I'm afraid it has something to do with the fact that a dead actor turns from an actor to a container, and I wasn't able to turn an AkActor into a AkContainer because 'types are not compatible'.
The problem is the only variabel I have is akTarget, so I'm basically forced to use this and somehow make Papyrus change it to a akContainer.
The script does compile when using akarget.MoveTo(CUYC_RiverwoodCorpsDummyREF), but it does absolutely nothing in game.
When resurrecting the actor short before, the MoveTo works, but then I have to kill him again, which also leaves a sign of him dying, cause I can hear this voice.
I used EnableAI(false) and pretty much any other 'trick'. But it's all just fumbling without any decents.
Anyone has experience with it?