Why does Bethesda never learn from Mod-made Followers?

Post » Mon Jun 11, 2012 5:00 am

Fallout New Vegas had better companions....
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Milagros Osorio
 
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Post » Mon Jun 11, 2012 12:10 pm

Every single one of your posts or threads is about how much Skyrim dissapoints you, what you didn't get out of it or something else entirely. Do yourself a favour and stop playing it mate because all I see is you creating thread after thread about something you care way too much about. Not a dig at you, just saying it can't be healthy.

OT:Followers are dumb, this is one of the many nuances we will grow to love about Skyrim as we did about Daggerfell, Morrowind, Oblivion etc.. besiides plenty of modders in the community means whatever Bethesda couldn't do, they can make better!

Grow to love terrible AI and companions? LOL. Please, stop playing crusader Companions need a lot of work. They are designed and implemented poorly. Stop giving Bethesda an out with modders also. It isn't the community's job to make a polished product.
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emily grieve
 
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Post » Sun Jun 10, 2012 11:09 pm

A few Points remind me on the Companions in FarCry 2 :biggrin: When you get injured too much they pull you out... was a nice feature which could be attached to the game.

I loved Far Cry 2 for that. They did a load of really immersive 1st person stuff with Followers. Nothing made you appreciate a Follower more than when they physically pulled out of a fight while shouting at you to pull yourself togther.

Brilliant and why I still own that game!

Although I did mean a more simplified version of that for Skyrim. FO3 had a Follower that could `pull` you out of a hole if you got trapped.

I was once chased into a hole by this lizard monster I couldn`t beat while my Follower was away. I actually killed the monster cos it couldn`t reach me, but then I was stuck in the hole. I was going to reload when I remembered about my Follower. So I waited 24 hours and she came and stood by me just at the top of the hole. She had a command that as long as you were within about 10 game feet of her, you could `teleport` to her (simulated pullng out of a situation). that saved me that day.

She was a great mod follower , one of the best. She did all kinds of immersive stuff- Blew away Skyrim standard Followers.
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Quick Draw III
 
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Post » Mon Jun 11, 2012 11:58 am

Bethesda have had three chances now to see how important a good Follower is to the Player for help AND immersion, yet they keep giving us half-assed Followers that don`t really work that well.

For instance, you tell them to go to bed, they get up as soon as you go to do something else. You`re sneaking, you tell them to wait while sneaking, they stand up! when you want them to wait and NOT ATTACK because you have a great plan to drag the enemy onto traps or something, they barge forward blowing the trap or bringing the entire horde of enemies down on you. It`s also annoying that when something special or amazing happens, they never ask, `What was that?` or `What happened to you, you just vanished?`

Now what Modders have done in Morrowind, Oblivion and FO3 and done less glitchy than Bethesda can in Skyrim:

1. Created Followers that go into stealth with you and stay in stealth when told to wait.
2. Followers who can be ordered to stay back and not engage unless the enemy is really close.
3. Followers with many more voice talk than just `I haven`t seen that before`.
4. Followers that have several options for death to suit the Player. He can have a damage-sponge or someone who dies like the Player with even bring back from critical dying mode.
5. Followers with several dress modes that they can save. Have one for sleeping, one for the dinner time at home and several for fighting.
6. Hat on when fighting, off when no fighting.
7. Open locks, disable traps, even fix stuff IF they have the required skills.
8. They get annoyed if you take too much stuff off them without giving them anything back.
9. Ability to `pull` you out of a stuck position.
10. And finally, even join you properly in mini quests like they actually see what`s happening.

Now if Modders can do stuff like this, why can`t Bethesda Devs do and incorporate just one third of this for the THIRD incarnation of the Elder Scrolls?
They do really in a way. I have watched them take ideas from modders since Morrowind. People were making crafting and companion mods long before Todd Howard had the ideas to make them, that is for sure. There are alot of examples if you go back and look at the older mods on the websites.
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how solid
 
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Post » Sun Jun 10, 2012 10:43 pm

Every single one of your posts or threads is about how much Skyrim dissapoints you, what you didn't get out of it or something else entirely. Do yourself a favour and stop playing it mate because all I see is you creating thread after thread about something you care way too much about. Not a dig at you, just saying it can't be healthy.

