Why is everyone hostile in Honest Hearts?

Post » Sat Feb 19, 2011 7:10 am

Yeah, pretty much as the title says. Basically, I got ambushed, I killed a bunch of people, then I advanced to the other side of the map to retrieve the map, thinking that I`ll run into Joshua Graham or something, but that never happened. Killed everyone who attacked me (so, that`s everyone), apparently I killed a Daniel who`s kind of a big deal (even though he shot me first), then the DLC ended. Rage ensues. What happened?
User avatar
rheanna bruining
 
Posts: 3415
Joined: Fri Dec 22, 2006 11:00 am

Post » Sat Feb 19, 2011 10:07 am

You screwed up at the beginning by killing a friendly NPC called "Follows-Chalk".
User avatar
Dewayne Quattlebaum
 
Posts: 3529
Joined: Thu Aug 30, 2007 12:29 pm

Post » Sat Feb 19, 2011 4:34 am

Don't shoot anyone until all the people that came with you die (you can't save them). Then only attack people called "White Legs."
User avatar
Connie Thomas
 
Posts: 3362
Joined: Sun Nov 19, 2006 9:58 am

Post » Fri Feb 18, 2011 8:16 pm

Don't shoot anyone until all the people that came with you die (you can't save them). Then only attack people called "White Legs."


Thanks, but now I must ask, if rhetorically...How on earth was I supposed to know that you can`t save everyone? Or anyone? This is BS.

You screwed up at the beginning by killing a friendly NPC called "Follows-Chalk".


Really? We were ambushed - my Courier is a nice guy. Thus, he decided to help out. I mean, the battle took long enough to make it seem like I should do something...

Like honestly, I can`t believe this. Would it have killed Bethesda to have this Follows-Chalk guy show up right AFTER the fight? I don`t even have a Save file to go back to - what a waste of money.

EDIT: Furthermore, from a role-playing perspective (where there`s are no target names you can read), how was I suppose to know that I was supposed to shoot the White Legs people but not the Follows-Chalk? On first inspection, in an ambush, everyone looked the same! Sigh.
User avatar
cheryl wright
 
Posts: 3382
Joined: Sat Nov 25, 2006 4:43 am

Post » Fri Feb 18, 2011 11:15 pm

You must have some kind of save file before initiating Honest Hearts. If not, I'd kind of say you're the one to blame.

Oh and Obsidian made this, not Bethesda.
User avatar
Kevan Olson
 
Posts: 3402
Joined: Tue Oct 16, 2007 1:09 am

Post » Sat Feb 19, 2011 2:35 am

There really was no other way to do it.

They could have made a cut scene but then why would the people attacking leave you alive? Or suddenly having it so you have to fight while everyone is now focused on killing you. My own bias is I hate cut scenes.

They could have made it so you have no weapons at the start like Dead Money but fans normally don't like that.

Only real option would have been to speed up the rate at which the people that came with you die. Or make it so no one registers as hostile for the first little while or so.
User avatar
Code Affinity
 
Posts: 3325
Joined: Wed Jun 13, 2007 11:11 am

Post » Sat Feb 19, 2011 3:41 am

There really was no other way to do it.

They could have made a cut scene but then why would the people attacking leave you alive? Or suddenly having it so you have to fight while everyone is now focused on killing you. My own bias is I hate cut scenes.

They could have made it so you have no weapons at the start like Dead Money but fans normally don't like that.

Only real option would have been to speed up the rate at which the people that came with you die. Or make it so no one registers as hostile for the first little while or so.


Well, off the top of my head, they could have the Follows-Chalk guy come up from behind the player, and maybe shooting up at the White Legs people. When the fight is over, immediately script a conversation (``Come with me if you want to live`` kinda thing). I`m assuming the tribe from where Follows Chalk originates is not cool with the White Legs tribe, so having him in front of the player amidst the White Legs seems like a terrible idea to me.
User avatar
Nathan Maughan
 
Posts: 3405
Joined: Sun Jun 10, 2007 11:24 pm

Post » Sat Feb 19, 2011 8:16 am

Well, off the top of my head, they could have the Follows-Chalk guy come up from behind the player, and maybe shooting up at the White Legs people. When the fight is over, immediately script a conversation (``Come with me if you want to live`` kinda thing). I`m assuming the tribe from where Follows Chalk originates is not cool with the White Legs tribe, so having him in front of the player amidst the White Legs seems like a terrible idea to me.


