Why wont my quest start XD

Post » Fri Nov 16, 2012 12:50 pm

I'm having trouble getting my quest to start.
  • The flags "Start Game Enabled" and "Run Once" are ticked;
  • Stage 0 has a trace command attached to it which is not showing up in my logs - full log shown below
    Spoiler
    [06/27/2012 - 04:12:26PM] Papyrus log opened (PC)
    [06/27/2012 - 04:12:26PM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms)
    [06/27/2012 - 04:12:26PM] Memory page: 128 (min) 512 (max) 76800 (max total)
    [06/27/2012 - 04:12:42PM] warning: Property SteamJet on script CleanScript2 attached to (17002E16) cannot be initialized because the script no longer contains that property
    [06/27/2012 - 04:12:42PM] warning: Property SteamJet on script CleanScript2 attached to (17003379) cannot be initialized because the script no longer contains that property
    [06/27/2012 - 04:12:42PM] VM is freezing...
    [06/27/2012 - 04:12:42PM] VM is frozen
    [06/27/2012 - 04:12:42PM] Reverting game...
    [06/27/2012 - 04:12:43PM] warning: Property SteamJet on script CleanScript2 attached to (17002E16) cannot be initialized because the script no longer contains that property
    [06/27/2012 - 04:12:43PM] warning: Property SteamJet on script CleanScript2 attached to (17003379) cannot be initialized because the script no longer contains that property
    [06/27/2012 - 04:12:55PM] Loading game...
    [06/27/2012 - 04:12:55PM] Cannot open store for class "RenCrimeSMCGQuestScript", missing file?
    [06/27/2012 - 04:12:55PM] warning: Unable to get type RenCrimeSMCGQuestScript referenced by the save game. Objects of this type will not be loaded.
    [06/27/2012 - 04:12:55PM] Cannot open store for class "RenCrimeVersionQuestScript", missing file?
    [06/27/2012 - 04:12:55PM] warning: Unable to get type RenCrimeVersionQuestScript referenced by the save game. Objects of this type will not be loaded.
    [06/27/2012 - 04:12:55PM] warning: Could not find type RenCrimeVersionQuestScript in the type table in save
    [06/27/2012 - 04:12:55PM] warning: Could not find type RenCrimeSMCGQuestScript in the type table in save
    [06/27/2012 - 04:12:55PM] VM is thawing...
    [06/27/2012 - 04:12:57PM] PATCH 1.6 QUEST HAS STARTED
    [06/27/2012 - 04:13:44PM] VM is freezing...
    [06/27/2012 - 04:13:44PM] VM is frozen
    [06/27/2012 - 04:13:44PM] Log closed
  • The quest has a script attached to it that only extends WorldInteractions script
I'm stumped at what could be causing this quest to not fire up, anyone got some suggestions?

Thanks for the help
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stacy hamilton
 
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Post » Fri Nov 16, 2012 10:30 pm

Bibbidy Bump
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James Shaw
 
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Post » Fri Nov 16, 2012 9:50 pm

Does your quest have any non-optional aliases that aren't being filled?
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stevie critchley
 
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Post » Fri Nov 16, 2012 1:17 pm

Does your quest have any non-optional aliases that aren't being filled?

I thank you for the input, I think this might be the problem. I have a couple aliases in my quest, detailed below.
  • Reference Alias: QuestGiver - Filled with UniqueActor AelaThePersuadable (a custom test NPC created by myself).
  • Location Alias: Location - Filled with Reference Alias Location, QuestGivers LocTypeDwelling...

    This is probable what's causing the error. What I'm trying to get is the "Location" where the QuestGiver "hangs out" at, Is there a better loctype for this?
  • Location Alias: Location - Filled with Reference Alias Location, QuestGivers LocTypeDungeon...

    Probably another problem child. I'm trying to find the nearest dungeon to the QuestGiver, I don't believe I'm doing this right am I? I should be using Find Matching Location?
  • Reference Alias: Letter - Filled with a created Reference to an item RO_FriendlyNote (new item defined by my mod) at QuestGiver.

#2 and #3 look like the problem child, I'll do some reading while keeping posts on this thread ^_^
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TIhIsmc L Griot
 
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Post » Fri Nov 16, 2012 7:34 pm

Alright,

I am now filling Location with the QuestGivers current location (no keywords)

I am also using the "Find Matching Location" with the condition of "LocationHasKeyword = LocTypeDungeon == 1.00". Testing now

EDIT
SUCCESS! BEHOLD WHAT I HAVE MADE!

In all seriousness thanksIngenue :P
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Harry Hearing
 
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Post » Fri Nov 16, 2012 12:55 pm

I'm glad you got it to work! :biggrin:

Regarding non-filling aliases; when you are in the game you can use the console command:

sqv

that command will give you information about the current state of the quest and will show the aliases. That can help when you are trying to determine if any of them aren't filling.

Also, I'm pretty sure when the quest encounters an alias it can't fill it just stops at that point leaving any remaining aliases unfilled. So sometimes correcting the first unfilled alias will result in all the rest getting filled as well.

Finally, does anyone know of a reason to not mark an alias as optional. I have usually just marked the ones that aren't initially being filled but I have wondered if there are any reasons to not just go ahead and mark all of them as optional.
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dean Cutler
 
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Post » Fri Nov 16, 2012 2:43 pm

Well, the chief reason would be to help you spot the fact they aren't being filled. If a quest relies on an alias it's as well to find out early that it won't work.
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Bambi
 
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