OT:Followers are dumb, this is one of the many nuances we will grow to love about Skyrim as we did about Daggerfell, Morrowind, Oblivion etc.. besiides plenty of modders in the community means whatever Bethesda couldn't do, they can make better!

Agreed. I see several posters like this, and 99% of them play on PC for cryin' out loud! They're on PC! They have mods, the CK, the works! They should be the last people complaining, and yet can't resist the urge to damn and blaspheme this game every chance they get. You don't like it, fix it, or don't play it. The whining gets old, even whining in response to whining like I'm doing now.

I rarely use Followers. I tend to use lots of area-effect spells, and they constantly get in my way and get killed. They could use some work, but I don't think the issue is a QQ worthy as some are making it out to be. Just my opinion.
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Justin Bywater
 
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Post » Mon Jun 11, 2012 5:53 am

Every single one of your posts or threads is about how much Skyrim dissapoints you, what you didn't get out of it or something else entirely. Do yourself a favour and stop playing it mate because all I see is you creating thread after thread about something you care way too much about. Not a dig at you, just saying it can't be healthy.

OT:Followers are dumb, this is one of the many nuances we will grow to love about Skyrim as we did about Daggerfell, Morrowind, Oblivion etc.. besiides plenty of modders in the community means whatever Bethesda couldn't do, they can make better!

There's something called



constructive.
criticism.

Constructive criticism on these boards help the devs learn what they need and what they shouldn't do.
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Alyce Argabright
 
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Post » Mon Jun 11, 2012 1:42 am

There's something called



constructive.
criticism.

Constructive criticism on these boards help the devs learn what they need and what they shouldn't do.

I agree with this too, constructive criticism would be great, but that's not what a majority of these posts are. All I see lately are people whining, name calling, and boohoo'ing Bethesda about this game. The number elitist snobs who have all the answers, and can apparently out-program Bethesda in their sleep, is staggering.

Yes, Skyrim has flaws. LOTS of flaws. Even after the 1.4 patch there are still basic game mechanics that are BROKEN; try upgrading a Scaled Horn Armor. But so does every other game out there(yes, even precious Morrowind). If they can just fix the broken parts(smithing armors that can't be upgraded, marriable partners, etc.) I'll be pleased as punch.

tl: dr: Constructive criticism would be great, if that's what even a slight portion of the QQ threads amounted to. Some people will never be happy until Bethesda custom caters the entire game to their individual exacting expectations, and nothing less.
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Laura Elizabeth
 
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Post » Mon Jun 11, 2012 9:09 am

Yeah, followers are the worst BUT! why do u think thay made the creation kit?
To allow the players to improve the followers (and other lacking aspects) for a minority of TES players?

I thought the OP was constructive with the post. She brought up something about the game that she doesn't like and offered alternatives. (I realize that she might be a he, but I'm always inclined to based my pronouns off avatars).
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Alan Cutler
 
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Post » Mon Jun 11, 2012 2:14 am

I'd be happy if they could step over a four inch wall. If I can run over it without being slowed down, why does my follower have to find a way around?
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Chantelle Walker
 
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Post » Sun Jun 10, 2012 10:30 pm

There's something called constructive criticism. Constructive criticism on these boards help the devs learn what they need and what they shouldn't do.

Agreed, we're all free to make suggestions of course, within the posting guidelines, if they were to take Blade Watchers list of "things s/he doesn't like" there wouldn't be another TES game until 2042 :tongue: Seriously though if they listened to every little thing I think they'd just say "f*** it! Let's not do another seeing as we do such a bad job!"