That could also work :tops:

But then again how would the devs know which way you were facing. In the heat of the moment, people would still shoot him or the people with you would also just shoot at him.
User avatar
rebecca moody
 
Posts: 3430
Joined: Mon Mar 05, 2007 3:01 pm

Post » Fri Feb 18, 2011 9:03 pm

I killed Follows-Chalk also at first. But fortunately I quick saved just before I crossed the bridge. Follows-Chalk actually comes to the player's aid. If you look carefully he has a yellow marker....it's just easy to simply get trigger happy. Also it seems that there would have been an auto save in the first cave or shortly after entering Zion for the first time....so I'm not really understanding the OP's trouble here. (?)
User avatar
Laura Shipley
 
Posts: 3564
Joined: Thu Oct 26, 2006 4:47 am

Post » Sat Feb 19, 2011 9:07 am

That could also work :tops:

But then again how would the devs know which way you were facing. In the heat of the moment, people would still shoot him or the people with you would also just shoot at him.


Um, the devs could put the guy back towards the camp (where the player starts), and advance up towards the player...shooting up at the White Legs on the cliffs, like the rest of the caravan. In the heat of the moment, so long as he`s not red on the radar, there is no way a player would turn around and shoot a friendly (tribal or not) as enemies are shooting at the player, in front of the player.
User avatar
Bigze Stacks
 
Posts: 3309
Joined: Sun May 20, 2007 5:07 pm

Post » Sat Feb 19, 2011 8:32 am

Just to be clear, this issue has NOTHING TO DO WITH the opening caravan ppl massacre. It's when you cross that bridge and someone starts firing half way across. That's where Follows Chalk pops up, and if you're already firing, ppl may hit him w/friendly fire before they realize he's friendly. Not everyone does, but enough that...um...yeah, I'm not sure how they could have done that better.

One way would have been to not have the White Legs shoot at you until you're a lot closer, such as the END of the brdige. Seriously, from the half way bridge point, the attacker is visually so far away he's like a tiny smudge on the rock. If a player doesn't run forward before attacking, you can barely see that someone else pops up behind him. At least on 1980x1080 resolution. Very tiny. :D
User avatar
Damned_Queen
 
Posts: 3425
Joined: Fri Apr 20, 2007 5:18 pm

Post » Sat Feb 19, 2011 1:00 am

I too think this should have been handled differently, however I did have the save from just entering Zion so I was able to correct it.
User avatar
Tom
 
Posts: 3463
Joined: Sun Aug 05, 2007 7:39 pm

Post » Sat Feb 19, 2011 12:36 am

Its the high level of testrostrone and PMS.

The women there are sick of the men sending them out to the river for a week.

Because they think the women are possessed by a demon.

And the fact that no one can take a descent shower and all the men.

Have that sweaty ball sack smell that women hate so much.
User avatar
Chloe Yarnall
 
Posts: 3461
Joined: Sun Oct 08, 2006 3:26 am

Post » Fri Feb 18, 2011 8:23 pm

I saved just before, but yes, I did Sneak Attack Crit Follows-Chalk and burst his head like a melon, after which I promptly failed "Rite of Passage". Knowing something was wrong, I reloaded my save instantly to find that he was friendly.

Tbh, I preferred him when he was a headless corpse.
User avatar
Rex Help
 
Posts: 3380
Joined: Mon Jun 18, 2007 6:52 pm

Post » Sat Feb 19, 2011 2:26 am

One way would have been to not have the White Legs shoot at you until you're a lot closer, such as the END of the brdige. Seriously, from the half way bridge point, the attacker is visually so far away he's like a tiny smudge on the rock. If a player doesn't run forward before attacking, you can barely see that someone else pops up behind him. At least on 1980x1080 resolution. Very tiny. :D


Yeah, I sniped the White Legs guy as Follows-Chalk came running up. I thought he was enemy reinforcements, so I promptly sniped him as well, from the bridge. Didn`t even know that he wasn`t White Legs....
User avatar
naomi
 
Posts: 3400
Joined: Tue Jul 11, 2006 2:58 pm

Post » Sat Feb 19, 2011 7:48 am

yes it a nice screw up from the ones that made the scene the irony in all of it is that they actually made the first white legs wich attack u invulnerable until they kill the caravan npc , and forgot to do that with follows chalk , also if they do plan do to stupid npc's with invulnerable status they may as well make it a damn cut scene
User avatar
Lalla Vu
 
Posts: 3411
Joined: Wed Jul 19, 2006 9:40 am

Post » Sat Feb 19, 2011 9:52 am

The whole scene is a troll for those that, "Kill everything that moves" to win.

I didn't shoot Follows-Chalk because he wasn't dressed the same as the tribals that wiped out my caravan. I shot the other one that was dressed the same as the tribals that just wiped out my caravan.
User avatar
Captian Caveman
 
Posts: 3410
Joined: Thu Sep 20, 2007 5:36 am


Return to Fallout: New Vegas