Ok before this goes on any further, the vampires involved in the attacks seem to have ABSOLUTELY nothing to do with Harkon besides the gameplay mechanic that when finishing the MQ the attacks stop.
They are thin bloods, outcasted and rejected by the castle dwellers who actually send you to execute them since they are seen as mistakes.
They are not suicide bombers as they have no purpose to suicide, they're just idiots they serve no cause.
And yes not everyones experience is the same, but that can in itself be a problem.
Example, I've gotten alot of bugs that others haven't, and others have gotten bugs that I haven't.
Who's to say that these vampire attacks are going perfectly as intended for everyone's game?
I know mine didn't stop after the dawnguard was finished. Isn't that a flaw with the attacks itself? I will never be rid of the attacks?
I'm not saying that it's not bugged, what I'm saying is that as a player YOUR responsible for the defense of a town/city for your duration of your stay. Do the attacks happen when the player is NOT with in a town/city? No, it's impossible for ANY event to take place without the player within the vicinity, so by entering said town/city with the knowledge that an attack is likely then it's your responsibility to quell the attack. Are the attacks as savage as some claim? I would say no, out of around 100 hours of game play with Dawnguard I have lost a total of 5-6 NPC's on master with all my gear smith and tempered well within the game parameters ( ie. no exploits ) with little to no problem. If in fact you ( not you in general ) are having problems with the attacks then it's your play style or your level of game play that's effecting your ability to handle the attacks and in that light you as a player should drop the difficulty to a level best suited to your skill level.
There is no proof that the attacks are in fact are as hard as people claim, however from reading and responding in similar threads one can gather that it's in fact the player that's making it hard on oneself by not paying attention OR the player just doesn't possess the skill to deal with the attacks. All this hub bub over the attacks COULD be solved
IF the player(s) smarten up and realize that by starting Dawnguard or DL Dawnguard you are in fact entering into a war. Then they will realize that being OCD when it comes to checking every nook and cranny of a town/city will benefit them and not become a burden/tedium or they could avoid going into any town/city for the duration of the quest line, fort Dawnguard has everything you would need thus there is no need to enter ANY town/city. OR they could just not DL Dawnguard but in taking that root nullifies your right to even have a opinion all because your basing your judgement on hear say.
Should we forget everthing we read in books if we haven't experianced it first hand. Apparently base jumping is dangerous but I wouldn't know right since I haven't done it, should I go and kill myself jumping before I'm justified in commenting? Just because it's dangerous doesn't stop people from doing it and doesn't stop it from being a stupid past time. People dealing or not dealing with the vampire attacks doesn't stop it from being a stupid feature either. Would it be right or wrong of me to tell a learner driver, driving isn't dangerous? Just tell them nothing and let them have an experiance and work it out for themselves if it's dangerous or not. Sorry if I didn't get back to you earlier but I had to drive down to Sydney and back today.
Yes you should warn them that they are taking their own life into their hands BUT they cannot base their opinion on YOUR word, that's just plain stupid!! They should in fact take your advice but also give it a try on their own terms to be able to make a REAL judgement, it all boils down to the old saying..... " If everyone jumped off a bridge, should you? " Of course the answer is no and thus should people who have not tried Dawnguard base their opinion on the opinions of those who have had a hard time? Of course not you have to try it out to be able to come up with an educated opinion other wise your a sheep following the flock.
Suicide bombers are different to kamikazes. They operate from a different set of ideas. The only similarity is they kill themselves. Suicide bombers have an actual reason for doing what they do. However flawed it may be, they have an intelligible set of political/religious motivations you can find out about if you investigate whatever particular group. There is no apparent reason for vampires killing themselves. And the cities would never surrender to vampires - vampires are bloodsvckers. It's not like they have some kind of political goal that could be accommodated. Why do people persist in trying to make up reasons why aspects of the game that don't make sense somehow do? And although bombing civilians was used as a means to crush the will to fight, that's not all bombing was about. It was also about attempting to cripple war industries. The Luftwaffe started bombing cities after initially targeting RAF bases in an attempt to knock them out so they could invade. And it was conducted by men in aeroplanes. Not men walking into to cities and launching crazy attacks they were 100% certain not to return from. Who says they can't be managed? Point is they're a stupid idea happening for no reason (apart from whatever you're imagining) that make the game tedious and frustrating for many people.
Alright I'm not going into any more history lessons with you just because your only out to try and prove me wrong, lets just say your " ideas " of the differences between Kamikazes and suicide bombers are wrong they are one in the same, same reasons behind doing it etc...etc... just based around different ideas of their leaders.
