OpenCL wasn't as functional back then when they implemented it, so they used CUDA.
You're right, i forgot it! I just hope it will change in a near future!
It's very frustrating, this patch is really working perfectly for me, include with textures in 16k, no freeze, no hang, no bug, but i can't use detail texture with my Q6700@3Ghz without getting constant framerate drops.
I think it should be better to reconsider original textures ( for near objets) than to try to enhance it, it's my opinion.
When u go in the secret room of id, u can find some very high quality texturing, without enhancing, why not this everywhere?
The poor space on a DVD is not an argument for a PC who can download everything.