Why WoW Failed and losing subscription's

Post » Fri May 10, 2013 5:36 am

I am making this Topic because I just want to share my thought from my experience playing WoW and I am 101% sure ESO is going to break down WoW as millions will leave as unlike other MMO's who tried to rival WoW and pretend to be WoW with the same game machines but just look different and failed, ESO is not pretending to be WoW but being superior to it in almost every single aspect of game machines.

Either way, as I see it now, Blizzard will do massive change only after that happen but then again, will be way too late:)

WoW is dying not because of P2P, because the game is simply crap and boring right now, SPECIALLY PVP wise.

I've played the game for 8 years, been active at high rating 13 seasons stright and yet every season I tell my self it's the worse season ever made and it's got to a bad point that nothing else can be worse and then a new season come and I find a whole new level of 100% fail and worseness.

Seriouslly, Blizzard simply LACK of common sense on how to balance a game, the SIMPLEIST things to fix such as OP ability which is 600% COMMON SENSE that is overpowered and should be fixed is taking 3 or 4 months to fix instead of the next week, like how much "effort" is needed to simply patch a fix for a number and reduce it's damage for example? 4 months = blizzard sense.

That said, people simply got SICK of this crap, specially top rated players and when they leave and tell the rest the game svck then other leave along, personally I made over 20 people to quit this stupid game by just telling them how bad the game is and 14 friends of mine which also hold rank 1's and top rated title's also quit and did the same, not to mention the countless people who said they will try ESO when it's released and if it will be better then they will quit WoW and just play it while waiting.

Now to go PVE Wise, WoW used to have THE BEST MMO Boss Experience ever made above all MMO's, that said till after Ulduar.

PVE in Classic, TBC and the start of WoTLK was skill based, I actually enjoyed PVE and felt the challenge, the hardest bosses which made me live the game been C'Thun and Yogg'Saron (0 Guardians).

Ulduar Hard Mode got the Game PVE Skill to a whole new level, I don't think there has ever been PVE Bosses as superior and hard with load's of thinking and creativity as Ulduar in Hard Mode.

However, the masses couldn't take it and complained that PVE is being too hard and PVE Guilds progress was horrible while at the same time Vivendi decided to make cut's in the budget and unite Blizzard with Activision for an extra money saving, at that point Blizzard got a bit scared that they will lose subscription's as Vivendi already fired HUGE amount of worker's (even though WoW only got bigger with each Expension) so they decided to reduce the PVE Skill and came up with ToTGC which was EXTREMELY easy PVE raid, one of the easyest WoW has ever had, so mindless and simple, the only thing that actually required skill was the last boss in 25 Heroic Mode, now people think "yea finally skill" but NOPE, the boss was simple compared to others, the only catch was that the boss/adds could 1 shot even the tank with the best gear, so the only way to kill him was to exploit on propose the system and get 103% avoidence which mean you don't ever get a single full hit in the whole fight, not really skill base?

With the following up content, aka ICC, the same deal, all bosses been ultra easy and gear based, hardly any mind consuming so any 12 years old could finish the task except of the last boss and then again, heroic mode only, Arthas fight was superior.

Cataclysm expension came and from that day I can't name a SINGLE BOSS which was skill based and not gear based, maybe Deathwing wife at the start but only because you had to make sure no body die the whole raid, Deathwing it's self was LAUGHABLE easy fight, it was just ironic how easy he's been compare to anything WoW had to offer.

Mist of Pandaria expension, PVE = Gear based and farm the hell out of your life in dailies in order to kill bosses, hardly 40% the skill was needed in Classic/TBC.

Lore-wise was the over kill, just like "Scary Movie's" no body is ever dead and will always come back to life to kill/kiss/save you unless you've shoot them in the head.

The lore was LEGENDARY from Warcraft 1 to 2 to 3 and to WoW, that said till the end of WoTLK, like what the hell was ToTGC? The most stupid no sense lore raid ever made.

Cataclysm lore didn't even felt like WoW anymore, they tried to make a change in lore but made it a love story for small children, EVERYONE complained about the game lore became Barbie Doll Friendly which took out massive part of many people character role's and reduced the motivation to play dramaticlly and yea even the top players care about lore.

If that wasn't enough, then "Mist of Pandaria" came, like SERIOUSLLY?! Pandaria? I mean I don't care they added the Panda race and Kung Fu Panda Class but seriouslly why name it so stupid? I mean they could just call it "Mist of Revenge" or something like that which would sound cool, atm I am shamed to tell random people I even play it because the name is so stupid.

Now about lore wise, Pandaria does not even make sense, the Lore, Dungeons, Raids, Quests, everything is just 100% crap and has nothing to do with WoW, They promised Brutal Expension with hate between the horde and alliance and all I've seen is a Barbie Story for small children about bad and good people, the raid's lore was worse of all, it's not even fun to kill the bosses as they mean nothing to me.

To Sum up MoP, Simply Insulting and Mocking My Intellect.

As said above, I've been playing this game for 8 years, hold some of the best and rarest PVE Title's and every single RBG/Arena Achivement, Multi Glad/HoTA/Rank1 Player.

Sadly, that's what I think about this game and many friend's of mine the same, so Zenimax/Bethesda, please don't fail me and make your game as superior as I hope it to be and learn from other game's mistake!:)

Thank you for reading!:)

User avatar
Christine Pane
 
Posts: 3306
Joined: Mon Apr 23, 2007 2:14 am

Post » Fri May 10, 2013 8:46 am

Games been online for what? 8 years?

Yeah, mega fail.

Why does this game have to be a "WoW" killer? People said SWTOR would be, look at the state of that game now. The devs just need to look at other MMOS

User avatar
Sammi Jones
 
Posts: 3407
Joined: Thu Nov 23, 2006 7:59 am

Post » Fri May 10, 2013 11:25 am

So tired to see WOW posts, i mean whats the point anyways i wonder? This is about TESO and there is no way to predict what this game will be like the coming months/years!
User avatar
Quick Draw III
 
Posts: 3372
Joined: Sat Oct 20, 2007 6:27 am


Return to Othor Games