Was it a stupid idea? No, all because people have been complaining that the game is too easy and once Beth. added a feature that adds a little difficulty then the complainers still complain, their damned if they do and their damned if they don't. Is it bugged out? Yes in some cases but I'm pretty positive that a lot of it is exaggeration on the part of a player who doesn't possess the skill to deal with the attacks. Just because you cannot handle them why then must a feature that I REALLY enjoy have to be changed? Why must I return to a rather easy game just because your not able to keep up? Just because I can run faster then you DOES NOT mean that UI have to slow down just so you can catch up, why not try and better your skill and become faster then me?
No, the SS were not there to invade people. The fact they had a a separate branch that was specifically combat orientated - the Waffen SS - should tell you that. Though they did get very good equipment. It was the Wehrmacht that actually invaded people - being the army and all. And the SS were not generally crazies. They were fanatical, but they were often rational, intelligent well educated people. Something that makes them worse. I see. Presumably as part of some kind of siege? Can you name me some examples from history where the attackers said I'm bored with this here siege...let's go ker-a-zee! Geeeeaaahhhhh!!!!!! - ? Why do the vampire want to 'bring a power to its knees'? I thought the big thing was to block out the sun. Otherwise why don't they, y'know, ambush travellers and drink their blood? Would that not be more sensible from a vampire's perspective/ The over active random spawn generator is a common facet of Bethesda games. Part of their charm is how random they can be. Even down to small things - you can go a whole playthrough without seeing a particular random encounter and then get it repeatedly in the next. You have only experienced your game. You haven't played everyone else's. So why do you feel able to comment on how other people should be finding the attacks? You have an opinion. I have mine. Neither of us need to have played everyone's game to understand what they say about their experience and form an opinion. And my opinion is it's a stupid idea leading for a stupid game mechanic.
Once again I'm not going into a history lesson with you, as for your question...... I cannot come up with any examples off the top of my head nor will I waste time looking just to prove my point. Through out all of warfare history there have been suicide missions and why is that? Because their effective in causing turmoil, they have the potential to cause great amounts of damage and in general they just get the aggressor what they want.
I feel I have the right to comment on the way they should find the attacks all because those who are complaining are the ones that couldn't handle a little stress to begin with and as far as I'm concerned they need to " svck it up " and just learn how to deal with the attacks, in other words they need more practice playing the game. Yes I understand that in some cases the attacks are bugged and happen more often then they should but as I've stated many,many,many times before their is many things a player can do to ease the attacks....ie: don't enter towns/cities until you have completed Dawnguard or be smart about it and handle the attacks tactically.
Attacks on shopkeepers are in progress when I "pop into" a town by means of fast travel. Therefore I cannot avoid and or protect. It is late and dark and I cannot tell one person from the other. I have not even joined any quests or either side of the vampires.
You want the simple answer? Just don't fast travel!! It's a well know fact that fast traveling increases your chances of any encounter, thus walking/running everywhere will lesson your chances of said encounters. Or you could just ready yourself for a fight every time you fast travel.
This is the prompt for somebody to tell you none of their NPCs have died, it's your fault if yours have and you most definitely can do something about it. You shouldn't fast travel, shouldn't visit the towns and night and failing that should uninstall Dawnguard. Enjoy your game.
I just did and yes it is his fault, as I just said NOT fast traveling will lesson your chances of the encounters. Being ready for a fight will also help your reaction time all because the attacks spawn in with the player and thus you should expect the attack.
People bought dawnguard mostly when it came out, you don't know crap at that point... Another thing, the people complaining seem to be greater than the people who are satisfied. Is an AI fix so horrible? Do your followers work perfectly? Mine stand in doorways not letting me through, they get in the way, and hit me alot. The NPC's in towns just run up and punch the deadly vampires and try to stab them with iron daggers. And as for the people who already own dawnguard? They can't return it. It's a digital game. And even if they had the option to, it's one feature that's annoying the crap out of a lot of people. Your perfect game does not represent everyone's games.
No I'm all for an AI fix but not the vampires, fix the towns folk so that they don't run in head first into the heat of the battle, fix the guards so as to be better equipped to deal with the vampires, fix the spawn generator so that it's a once and a while encounter just like the werewolf encounters.
I know the spawn generator(s) are the issue, I know that some people experience large amounts of attacks but dealing with them all boils down to player skill and if you don't have the skill to deal with it then as far as I'm concerned it's on you to learn how to play better. Why must myself and others like me have to suffer an easy game just because the complainers need an easier game? We shouldn't the game should remain as is and the complainers should learn to play better, plain and simple. BUT Beth. should tweak it so that it doesn't happen more often then intended and they should tweak the AI so that the towns folk don't rush to their death or beef up the guards so as to allow a little elbow room for the player to intervene.