The magic system butchered, spells removed , spell creation gone.
Yes that one, just doesn't make sense to me. Spell creation is optional so unless some designer thought "if casual gamers realize there is an optional part of the game for creating their own custom spells their complexity sense will tingle and they will disappear into the night" it makes no sense. Removing it denies it to the people who want it, and the people who don't wouldn't have had to use it anyway so their experience wouldn't have been made simpler or more complex whether it is there or not.
By the same token some of the spells removed are the ones that actually make, or can make, the game vastly easier and challenges easier to overcome. If they were cut in order to "dumb down"... well, it doesn't make much sense. Personally with dragon fights being an important part of the game I can understand keeping levitate gone.
Dragons I have slain have at times had difficulty with terrain I have been on, it would have been a pain to code them into responding accordingly for fighting another flying opponent (plus flying would mess with companions, unless I could have them flying to).
Gods be praised. Thou art again, wrong!
As thou canst clearly see, Morrowind had 31 UNIQUE quests for it's Mage's guild questline, according to the http://www.uesp.net/wiki/Main_Page
In Skyrim, there are only 25 quests for the College. The same can be said for every other guild present in Skyrim.
I'm not actually sure the number of quests correlates between dumbed down/smarted up, the quality and the nature of the quests (what is required to solve them) is what should be questioned, otherwise quantity wins (so Skyrim is dumbed down compared to WOW because its factions have hundreds of quests...).
I mean the Dark Brotherhood quests impressed me hugely. I do like lots of
good quests so I wished there were more Mage guild quests, but while playing the ones there was I wasn't mentally comparing them with the Morrowind one's and thinking "jeez, these have been dumbed down compared to those quests"
Doesn't matter whether you liked degradation or not. Its not there anymore. Its been simplified.
No, it has been removed. A mechanic of questionable value or contribution to the experience is removed. A standard part of game play evolution on any platform or in any game or in any genre.
"Dumbing down" carries negative connotations. If nothing can be removed from a game less it earns a "dumbing down" title then games are in trouble because they wont be able to develop. Designers, developers wont be able to say "ok, that doesn't work, lets remove it".
-Having more or less armor sets has nothing to do with simplification either, what does however is less slots, which has been a recurring theme since after Morrowind. Now they don't even degrade, which is simplified.
That always made sense to me. A good, proper suit of armor was crafted to work together (or be generic and easy to use with pieces of different kit for foot soldiers and things), the pieces fit, they complemented each other in terms of protection, they were weighted right... being able to apply a different bit of armor to every bit of the body seemed silly to me (except for looks). Ok, I'll have nothing by light armor on my left arm heavy on my right, heavy torso protection, by right leg will be unarmored while my left will have medium armor...etc.
Of course I could say my character in Skyrim feels a lot more unique then my ones in Morrowind (and I love that game). I feel I can actually play a mage or thief or assassin. Without significant effort alot of my Morrowind characters ended up as jack of all trade magethieffighters who break out a set of hammers in the middle of nowhere and repair armor (pffft blacksmiths). And that means to me that without attributes and all Skyrim seems to be letting me create much more varied and customized characters, which seems to go against my concept of "dumbing down".