Why is Skyrim so dumbed down?

Post » Tue Dec 13, 2011 6:36 am

my baby brother was playing halo at 2 (he's 6 now) and he wants me to unblock Skyrim on his profile on my computer so he can play. (I let him play minecraft on my pc)
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Christine Pane
 
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Post » Tue Dec 13, 2011 5:53 pm

That post made no sense, you were typing gibberish.

I'm sure you do. And I was playing Doom at 2 :foodndrink:

Go back and reread I numbered it for you.

With your parents maybe, by yourself probably not. That is one of my youngest memories I am not going to try to convince a person online about it.
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Chris Guerin
 
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Post » Tue Dec 13, 2011 8:27 pm

Beats me. I started playing Doom at the age of 4.


I was joking.

http://www.youtube.com/watch?v=kGzZHKErjRI

This folks, is a casual gamer.
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Joanne Crump
 
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Post » Tue Dec 13, 2011 7:30 pm

This man had written his first concerto at the age of four! His first symphony at seven! A full-scale opera at twelve! Did it show? Is talent like that written on an Avatar?

Why did this devolve into a "how old I was when I played X" argument, lol?

I was playing Wooden Ships and Iron Men before any of you were born. Before there even were RPGs.
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Mashystar
 
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Post » Tue Dec 13, 2011 2:29 pm

Hitting random buttons on an arcade machine as your parents held you up at age 2 does not equal playing games at age 2. Sorry.

Still, you would recall hitting those buttons and continuously play games after that, gaining experience sooner than someone who would start gaming at, say, 5.
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Portions
 
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Post » Tue Dec 13, 2011 9:03 am

Beth reads the forums, Ill critique as long as I want. It has nothing to do with change. Its not wanting my hand held even more than it was in Oblivion. Its wanting mechanics that enriched our experience back. Nothing to do with the whole "change" fallacy that's been spurted around here since pre Oblivion release.

Yeah, I'm sure that the devs consider your BS to be a huge source of inspiration (it doesn't matter because only a moron would come here and expect the developers to give a damn about what's said on the message board).

And nothing about Morrowind's character creation enriched my experience. And nothing about choosing a class in Oblivion enriched my experience. And all the utter BS that went into planned leveling ever once enriched my experience.

The gorgeous scenery and epic size? That enriched my experience. The vastly improved combat (especially archery) and better selection of enemies? That enriched my experience. Looking up to see a frostbite spider lowing down onto me from the ceiling? That enriched my experience. Epic battle against a dragon priest on a mountainside, with the snowy wind obscuring my vision as I'm hopelessly outmached? That enriched my experience.

Everything about getting out into the gameworld, exploring, and kicking ass has rocked. The new dialog screen has rocked. Fighting has rocked. Fus-Roh-Dah-ing a giant rocked.

An epic, vastly enjoyable game > A complicated game.

I have not failed to enjoy this game for a single moment of playing it. I don't know anbody in real life (real life > internet forums) who has this game and dislikes it (real praise > internet praise). I have friends that never really play RPGs that are getting farther into to Skyrim than I have, and I'm a thousand-hour kind of guy.

I don't see why people can't just play it. I think that's the problem; too many fans are more interested in the character-spec sheet than actually playing. Skyrim was built to be played, not talked about.
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Nicole Elocin
 
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Post » Tue Dec 13, 2011 9:00 am

The magic system butchered, spells removed , spell creation gone.


Yes that one, just doesn't make sense to me. Spell creation is optional so unless some designer thought "if casual gamers realize there is an optional part of the game for creating their own custom spells their complexity sense will tingle and they will disappear into the night" it makes no sense. Removing it denies it to the people who want it, and the people who don't wouldn't have had to use it anyway so their experience wouldn't have been made simpler or more complex whether it is there or not.

By the same token some of the spells removed are the ones that actually make, or can make, the game vastly easier and challenges easier to overcome. If they were cut in order to "dumb down"... well, it doesn't make much sense. Personally with dragon fights being an important part of the game I can understand keeping levitate gone.

Dragons I have slain have at times had difficulty with terrain I have been on, it would have been a pain to code them into responding accordingly for fighting another flying opponent (plus flying would mess with companions, unless I could have them flying to).

Gods be praised. Thou art again, wrong!

