Why is Azura's Star so freaking useless?

Post » Tue May 29, 2012 12:32 am

So far, this is probably my biggest complaint with Skyrim. In all the other games, Azura's Star was the best Daedric artifact to get. Now, with the lack of monsters, its practically useless. Other than the random Sabre Cat and some bears, I think I have encountered two Spriggans in over 60 hours of game play. All I fight are bandits. There is literally no point in carrying it. I'm seriously tempted to start the game again and make it black, just to get some use out of it.
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Rodney C
 
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Post » Mon May 28, 2012 10:30 am

It's nice to have a infinite source of black soul gem, since it's easy to get common-type soul gems. It seems a good idea at all.

If you explore dwemer dungeons, you'll be full of filled greater gems and so on... so, why bother about it? Make it a black soul gem and you'll be happy! :hubbahubba:
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Sarah Unwin
 
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Post » Mon May 28, 2012 12:21 pm

giants and mommoths are quite common

draugh even more

and animals everywhere, about 40 leather in 30min going along the road

you play the same game?
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Robyn Howlett
 
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Post » Mon May 28, 2012 2:03 pm

i kill bandits and fill the black star!

i find it extremely useful!
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Paula Ramos
 
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Post » Mon May 28, 2012 3:39 pm

with dwemer ruins restocking every normal kind of soul gem who in their right minds would choose the 'normal' azuras star over the black azuras star? :blink:
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El Goose
 
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Post » Mon May 28, 2012 2:03 pm

with dwemer ruins restocking every normal kind of soul gem who in their right minds would choose the 'normal' azuras star over the black azuras star? :blink:
You are talking as if having black shouls would be better than having non-black ones. If dwemer ruins make azura star redundant, it do the same to it's nechromantic counterpart.

I mean, you obtain filled shoul gems from dwemer artifacts, so, what's the difference?
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Claudz
 
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Post » Mon May 28, 2012 8:44 pm


and animals everywhere, about 40 leather in 30min going along the road

That's my whole point, I find using Azura's Star on a rabbit or an elk rather pointless. There are no monsters in this game. Its nothing but bandits and the occasional fox. Its really sad to me that TES has devolved into nothing but one big dungeon crawl. There is literally no point in spending any time outside of a barrow. I have seen two daedra, two spriggans and three trolls. Other than that, its been nothing but bandits and some wolves. At least Morrowind had Cliff Racers. This is the most sparsely populated "fantasy" setting I have ever seen.

This, along with the lack of spell making and the abomination of an enchanting system has left me a little disappointed in the game. As a long time TES fan, I'm starting to lose faith in the series.

i kill bandits and fill the black star!

i find it extremely useful!
Exactly my whole point. If you don't make it black, its pointless. Unless you want to become a hunter. There's almost nothing to use it on other bandits.
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lauraa
 
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Post » Mon May 28, 2012 8:33 am

I'll be going for the Black version simply because even bandits tend to have grand souls, and I kill a lot of people, even as a hunter of dragons, deer, mammoths and bears/sabrecats.
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Gavin Roberts
 
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Post » Mon May 28, 2012 6:11 pm

Aparenly there is a bug with the Black Star capturing lesser souls... It does capture animal souls... I kind of wish this would get fixed.

Because of the whole enchanting system they trew in tones of soul gems... Especially in dwarven ruins. It's a soul gem mine! All there automations run off of soul gems.

So no point to get a regular azura star unless it's for RP. And its not useless.... You just need to learn to use it.
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Angelina Mayo
 
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Post » Mon May 28, 2012 2:52 pm

In Skyrim, Bethesda encourage player to become evil, that's why Black Star is much more useful than Azura Star :evil:
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James Potter
 
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Post » Mon May 28, 2012 6:08 pm

In Skyrim, Bethesda encourage player to become evil, that's why Black Star is much more useful than Azura Star :evil:
WRONG!
In any story, movie, ect... Evil always has the cooler toys and gadgets than the good guys, it's ur choice to chose what u want, use ur will power and morals to not do it. Good guys have to over come hard obstacles and even turn down the cools toys to win, that's why they r good... The evil stuff is what makes being evil fun, it would be bland and boring to have all the same item no matter if ur good or not
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Darren Chandler
 
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Post » Mon May 28, 2012 8:22 pm

In Skyrim, Bethesda encourage player to become evil, that's why Black Star is much more useful than Azura Star :evil:

I don't consider turning the Azura's star black to be evil, considering how the dialogue of the quest works out.

Spoiler
The guy wants you to make sure Azura doesn't get the star back, since Daedra are generally regarded as evil in Skyrim, and by his logic(as well as those at the college of winterhold), Azura is the one who drove the original holder of the star to madness.

That's not to say "Using" black souls isn't evil, but you are not forced to soul capture humans in any way. I think the least evil thing you could do would be to cleanse the star and turn it black, then never use the thing. My Character, however, has no qualms about sacrificing the souls of the wicked such as thieves or daedra worshippers. In fact, the very first thing I did when I got the black star was to return to Azura's shrine in hopes that the priestess would attack me. She didn't, but she did threaten me for desecrating Azura's artifact. I Killed her and put her soul into the star.

