I'm a 37 year old husband and father. Gen-X. My life has pretty much been a timeline of computer/gaming technology. From playing the Atari 2600 back in 1980 when I was 6 to present day. Granted my gaming time is far more limited these days but gaming has been in my blood since a square dot that represented a ball being bounced between 2 solid lines was the pinnacle of gaming. While I've owned pretty much every console ever made (Atari 2600, Coleco, Intellivision, all iterations of Sega, Sony, and Nintendo hardware), gaming on a PC has been my preferred platform since the Commodore 64. The closest I had ever come to a sandbox RPG was the Ultima series. It grabbed me and never let go. All other games seemed finite and rigid. RPG's, even the most limited ones, still had an element of freedom to them. I actually felt like my choices were affecting the game.
Fast forward to the early 90's. I'm in high school. The dawn of PC gaming. Doom is released. The first person perspective immediately appeals to me as a simple but effective way of making me feel like I am in the game. Then 1994 rolls around and Bethesda releases Arena. I had never heard of it but I remember seeing the cover in a store and picking it up. Flipping it over I saw that this appeared to be an RPG, my favorite genre, in a first person perspective. I don't recall this as having been done before. A game that combines the immersiveness of RPGs with a first person perspective? Must have. I grabbed it and so began my 17 year love affair with The Elder Scrolls series.
Arena was a fantastic game but it was no stranger to bugs and quirks. One in particular that I actually contacted Bethesda about - after bumping into a Vampire and realizing I couldn't defeat it, I began to run. Anyone who has played Arena knows how huge the world was and the lack of obstacles to slow you down. You could literally run for hours and not bump into anything. Well, this Vampire must have been really hungry because no matter where or how far I ran, the Vampire was always right on me. It wasn't fast enough to catch up but wasn't slow enough to fall behind either. The only thing that kept me alive was running. I eventually grew bored and let the Vampire kill me so that I could restart. Loaded back up and began exploring again. Within about 15 minutes, I bumped into another Vampire. Reload. Same problem. It became apparent that somehow this Vampire had become connected with my character, even across previous saves. Ultimately I had no choice but to restart a new game with a new character. Hilarious in hindsight but frustrating back then.
The years passed and I purchased every TES game Bethesda released. My obsession with Daggerfall was the breaking point for a relationship with a girl I honestly thought I would have married. Morrowind took TES to an entirely new level with modern graphics. I actually have 3 copies of Morrowind due to my inability to find my other copies resulting from various moves during this time. Over 600 hours sunk into Morrowind + expansions. Over 350 into Oblivion. And now Skyrim...
One of the benefits to being an advlt with a job is that I can buy myself things. In my youth, scraping together money to buy a computer took effort and creativity. Today, I can buy one outright. So due to my expanding family which eliminates the ability to have an office with a desk in my house, or any other decent place for a desktop PC, I chose - specifically for Skyrim - to buy a new laptop. I went with a Clevo reseller and I really splurged. P170HM3, 17.3" laptop, 1920x1080 FHD 120mhz 3D matte screen with 75% NTSC , i7 2630QM, 16GB 1600mhz RAM, nVidia 580M graphics card, Intel 120GB 510 solid state drive, Blu-Ray burner, Killer 1103-N wireless, just a monster of a laptop. I wanted to be sure I could play Skyrim in all it's glory with everything maxxed out.
So I unlock and begin playing Skyrim last night and I begin to notice things. The first thing I do in any game is to remap WASD to EDSF. I like having a few extra keys within reach. Everything mapped fine however I noticed when doing things like manipulating inventory and picking locks, the input keys for these actions did not remap to coincide with my keyboard mappings. My strafe movement is S and F but to rotate a lock, I have to move my fingers back over to A and D. Same with Activate. I remapped it to G, however in inventory manipulation, the screen is showing E.
Graphically there doesn't seem to be much to any improvement over what I've seen of the console iterations, despite promises from Bethesda devs that there would be better textures, higher render modes, and an improved interface.
As a veteran of TES and FPS games, I managed to use the in game console to fix the FOV after realizing that the view seemed way too narrow and limited for a 1920x1080 screen. Bumped that up to 80 and a major improvement.
The final frustration which caused me to quit and head to bed was the difficulty with the mouse. I had to turn the sensitivity all the way so that I didn't have to move the mouse 20 feet to my left or right just to turn around in game. And I won't even mention trying to look up. It feels as if something is physically fighting me and doesn't want me to look up.
This long, overdrawn, breathy post is really to express my disappointment in Bethesda. As a long time supporter of yours, from the beginning, it feels like a bit of a slap in the face to the people and platform that gave you success. I understand that all businesses are in it to make money, conscious be damned, but does it really have to be that way with a gaming company? I think Valve has proven that it doesn't have to be. For a very long time I considered Bethesda in the same category but since Oblivion, I've come to the sad realization that Bethesda's interest lies in the green stuff and is indifferent to anything else. Would it really have been that hard to spend a little more time on the controls and interface for the PC version? The way a player interacts with a game is through it's controls. Of all the things to "get right" in a game, control scheme has to top that list. All one has to do is look at the GOTHIC series which could have been on par with TES games but never really hit big time due to it's abhorrent control sceme. Bethesda hasn't had a PC control problem before so why now? Why such a blatantly obvious lack of attention to detail with PC controls?
Like all affairs, an end is inevitable. I've realized the motivating factor for Bethesda and I can't really blame you. To be honest, if I were head of a gaming company, I'd probably sell out to cater to consoles too when shown the numbers behind making a game for consoles versus PC's. However as a consumer I have the luxury of not thinking that way. I have the luxury of being selfish and wanting a good gaming experience for my $60.00, especially if it's coming from a company that I know is capable of delivering as it has in the past.
I won't deny, despite the failed promises regarding PC graphics, that Skyrim is a beautiful game which I will continue to play and ultimately finish. I have to justify this $60.00 purchase somehow. I'll eagerly await mods from the fanbase to fix problems that your company couldn't. However going forward, I don't think I can justify spending the better part of $100.00 to purchase a game that was half-assedly ported to the PC. Oh, I'll still inevitably play the game but I won't be using my hard earned money to do it.