As thou canst clearly see, Morrowind had 31 UNIQUE quests for it's Mage's guild questline, according to the http://www.uesp.net/wiki/Main_Page
In Skyrim, there are only 25 quests for the College. The same can be said for every other guild present in Skyrim.


I'm not actually sure the number of quests correlates between dumbed down/smarted up, the quality and the nature of the quests (what is required to solve them) is what should be questioned, otherwise quantity wins (so Skyrim is dumbed down compared to WOW because its factions have hundreds of quests...).

I mean the Dark Brotherhood quests impressed me hugely. I do like lots of good quests so I wished there were more Mage guild quests, but while playing the ones there was I wasn't mentally comparing them with the Morrowind one's and thinking "jeez, these have been dumbed down compared to those quests"

Doesn't matter whether you liked degradation or not. Its not there anymore. Its been simplified.


No, it has been removed. A mechanic of questionable value or contribution to the experience is removed. A standard part of game play evolution on any platform or in any game or in any genre.

"Dumbing down" carries negative connotations. If nothing can be removed from a game less it earns a "dumbing down" title then games are in trouble because they wont be able to develop. Designers, developers wont be able to say "ok, that doesn't work, lets remove it".

-Having more or less armor sets has nothing to do with simplification either, what does however is less slots, which has been a recurring theme since after Morrowind. Now they don't even degrade, which is simplified.


That always made sense to me. A good, proper suit of armor was crafted to work together (or be generic and easy to use with pieces of different kit for foot soldiers and things), the pieces fit, they complemented each other in terms of protection, they were weighted right... being able to apply a different bit of armor to every bit of the body seemed silly to me (except for looks). Ok, I'll have nothing by light armor on my left arm heavy on my right, heavy torso protection, by right leg will be unarmored while my left will have medium armor...etc.

Of course I could say my character in Skyrim feels a lot more unique then my ones in Morrowind (and I love that game). I feel I can actually play a mage or thief or assassin. Without significant effort alot of my Morrowind characters ended up as jack of all trade magethieffighters who break out a set of hammers in the middle of nowhere and repair armor (pffft blacksmiths). And that means to me that without attributes and all Skyrim seems to be letting me create much more varied and customized characters, which seems to go against my concept of "dumbing down".
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Anna Krzyzanowska
 
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Post » Tue Dec 13, 2011 10:37 pm

dragon age 2ed is what it is.
No immersion in the game at all :(. Very hollow on alot of things. Poorly ported too :(
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LijLuva
 
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Post » Tue Dec 13, 2011 6:00 pm

Hey man, I wish they left the repair skill in...but no amount of my [censored]ing is going to make it happen. Also, crossbows and throwing stars, peace!



Never once mentioned the repair skill. Sarcasm aside though, repair IS an essential skill to the atmosphere of FO3 and NV and adds to the suspense of those games. Yet I bet if it were removed from those games too there'd be people who'd defend the decision with heavy handed hyperbole as well.

That being said, I wholeheartedly agree they need to bring back crossbows and thrown weapons.
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Soph
 
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Post » Tue Dec 13, 2011 8:23 am

This man had written his first concerto at the age of four! His first symphony at seven! A full-scale opera at twelve! Did it show? Is talent like that written on an Avatar?

Why did this devolve in a "how old I was when I played X" argument, lol?

I was playing Wooden Ships and Iron Men before any of you were born.


Because people here are so desperate to prove how hardcoe they are, they have to start playing games younger and younger. I was joking about playing Doom at 2, most people just start saying words at 2.

Things are changing now, where little kids (like in the video) can easily play games. Back when I grew up, hell no. Hitting random buttons (watch kids at an arcade, they'll think they are playing when it's the demo) and actually playing and knowing what you're doing are two different things.

Also, I wasn't addressing you on complaint threads. I'm throwing you in with all the complainers because you're doing the same thing.

Make ONE constructive thread asking Bethesda to bring back what you want. Not 50 posts in a sea of trolls and whiners. It's annoying.
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Skrapp Stephens
 
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Post » Tue Dec 13, 2011 6:26 pm

Yeah, I'm sure that the devs consider your BS to be a huge source of inspiration (it doesn't matter because only a moron would come here and expect the developers to give a damn about what's said on the message board).

