Energy weapons svcking is a known issue with the game, one that is supposedly to be addressed by the patch.
It's not just ammo scarcity/commodity either. The damage svcks. The durability svcks. The RoF svcks. Half the weapons are paltry compared to contemporary Guns weapons, and none of the low-tier ones can compare to their contemps. The only way they can compare is if you minmax out the wazoo for crit chance.
Hopefully you're on a PC build where you can either correct this nerfing or install someone else's publicly available mod to do so.
This is true. Energy weapons are well known to be underpowered in New Vegas, and the rarity of their ammunition is only one cause of this, and honestly, a cause I would consider acceptable, had it not been for the fact that they fail to make up for the difficulty of finding ammunition by being much more deadly.
The next patch is supposed to fix energy weapons, fortunately, mainly by adding damage threshold reduction to them. I'd say it comes too late, energy weapons should have been worthy competition for guns by default, but at least it shows the developers know there's a problem, and are trying to fix it, now I just hope the patch also actually fixes some of the bugs in the game, and especially the new ones introduced in the last patch as well, and doesn't add new bugs. Of course, modders already beat Obsidian to it, but maybe once the next patch is released, we won't need energy weapon rebalancing mods... maybe, we shall see.
No need to be an [censored]. With that perk (thats name eludes me now) that causes a giant explosion when ever you hit something with an energy weapon even when you kill the smallest creatures, energy weapons are pretty over powered then. A few shots takes out like 10 low level enemies at once.
No, I'd still say they're underpowered, Meltdown only makes enemies explode when they die, and that's not going to be easy if your weapons are barely doing any damage because they're too weak to pierce the damage resistence of your enemy and there's no way to make them better at piercing armor because energy weapons lack anything with the same effect as armor piercing rounds. Besides, guns don't need you to choose a specific perk to be useful, so it's still bad game design that energy weapons do.
Also, try using meltdown when you're within the blast radius of the explosion, it might not seem so good then.
Ammo being hard to find I would agree with if Energy Weapons were as powerful as they should be, lasers are concentrated light, I've seen lasers used to carve things into metal, the lasers in FO are hundreds of times more powerful than that, they should be able to burn through people in two or three hits at the most with 100 Energy Skill
Which is why I'd say the damage threshold reduction for energy weapons should have been in the game by default.
Actually, I'd say that energy weapons should largely ignore damage threshold, and instead armor should have a separate stat to determine how effective it is at absorbing damage from energy weapons, because energy weapons don't cause damage by the same means as conventional firearms, and something that will protect you from bullets might not stop lasers. I can easily buy that power armor would be good at guarding against energy weapons fire because it's a high-tech, futuristic armor, and one might assume that when it was designed, energy weapons would be taken into account, and therefore it would be designed to protect the wearer against them. But I have a hard time believing that armor made out of tanned cow hide is going to protect you from a laser powerful enough to serve as a lethal weapon, for that matter, I have a hard time believing that the exoskeleton of a giant scorpion or lizard can block laser beams. But that's probably too major of a change to do in a patch, it would be nice if Bethesda or Obsidian, whoever develops the next Fallout game, would consider it for future games, though.
Energy Weapons are rare mostly due to Canon. Energy weapons were very new in the years before the great war. So few in types and numbers. They are harder to maintain so after 200 plus years many would have broken.
That'st quite reasonable, but the fact that they don't make up for their rarity by being half-way decent is less so. If energy weapons were actually as weak as they are in New Vegas, I doubt people before the war would have bothered, since the Rule of Cool is not really much justification to invest in developing new weapons. And being cool is about the only edge energy weapons have in the unmodded game, until the next patch is released.