I personally love Skyrim for what it is as well as what it could be, with mods and forthcoming DLC.
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saharen beauty
 
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Post » Mon Jun 11, 2012 2:03 am

Constructive criticism on these boards help the devs learn what they need and what they shouldn't do.
Wishful thinking. There's no palpable sign that they listen to random people on the forums. They only listen to their boss.
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joeK
 
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Post » Mon Jun 11, 2012 3:05 am

So far the only follower I have been able to put up with for any length of time is Jenassa. The one and only reason I have used followers is to carry stuff when I am full to the brim. On the odd occasion that I ever need help in a fight I prefer to just summon something, followers just get you into fights you try to avoid, and wont always stay when asked to wait. If I say "wait here" and go to look around a corner where I know bandits are then the follower seems to think "oh fight, better help out" and before you get the chance of a sneak attack the follower has spoilt the surprise.

For me followers are more trouble than they are worth and I only use them before I have a house. Once I have a house then followers may as well not be in the game.
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Sara Lee
 
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Post » Mon Jun 11, 2012 1:05 am

Bethesda have had three chances now to see how important a good Follower is to the Player for help AND immersion, yet they keep giving us half-assed Followers that don`t really work that well.

For instance, you tell them to go to bed, they get up as soon as you go to do something else. You`re sneaking, you tell them to wait while sneaking, they stand up! when you want them to wait and NOT ATTACK because you have a great plan to drag the enemy onto traps or something, they barge forward blowing the trap or bringing the entire horde of enemies down on you. It`s also annoying that when something special or amazing happens, they never ask, `What was that?` or `What happened to you, you just vanished?`

Now what Modders have done in Morrowind, Oblivion and FO3 and done less glitchy than Bethesda can in Skyrim:

1. Created Followers that go into stealth with you and stay in stealth when told to wait.
2. Followers who can be ordered to stay back and not engage unless the enemy is really close.
3. Followers with many more voice talk than just `I haven`t seen that before`.
4. Followers that have several options for death to suit the Player. He can have a damage-sponge or someone who dies like the Player with even bring back from critical dying mode.
5. Followers with several dress modes that they can save. Have one for sleeping, one for the dinner time at home and several for fighting.
6. Hat on when fighting, off when no fighting.
7. Open locks, disable traps, even fix stuff IF they have the required skills.
8. They get annoyed if you take too much stuff off them without giving them anything back.
9. Ability to `pull` you out of a stuck position.
10. And finally, even join you properly in mini quests like they actually see what`s happening.

Now if Modders can do stuff like this, why can`t Bethesda Devs do and incorporate just one third of this for the THIRD incarnation of the Elder Scrolls?

forget modders.

i'm talking new vegas implementation which beth was a part of.

i absolutely assumed the newvegas model would be implemented and advanced because it involved BASIC GAMEPLAY.

there was nothing that couldn't apply to both worlds. in ex cusable.
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Kristina Campbell
 
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Post » Mon Jun 11, 2012 11:09 am

Whining about whiner is even worse and you always do it. The game is full of [censored] things and there is plenty to whine about but it doesn't stop people from playing the game and voicing their opinion about the issue.
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louise tagg
 
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Post » Mon Jun 11, 2012 8:22 am

Whining about whiner is even worse and you always do it. The game is full of [censored] things and there is plenty to whine about but it doesn't stop people from playing the game and voicing their opinion about the issue.

lol.

well said.
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Kirsty Collins
 
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Post » Mon Jun 11, 2012 8:04 am

Every single one of your posts or threads is about how much Skyrim dissapoints you, what you didn't get out of it or something else entirely. Do yourself a favour and stop playing it mate because all I see is you creating thread after thread about something you care way too much about. Not a dig at you, just saying it can't be healthy.

This. So much this. Complaining is one thing, going on a crusade to belittle a product is another whole thing entirely.

If he or she doesn't like the game- stop playing it, simple as.
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Dragonz Dancer
 
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Post » Mon Jun 11, 2012 12:54 pm

Followers are defiantly a mess.
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CArla HOlbert
 
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Post » Mon Jun 11, 2012 8:12 am

complaining about something you don't care about is a waste of time.

complaining about the faults of something you do care about can have many reasons, of which, hope is right up there.
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Chenae Butler
 
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