And nothing about Morrowind's character creation enriched my experience. And nothing about choosing a class in Oblivion enriched my experience. And all the utter BS that went into planned leveling ever once enriched my experience.

The gorgeous scenery and epic size? That enriched my experience. The vastly improved combat (especially archery) and better selection of enemies? That enriched my experience. Looking up to see a frostbite spider lowing down onto me from the ceiling? That enriched my experience. Epic battle against a dragon priest on a mountainside, with the snowy wind obscuring my vision as I'm hopelessly outmached? That enriched my experience.

Everything about getting out into the gameworld, exploring, and kicking ass has rocked. The new dialog screen has rocked. Fighting has rocked. Fus-Roh-Dah-ing a giant rocked.

An epic, vastly enjoyable game > A complicated game.

I have not failed to enjoy this game for a single moment of playing it. I don't know anbody in real life (real life > internet forums) who has this game and dislikes it (real praise > internet praise). I have friends that never really play RPGs that are getting farther into to Skyrim than I have, and I'm a thousand-hour kind of guy.

I don't see why people can't just play it. I think that's the problem; too many fans are more interested in the character-spec sheet than actually playing. Skyrim was built to be played, not talked about.

I'm glad your enjoying it. I need more. Like in previous games.
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Gill Mackin
 
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Post » Tue Dec 13, 2011 12:09 pm

I really hope you're not saying that I'm defending bethesda's decision to take things out of the game that were in previous games with hyperbole. I'm just pointing out that all the whining and making threads about it won't do anything to change that fact.
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Lyndsey Bird
 
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Post » Tue Dec 13, 2011 2:26 pm

Where are my godamn magic spells D:<

I'm not going to pick a lock if I'm a mage. I'm supposed to use my magic to open locks. But now it's impossible. It never was before, and it makes no sense to remove open lock spells.

No silence.

No chameleon.

No open lock.

No attributes, so now I can't cast fortify attribute or drain attribute.

No weapon/armour durability, so now I can't cast damage armour/weapon.

No nighteye.

No cure disease.

No feather.

No jump spell.

No water walking.

Definitely no mark/recall.

Definitely no levitation.

And those are just the ones off the top of my head.




They ruined magic.




And weapons? Well, they dumbed those down too. Now we have "one-handed" and "two-handed" nonsense.

I miss the old days where you actually had to specialize in certain weapons, and axes were not the same as swords. And daggers were not the same as maces.

And don't tell me "oh but you can specialize still! it's in the perk tree!". Because that's a load of crap. The specializations for each sub-set of weapons is beyond shallow. If they had devoted a seperate perk tree for short blades, long blades, axes, and blunt weapons, the game would be so much more satisfying.

But noooo, they had to choose money and greed over quality and complexity. Buncha sellouts.

Vanilla Skyrim is a failure.



WHY, BETHESDA, WHY?

Is it the money? Did you sellout, bethesda? Oh, don't give me that "streamlining is better for everyone" nonsense. You sold out, you little female dog. I hate you.
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RUby DIaz
 
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Post » Tue Dec 13, 2011 10:10 am

I don't like the term dumbed down either. But let the truth be told that games are becoming more assessable to a larger audience because of consoles becoming more like computers. Game companies are making games for consoles predominantly and port them over to PC. There are just more consol players. There are games made for just PC but even some of them are adopting the more modern game features. The perk system for one seems to be very popular.

I doubt the PC market will totally die because some games are just better on PC. In my opinion the majority of them are.
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Charlie Ramsden
 
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Post » Tue Dec 13, 2011 9:36 pm

Why is Skyrim so dumbed down?

Is it to save development costs/make more profit?
Is it to...

Actually, that's the only logical explanation.

What a boring game.


You don't explain what you mean by that--right now you sound like a troll or a spammer. Since you haven't made anymore posts in this thread I'd say you're a troll and a very good one judging from the length of this thread. :down:

How about giving an itemized list of all that makes you so unhappy. :violin:
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Charleigh Anderson
 
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Post » Tue Dec 13, 2011 2:49 pm

I don't like the term dumbed down either. But let the truth be told that games are becoming more assessable to a larger audience because of consoles becoming more like computers. Game companies are making games for consoles predominantly and port them over to PC. There are just more consol players. There are games made for just PC but even some of them are adopting the more modern game features. The perk system for one seems to be very popular.