Personally, I'm wondering just how it is that guy managed to get the star away from the Nerevarine, since I have it on good authority that he guarded the thing with his life.
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Kirsty Wood
 
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Post » Mon May 28, 2012 9:08 am

I will admit that the Black Star is infinitely more useful than the White Star. And, frankly, I'm getting tired of all the religions in TES; Aedra, Daedra, or Divine. I'm serioulsy thinking of roleplaying a character that isn't out to ruin the Daedra. just screw them as hard as they can. They've been abusing us for so many centuries at this point, why not give back a little...
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Lory Da Costa
 
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Post » Mon May 28, 2012 11:13 am

WRONG!
In any story, movie, ect... Evil always has the cooler toys and gadgets than the good guys, it's ur choice to chose what u want, use ur will power and morals to not do it. Good guys have to over come hard obstacles and even turn down the cools toys to win, that's why they r good... The evil stuff is what makes being evil fun, it would be bland and boring to have all the same item no matter if ur good or not

I totally agree your points...if these apply to other story.

Tell me, why I end up give up "The Whispering Door" quest instead of helping Nelkir?
And tell me, why I must end up killing Vigilant Tyranus where I just want to help him investigate "The House of Horrors"?
Why I must feel guilty instead of enjoy playing Skyrim?


I don't consider turning the Azura's star black to be evil, considering how the dialogue of the quest works out.

Spoiler
The guy wants you to make sure Azura doesn't get the star back, since Daedra are generally regarded as evil in Skyrim, and by his logic(as well as those at the college of winterhold), Azura is the one who drove the original holder of the star to madness.


Well, base on the conversation I have with Azura, I do not think she is evil although she is daedric...prince?
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Melanie
 
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Post » Mon May 28, 2012 10:07 am

I will admit that the Black Star is infinitely more useful than the White Star. And, frankly, I'm getting tired of all the religions in TES; Aedra, Daedra, or Divine. I'm serioulsy thinking of roleplaying a character that isn't out to ruin the Daedra. just screw them as hard as they can. They've been abusing us for so many centuries at this point, why not give back a little...

I Agree. Along this vein, is it possible to kill Sanguine at the end of
Spoiler
The hangover quest?
If so, I will definitely be doing that. Possibly with the assistance of his own artifact.


I totally agree your points...if these apply to other story.

Tell me, why I end up give up "The Whispering Door" quest instead of helping Nelkir?
And tell me, why I must end up killing Vigilant Tyranus where I just want to help him investigate "The House of Horrors"?
Why I must feel guilty instead of enjoy playing Skyrim?

I haven't thought of what to do to screw Molag Bal over in the house of horrors(other than just don't help him investigate it - you are blessed with the gift of foresight and know his best interests(if you knew about the quest beforehand), but for the whispering door, just take the blade and give it to your follower as-is, instead of betraying your friends.
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tegan fiamengo
 
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Post » Mon May 28, 2012 2:03 pm

I totally agree your points...if these apply to other story.

Tell me, why I end up give up "The Whispering Door" quest instead of helping Nelkir?
And tell me, why I must end up killing Vigilant Tyranus where I just want to help him investigate "The House of Horrors"?
Why I must feel guilty instead of enjoy playing Skyrim?
I don't know why you ended giving up the quest and you didn't have to kill Tyranus and again I dunno why u feel guilty? Past sins maybe? Just don't play if u feel that way, many other people on this earth don't play Skyrim so im sure u will live
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Blessed DIVA
 
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Post » Mon May 28, 2012 5:27 pm

You are talking as if having black shouls would be better than having non-black ones. If dwemer ruins make azura star redundant, it do the same to it's nechromantic counterpart.

I mean, you obtain filled shoul gems from dwemer artifacts, so, what's the difference?
Exactly. I think there's just too many soul gems to be found in Skyrim, Azura's Star is pretty useless, black or white.

In Skyrim, Bethesda encourage player to become evil, that's why Black Star is much more useful than Azura Star :evil:
I've noticed this as well... :( Right now I have 2 quests on hold which require that I screw some people because the Daedra demand it... I'll probably complete them but only to see what happens, next character I'll play will definitely have all the right choices. :D Hopeless good guy, what can you do... ^_^
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Melis Hristina
 
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Post » Mon May 28, 2012 12:03 pm

Personally, I'm wondering just how it is that guy managed to get the star away from the Nerevarine, since I have it on good authority that he guarded the thing with his life.
None of the Daedric artifacts are "ours." The Daedra just kind of loan them out, and repo them whenever they feel its necessary. Also, didn't Azura say something to the effect of the Star would only stay in Tamriel for so long before it returned to her plane of Oblivion? Maybe all of the Daedric Artifacts are like that. They can only exist for so long on the mortal plane of existence before disintegrating and returning to Oblivion where their Daedric Prince has to reforge them. Perhaps the very act of sending them to Tamriel starts them on a long, slow road to destruction.

