Why isent this gametype in Crysis 2? (THE HUNTED)

Post » Sun Oct 03, 2010 9:58 pm

The hunted

10 vs 2
10 regular soldiers vs 2 ceph.
Ceph has infinite cloak but once they attack, it reveals them for 15 sec. (only melee and stealth attacks)
Regular soldiers have nano vision but just for 10 sec, and recharge is 1 minute.
5 minute rounds
Best of 5 rounds
No respawn
Random pick of which two gets to play as ceph next round.

Could be an objective based gametype or just regular TDM.
But i would really like to see this, escpecially playing as Ceph, the sound and feel and what they see, through their eyes.

How about you?
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Hannah Barnard
 
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Post » Sun Oct 03, 2010 4:40 pm

That does sound interesting. But I would go as far as giving none of the soldiers Nano Vision. By doing that, they would need to look for even the smallest detail (like the shadow of the invisible).
To avoid camping the Ceph become more visible, the longer they stay on the same spot.
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Miguel
 
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Post » Sun Oct 03, 2010 9:47 am

Longer round time is obligatory. At least 10 minutes.
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Talitha Kukk
 
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Post » Sun Oct 03, 2010 5:25 pm

That does sound interesting. But I would go as far as giving none of the soldiers Nano Vision. By doing that, they would need to look for even the smallest detail (like the shadow of the invisible).
To avoid camping the Ceph become more visible, the longer they stay on the same spot.

Great idea EoC
Yea, maybe 10 minutes.. 5 is a bit short.
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Cesar Gomez
 
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Post » Sun Oct 03, 2010 2:07 pm

Bump!
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Trey Johnson
 
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Post » Sun Oct 03, 2010 4:01 pm

I just unlocked ASSAULT gametype.. and i know understand why not many people have voted, no one likes this kind of gametype.. =(
ASSAULT mode is brilliant and forces teamwork together with some tight sneaking.
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Jennifer Munroe
 
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