I doubt the PC market will totally die because some games are just better on PC. In my opinion the majority of them are.


We could only be so lucky if PC gaming died, just so the PC Master Race would go with it.
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Rachyroo
 
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Post » Tue Dec 13, 2011 5:32 pm

I will agree that the OP isnt very good.
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Emmanuel Morales
 
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Post » Tue Dec 13, 2011 9:47 pm

I'm not actually sure the number of quests correlates between dumbed down/smarted up, the quality and the nature of the quests (what is required to solve them) is what should be questioned, otherwise quantity wins (so Skyrim is dumbed down compared to WOW because its factions have hundreds of quests...).

I mean the Dark Brotherhood quests impressed me hugely. I do like lots of good quests so I wished there were more Mage guild quests, but while playing the ones there was I wasn't mentally comparing them with the Morrowind one's and thinking "jeez, these have been dumbed down compared to those quests"


I was not comparing quality, that's why I said "UNIQUE". Lots of Skyrim's quests are random and generic.

About the DB, yes, they're alright, but still, being an evil assassin shouldn't be deeper than being a honorable, fierce fighter, or a wise mage.
Balance is called into question, and that calls for another long thread full of arguments.
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Julie Ann
 
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Post » Tue Dec 13, 2011 9:59 am

I'm glad your enjoying it. I need more. Like in previous games.

Well, you could try playing it instead of stopping after face-gen and asking "where the hell is my spreadsheet"?
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Jordan Fletcher
 
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Post » Tue Dec 13, 2011 11:03 pm

We could only be so lucky if PC gaming died, just so the PC Master Race would go with it.


Isn't it funny how P.C. and Console gaming have become identites.

Making the situation seem as though they're from two differant social classes.

This would be an interesting study in Social Sciences.
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john page
 
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Post » Tue Dec 13, 2011 1:05 pm

Another interesting thing that's been simplified to a degree. Read the Books. Read some of the Morrowind and Daggerfall books, then some of the Skyrim exclusive books. A majority of the older books are better written and use more complex literary techniques, vocabulary and such. Its not a constant, but on the whole its a lot "deeper" for lack of a better word, in the older ones.
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Adam Baumgartner
 
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Post » Tue Dec 13, 2011 6:15 pm

Skyrim was built to be played, not talked about.


And yet here we are, talking about it more and more while it's being played less and less. While the older games weren't talked about as much yet played much much more.

I'd actually say more money was put into getting people to talk about the game (IE advertising) than what was put in on implementing NEW playable features. And when I say new, don't mean things like the perk tree. I mean truly new.
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Richard Thompson
 
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Post » Tue Dec 13, 2011 7:48 am

I was not comparing quality, that's why I said "UNIQUE". Lots of Skyrim's quests are random and generic.

About the DB, yes, they're alright, but still, being an evil assassin shouldn't be deeper than being a honorable, fierce fighter, or a wise mage.
Balance is called into question, and that calls for another long thread full of arguments.


I don't see many random and generic, except fetch quests which are in every RPG and MMORPG.

I walk into a random lighthouse, find a murdered woman and her journal...great random quest I'm not going to spoil.
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neen
 
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Post » Tue Dec 13, 2011 7:16 pm

Well, you could try playing it instead of stopping after face-gen and asking "where the hell is my spreadsheet"?

Ive played some 170-200 hours of Skyrim. Have several builds. They work out fine. I smell a ...
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Javier Borjas
 
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Post » Tue Dec 13, 2011 10:33 am

Isn't it funny how P.C. and Console gaming have become identites.

Making the situation seem as though they're from two differant social classes.

This would be an interesting study in Social Sciences.


Well it's only the PC people, as they believe they are superior, console users are idiots and ruining everything they like.

Console users just don't care. The PC Master Race people svck. They are their own class really.

Ive played some 170-200 hours of Skyrim. Have several builds. They work out fine. I smell a ...



WHAAAA? 200 hours? I play nonstop after work and on my days off and have 100 hours.

Holy good god. Oh and you got your money's worth, go play Dragon Age Origins or Morrowind now and leave the Skyrim fans alone!
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Jynx Anthropic
 
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