Or, that may just be because whatever the dude did to corrupt it made it unstable, I'm not quite sure one way or the other.
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Nice one
 
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Post » Mon May 28, 2012 7:44 pm

Mammoths give Grand souls, come in herds of 1-4, and can be found right outside towns. Other than intermittent creation of large-magnitude enchanted equipment which can be done quickly with the afforementioned mammoths, how many Grand souls do you need? Lesser and even Petty ones do fine for recharging weapons on the move.

Do you have more opportunities for Grand souls with a black soul gem? Of course. That's what makes it the evil path - predating on your common fellows.
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Steve Smith
 
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Post » Mon May 28, 2012 3:12 pm

In Skyrim, Bethesda encourage player to become evil, that's why Black Star is much more useful than Azura Star :evil:

Well, they also failed to convey the fact that the Daedra are evil devils in Oblivion (besides Mehrunes Dagon). All of the artifact quests were essentially guilt-free deals with a few lazy "cultists" hanging around in monk robes.

Back in Morrowind Daedric Shrines were filled with atronachs, scamps, and all manner of lesser daedra as well as nasty angry cultists ready to stab you on first sight. They were dens of evil only surpassed by Sixth House bases.

In Skyrim there aren't many dens of evil, but they went back to a "Daedra are evil and helping them is not a noble thing" idea. There's a reason that normal people don't like daedric artifacts, and often guards will tell you to "get that mace away from me" and such.

Edit: And I'm still not sure that Mammoths even respawn. Never seen confirmation of that fact.
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~Amy~
 
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Post » Mon May 28, 2012 10:18 am

The achievements on the xbox pushed me over too the darkside :cookie:
It`s not like it was any rewards for being good :shifty:
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Sun of Sammy
 
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Post » Mon May 28, 2012 1:29 pm

Mammoths give Grand souls, come in herds of 1-4, and can be found right outside towns. Other than intermittent creation of large-magnitude enchanted equipment which can be done quickly with the afforementioned mammoths, how many Grand souls do you need? Lesser and even Petty ones do fine for recharging weapons on the move.

Do you have more opportunities for Grand souls with a black soul gem? Of course. That's what makes it the evil path - predating on your common fellows.
My problem isn't a lack of Grand Souls. It 's the lack of things to actually use to fill the gem with. Compared to past Elder Scroll games, there's just not very much available as soul gem fodder. Other than Draugr and elks. I don't really see the point of chasing a rabbit down to get a petty soul to recharge my sword. I'm just really disappointed Bethesda has taken my favorite Daedric artifact and rendered it effectively meaningless. In every other TES game I've played, Azura's Star was the single most important item in the game (in my opinion). Now, its just an afterthought. What's the point in getting Daedric artifacts if they're useless? Other than trying to get a stupid achievement on XBOX Live that is?
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JESSE
 
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Post » Mon May 28, 2012 8:08 pm

OP it depends entirely on your play style and where you're going.

I have Azura's Star and in the last 10 hours of gameplay I have only fought draugr, giants, mammoths, bears, spriggans, ice wraiths, falmer, and wisp mothers. Craploads of souls, and most of them high quality souls from falmer gloomlurkers, draugr deathlords etc. I filled Azura's Star as well as 10 other grand soul gems and a bunch of greater soul gems.
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Matt Fletcher
 
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Post » Mon May 28, 2012 10:26 am

What's the point in getting Daedric artifacts if they're useless? Other than trying to get a stupid achievement on XBOX Live that is?

This is what I hate most. Stupid achievements/trophies. Nobody would have a problem with saying "oh well I don't want to do the Molag Bal quest because it's too evil for my character" if they didn't have to get a damn achievement for it. Way it used to be was you got an artifact because you wanted it and used it, not because you needed some achievement for it.

Skull of Corruption. Useless gimmick staff, and yet I have to murder a decent priest in cold blood for it just so I can have that damned trophy.
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Lisha Boo
 
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Post » Mon May 28, 2012 6:18 pm

Well, they also failed to convey the fact that the Daedra are evil devils in Oblivion (besides Mehrunes Dagon). All of the artifact quests were essentially guilt-free deals with a few lazy "cultists" hanging around in monk robes.

Back in Morrowind Daedric Shrines were filled with atronachs, scamps, and all manner of lesser daedra as well as nasty angry cultists ready to stab you on first sight. They were dens of evil only surpassed by Sixth House bases.

In Skyrim there aren't many dens of evil, but they went back to a "Daedra are evil and helping them is not a noble thing" idea. There's a reason that normal people don't like daedric artifacts, and often guards will tell you to "get that mace away from me" and such.

Edit: And I'm still not sure that Mammoths even respawn. Never seen confirmation of that fact.

So even Azura is consider evil?
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Poetic Vice
 
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