In terms of the actual plot, I won't argue that your player in Skyrim does a great many important things, such as stop the world from ending and other such accomplishments. In terms of the guild lines, you can re-establish factions who's influence had diminished for a few years now. But then I also realized that in order to do so, you have to go through many obstacles that by the end of it all, can have forced you to ,
Pledge your soul to Nocturnal and spend your afterlife as a shadow
Be responsible for the death of the Arch-Mage of the College of Winterhold
Assassinating the Emperor during a time of Imperial instability, when doing so can endanger your entire future existance
While these things are quite cool and grand in scale, it irks me that you are forced to do this. You are absolutely nothing besides a remarkably talented individual who is simply spinning on a hamster wheel, a pawn of those who have greater ambitions than you. Never once, do you make a decision for yourself.
Just think about that. For a game that markets itself as an open-world RPG promising absolute player freedom, this is a very narrow corridor of options that you have here. Sure, you could just not do the guilds, but then you rob yourself of opportunities to feel like you've changed anything in the world.
Anyone else feel the same way about this stuff?