Why was Werewolf base AR removed?

Post » Mon Jun 11, 2012 10:31 pm

As of v1.3?

Intentional? Accidental?

If the latter, any chance on this being fixed? Is there a mod that fixes this? I couldn't find one that addressed this issue specifically.
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XPidgex Jefferson
 
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Post » Tue Jun 12, 2012 8:04 am

http://skyrim.nexusmods.com/downloads/file.php?id=12687

Have fun.
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Ben sutton
 
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Post » Tue Jun 12, 2012 9:47 am

Hmm. That svcks. I recently transformed and felt that the wolf was a bit weak, since I'm only level 15. The enemies at that point shouldn't be too tough. I know that as enemies become more difficult, the werewolf form is increasingly useless.
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Emma Copeland
 
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Post » Tue Jun 12, 2012 12:32 am

Hmm. That svcks. I recently transformed and felt that the wolf was a bit weak, since I'm only level 15. The enemies at that point shouldn't be too tough. I know that as enemies become more difficult, the werewolf form is increasingly useless.

I've been using it at level 20+, and it's still pretty good, if you've got the right technique. Any one-on-one fight you will win, as you can ragdoll any anemy outside of a dragon with a double power attack (which is awesome, btw). Grop fights require more finesse, but draugr wights still go down pretty easily.

Of course, it helps that I run with a wolfpack (wolf version of Meeko, and improved wolf familiar)

I also don't have any crafting skills other than alchemy, so my normal weapons are at base damage (plus skill bonus). Beast form may seem more effective that way.

http://skyrim.nexusmods.com/downloads/file.php?id=12687

Have fun.

That's one of the mods to which I was referring. It just changes WAY too much.
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Gavin boyce
 
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