Why do you hate pvp?

Post » Wed Jul 31, 2013 12:12 am

State your reasons why you dislike pvp, let's finish this subject here.

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Jonathan Windmon
 
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Post » Tue Jul 30, 2013 10:33 pm

I love it, when I choose to participate in it.

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NAtIVe GOddess
 
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Post » Tue Jul 30, 2013 1:53 pm

Because it is fun, challenging, engaging, competitive, rewarding and repeatable. Oh wait...


:P
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Cameron Wood
 
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Post » Tue Jul 30, 2013 7:14 pm

Truth.

Also i don't hate PvP, i hate the e-tough guy aggressive attitude it brings out in certain posters.

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Emma
 
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Post » Tue Jul 30, 2013 8:14 pm

Finish?

Sometimes its entertaining, but mostly it gets old. Usually it turns into a revolving afterlife door. The dead are back 30 seconds later to battle over the same pointless patch of ground. No resolution and no purpose makes it feel fairly hollow.

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steve brewin
 
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Post » Tue Jul 30, 2013 4:53 pm

Yeah .. Why do you guys hate PVP?! :P
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patricia kris
 
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Post » Tue Jul 30, 2013 12:51 pm

you could consider some of that as an outside the game roleplay of fierce warrior type characters

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Irmacuba
 
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Post » Tue Jul 30, 2013 11:26 pm

I would demolish you in real life bro. U mAd?! Hehehehe hehehehe look bros he is all mad... why u mAd?
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Yvonne
 
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Post » Tue Jul 30, 2013 10:44 am

I like PvP but I started to PvP in an MMO where it was full loot PvP and the PvP in MMO's now days is just not as exciting as that was. UO was edge of your seat heart pounding action that was so much damn fun that games now days make PvP seem like PvE, predictable, and the rinse and repeat syndrome. I just hope the type of war they are designing for ESO is as good as it was back when I played DAoC because that is the only other MMO where I really did enjoy PvP because it felt like you were actually fighting for something other then just to climb the ladder to the next set of gear...

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{Richies Mommy}
 
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Post » Tue Jul 30, 2013 11:16 pm

I enjoy large scale world pvp. The way I see it, the more players involved the more balanced the battlefield will be.

What I hate is small scale pvp, especially instanced battlegrounds with out of character objectives like "capture the flag". The fewer players that are involved, the more imbalanced the battle is - differences in gear and class/build balance really begin to stand out with smaller engagements, and are most influential in one on one duels.

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Haley Cooper
 
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Post » Tue Jul 30, 2013 2:42 pm

Sorry theres no chat bubbles in game I didn't see what you said bro. :D

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Rudy Paint fingers
 
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Post » Tue Jul 30, 2013 6:20 pm

That makes this MMO generic, bro.

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ezra
 
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Post » Tue Jul 30, 2013 9:13 pm


Nailed it.

You just might be a bro... :)
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Sarah Evason
 
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Post » Tue Jul 30, 2013 2:46 pm

This

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Judy Lynch
 
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Post » Wed Jul 31, 2013 1:24 am


We could but that wouldn't make it true. RPing a sociopath is a BS excuse to be a [censored].
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Jason Rice
 
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Post » Tue Jul 30, 2013 6:13 pm

Tbh, i am not even sure if I remember what that means in an MMO. Does it work like the chatbox?
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Stu Clarke
 
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Post » Wed Jul 31, 2013 2:12 am

I think you just described 4000 years of human history.

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Austin England
 
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Post » Tue Jul 30, 2013 10:57 pm

Erm....

I love PvP. Its the most challenging part of a game because AI will never be as smart as players. Its the most rewarding part of the game because when you beat someone, you know it was a real person you outwitted and out skilled. It the most adaptable and varied because the content is player driven rather than created by the developers; players will always come up with new ways of doing things and new types of challenges that the developers never imagined.

Am I doing it right?

But in this game, when you take a keep, it remains yours until someone else takes it. Keeps to not reset at the end of campaigns.

That means when you capture a point, it is a permanent accomplishment.

Plus, this is a video game. I play it for fun. I'm under no illusions to think my virtual actions have some profound lasting effect, digital or other wise.

I love shooters as well, like Halo, Battlefield, and Far Cry. I play them online against other players because it gives me a sense of competition. Its like virtual chess but twitch reflexes matter in addition to strategy. I play for fun.

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Anna Kyselova
 
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Post » Tue Jul 30, 2013 5:12 pm

Yeah chat bubbles in this sense are just like little comic clouds above characters heads with the text you type and say in it.

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Harry-James Payne
 
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Post » Tue Jul 30, 2013 5:24 pm

So it is a good thing they are gone then lol.
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Stryke Force
 
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Post » Tue Jul 30, 2013 3:49 pm

Those guys are annoying.

Anyway, I enjoy pvp occasionally. Having cyrodiil as a dangerous place where other players can kill you will probably even be fun, as long as we can still explore and hang out in places like Leyawiin.

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Dean Ashcroft
 
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Post » Tue Jul 30, 2013 12:24 pm

I like PvP when I lose things if I fail in battle, or get to loot some of my enemies items if I kill them.

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Eric Hayes
 
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Post » Tue Jul 30, 2013 6:11 pm

Indeed. Just don't tell that to the so called RPr's in the chat bubble thread.

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Kahli St Dennis
 
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Post » Tue Jul 30, 2013 11:17 pm

The only reason why I dislike pvp is the immature banter and bad attitudes. If I kill sombody and they throw a tantrum its like really? Grow up already.
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Jose ordaz
 
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Post » Tue Jul 30, 2013 7:59 pm

What....you guys can't just "ADAPT." Rofl

PvP should be everywhere, that's when it's the absolute best. Too many game companies are catering to casuals and carebears now days who quit cause they can't avoid a gank. I miss real PvP :(

You know....when a low level guildie was being harassed by a max lvl character, and requested help. So you and a couple other ppl go out to help him. Then the enemy gets more ppl, then you get more ppl, then the enemy gets more ppl again, and it turns into a full blown war out in the middle of a zone you haven't been in in ages which lasts for hours.

Why people don't care that this isn't in MMOs any more is beyond me....

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BlackaneseB
 
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