Why can't I get into AssCreed:Rev?

Post » Sun May 13, 2012 8:38 am

Seriously. Assassins Creed is a series I have stood beside since the very beginning. I've found it so intrigueing and so awesome. I played the first one and loved it. Once I beat the game I just killed unlimited innocents for fun. AC2 was better in my opinion though. That game is the definition of a sequel. Too bad you can't kill civilians even after you beat the game. I understood Brohood was really there to expand on lore and stuff and didn't provide much in the way of gameplay, but I enjoyed Brotherhood regardless. Then comes Revelations. I can't seem to get into it. The beginning was cool though. However, it seems they changed Desmond's appearance so much. He looks [censored]. Subject 16 looks like the biggest [censored] bag known to man. Him and Desmond both look like Douch-bags-in-crime. I want to punch them both out. It's not the fact they are released every year it seems, it's just something about Revelations itself. I still love the past ones though. Maybe it's the setting?

Although I do recall at somepoint before Brotherhood was even out that they ddin't want to milk out their franchise and ruin it. They wanted to let it grow and harvest it when it was ready. So much for that. Sounds like something Todd Howard would say.

Am I the only one here? Even if I can, I'll still never get over the look of 16. When I first saw him I instantly asked "when can I punch him out?" and Desmond is so...alien. :/
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Tiff Clark
 
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Post » Sat May 12, 2012 6:23 pm

B/c it's the same ole not fun game as all the others?
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Franko AlVarado
 
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Post » Sat May 12, 2012 8:38 pm

Ass Creed, second only to Ass Errect 2.
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Ashley Clifft
 
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Post » Sat May 12, 2012 8:21 pm

Not enough [good] variation between sequels makes each successive game less fun. It ends up feeling like you have been playing the same game for years.
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Lewis Morel
 
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Post » Sun May 13, 2012 1:08 am

i kind of understand what you mean ... when i started i was playing it like i played the other ones and didn't play around with the new stuff (eg. hookblade, bombs and all the other new content).
To get into it properly i would suggest not rushing into anything, just play around with the new features and then it will feel like an instinct to use them during the game (believe me it will make things alot easier).

hope this helps :) :biggrin: :biggrin: :banana:
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Pawel Platek
 
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Post » Sat May 12, 2012 5:27 pm

I'm with the OP. I've always loved it, then ACB milked it. After they did this I swore "no more ac until ac3" but, of course I bought acr. It'd say it's ok. Better than ACB at least. I have to say though 16 looks like a tweaker, and Desmond has a gay cloud around him.
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Saul C
 
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Post » Sat May 12, 2012 7:46 pm

ACB is all about online multiplay, the single play is just meh.
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Alisia Lisha
 
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Post » Sat May 12, 2012 10:58 pm

I thought revelations was a let down too, and I loved the others. It was too much of the same-old I think, and I didn't like the setting. And I hated some of the new features. (I'm looking at you, craftable bombs.)

And it was far too short overall. I regret buying it so close to release, I should have waited for it to come down in price a bit. I don't think I'll ever replay it, but I've re-played the others at least twice.
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barbara belmonte
 
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Post » Sat May 12, 2012 5:45 pm

Same here.

I've loved every AC game up to this one(even the first, given that I accepted it for what it was: A glorified tech demo that showed that the concept of being able to climb everywhere and having such huge maps was not only feasible, but entertaining), but I just can't get into it.

And I place the blame on the bombs, personally. I'm not too far into the game, mainly thanks to the fact that I've been pumping 90 hours in Skyrim for the past several weeks, but I was playing a mission today and noticed that part of my problem with it is that I HATE the bombs. I tried to use a cherry bomb to distract the guards so that I could slip past them without being detected, I lined up my throw(from up on the rafters), and when I threw the bomb it hit one of the rafters on the way down despite the target showing that it would hit the floor. Needless to say, this drew attention right towards me and I failed the full synchronization.

So it's buggy, but I also really don't like the idea of adding a crafting system to AC. It's like plopping Skyrim's alchemy system into Assassin's Creed. I actually quite enjoy alchemy in Skyrim, but when I pick up an AC game, I DON'T want to spend time in a crafting system figuring out what the perfect potion bomb will be for a situation; I want to stalk guards and Templars and assassinate them. And get new weapons and tools to kill them with in an increasingly improbable fashion, without having to sift through a crappy crafting system.

