» Fri Dec 24, 2010 2:53 am
I agree, it is a bit odd to see enemies get their leg shot off and they insta-die. I'd rather they try to crawl away, or, for instance, if their arm was shot off, they'd curl up nearby or, if inside, in a corner, and beg for mercy. The player could then either execute the downed enemy, or they could use their medical know-how (only if they have a 50 in medicine or higher) and patch up the enemy, resulting in good karma, good rep towards whatever faction they belong to, or in the case of, say, Raiders, who I believe belong to no faction, might give you valuable supplies, knowledge (of enemy bases, new areas, activate a special encounter, location of a supply cache, ect). Just a thought.
Regarding the animations, it wouldn't be that hard. Use the same type of animation liberty prime used in Fallout 3: Broken Steel as he crawled away after the effects of the orbital strike for legs (the npc might kick their good leg to help them), and the ''relaxing'' pose used by npcs when they sit on the ground (legs stretched out a bit, arm up on one knee) for the enemies who had an arm blown off. Then just have them scream a lot and cradle their bad arm with their good one.