Why MoveTo() doesn't work on dead actors?

Post » Wed Jan 09, 2013 11:22 am

I'm trying to figure this since an hour now. PlaceAtMe() doesn't work either.

I'm afraid it has something to do with the fact that a dead actor turns from an actor to a container, and I wasn't able to turn an AkActor into a AkContainer because 'types are not compatible'.

The problem is the only variabel I have is akTarget, so I'm basically forced to use this and somehow make Papyrus change it to a akContainer.

The script does compile when using akarget.MoveTo(CUYC_RiverwoodCorpsDummyREF), but it does absolutely nothing in game.

When resurrecting the actor short before, the MoveTo works, but then I have to kill him again, which also leaves a sign of him dying, cause I can hear this voice.

I used EnableAI(false) and pretty much any other 'trick'. But it's all just fumbling without any decents.

Anyone has experience with it?
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alyssa ALYSSA
 
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