It doesn't help that you can't hold many bombs of one type at a time, meaning that you're constantly having to go back to those damn crafting stations if you want to replenish your supplies.
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darnell waddington
 
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Post » Sat May 12, 2012 6:11 pm

^Agreed.

Another thing is that the AC series has such incredibly easy combat, that add a crafting system to have yet another way to kill people seems a bit redundant.

I hope the next AC game will be a bit more difficult with its combat. You're supposed to be an assassin, not a mass murderer who can just cut down 20 guards in the street to get to the target.

Really, the only reason to get Revelations is to see what happens next in the story, because other than that it offers nothing worth mentioning (Tower defense minigames? Please.) that Brotherhood or AC2 doesn't have. The next game had better be something new. Like the jump between AC1 and AC2 feature wise.
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Andrew Perry
 
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Post » Sun May 13, 2012 9:57 am

I hope the next AC game will be a bit more difficult with its combat. You're supposed to be an assassin, not a mass murderer who can just cut down 20 guards in the street to get to the target.

Agreed, making face-to-face combat harder would be nice, if only so that there was an in-game incentive to being stealthy aside from full-synchronization bonuses for some missions(and even then, if you get detected, you might as well just brute force your way through the mission; that's what I did after the stupid cherry-bomb incident).
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Gaelle Courant
 
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Post » Sun May 13, 2012 8:33 am

However, it seems they changed Desmond's appearance so much. He looks [censored]. Subject 16 looks like the biggest [censored] bag known to man.

That's because he's stuck inside the Animus, it's more like a subconscious projection of him (notice how he doesn't even have his scar)
Spoiler
He will wake up near the end of Rev and look like the Desmond we all know and love again).
As for 16, I was biased towards him since he was first mentioned in AC2, I just don't like him and I think he looks freaky in Rev and he annoyed me with his so-called 'crazy' behaviour, but.... near the end he did something that really surprised me and made me think, "Oh, he's really a pretty decent guy!"

I don't know where you are in the game right now, but like you I've been an AC fan since the very beginning and like you I had trouble getting into Rev to the point where I haven't touched the 360 version after 2 hours of playing on release day because I hated how it played, and waited for the PC version hoping it would be better. And even then I didn't get into it until I was about... 1/3rd in.

All I can say is, try to get through it, even if you only end up playing it once, for the story because it does get really good. It's the beginning that lacks. Especially if you liked Alta?r (you may need to have a box of tissues near you if you're like me). If you're still early in the game there's a good chance you'll still get into it. I couldn't put it down after a while. Even though the game ends with another massive cliffhanger for the next game, it also answers a lot of questions left behind in Brohood.

The one thing that made it difficult to get into for me was the stupid notoriety system (because in Rev buying shops raises it as well for some stupid reason) and that quickly leads to the stupid Tower Defending mini game. If you happen to play on PC and don't mind a little cheating for the greater good, get a trainer with a Reset Notoriety function. Instant improvement!
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Casey
 
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Post » Sun May 13, 2012 4:34 am

I did a playthrough of ACB in which I only killed people if I needed to for story progression, I fought everybody else with my bare hands and never assassinated anybody I didn't have to. Occasionally I made a mistake and pushed somebody into a river or knocked them off a building but for the most part I was successful. I was inspired by Batman. If you find the game too easy try that, it makes things occasionally challenging.
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sw1ss
 
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Post » Sun May 13, 2012 1:16 am

Probally because it was too much like Brotherhood. At least they added some better features such as upgrades across the city, opposed to one small city, and landmarks could be upgraded, then it intorduced the making of assassins. When I did it all again in Revelations I found it tiresome. Even finding the secrets got boring, and the only parts I looked forward to were seeing Altair's story.

I had played it for about a couple hours over a period of a week, then what got me through it was getting so far into it that you could get enough money to actually buy stuff and have fun doing whatever you wanted. That is one thing I don't like about it, that it take a few sequences for you to learn everything, or get interesting stuff.

I hope for AC3 that they make the combat harder, and make the puzzles more puzzling, instead of run up a wall and jump on 3 planks of wood to procede. Also find some way to make the upgrading things better, maybe less things to upgrade, but you can do it 3 times opposed to once.
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Sarah Kim
 
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