Will items level up with you?

Post » Mon May 14, 2012 10:54 pm

SO will items level up with u like swords and magical items?
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Lily Something
 
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Post » Mon May 14, 2012 4:17 pm

No.
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Danel
 
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Post » Mon May 14, 2012 6:25 pm

I was hoping that they would, but sadly...
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Amy Gibson
 
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Post » Tue May 15, 2012 3:57 am

If you're speaking of leveled loot, then I think it will to an extent.

I believe that Beth is leveling loot just like they level the monsters, with leveled lists and such. I just hope that unique items such as Umbra will have a fixed statistic, like in Morrowind. Makes them feel much more legendary.
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Erin S
 
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Post » Mon May 14, 2012 6:10 pm

Since you control enchantments I don't think it will be an issue. The Daedra equipment is likely to be high level gear and anything else you could transmute or transfer as you see fit.
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stevie critchley
 
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Post » Tue May 15, 2012 5:05 am

Mine will when i download the item leveler mod...

It kinda svcks that they dont though it means if you come across powerfull items early in the game just by chance then they'll svck endgame which is never a good thing.
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A Lo RIkIton'ton
 
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Post » Tue May 15, 2012 12:59 am

I could be wrong, but I was under the impression items would scale with you in the same sense as Fallout 3.

Say you have a Steel dagger and Dagger o Uber. Regardless of if you get them both at level 1 or level 60, the unique dagger is stronger relative to the steel, but the number of damage is based on your skill and the item specific stats, not the level acquired. Increasing your skill in one-handed weapons allows you to get more damage out of both, so that unique weapons will always be viable (unlike Oblivion) while preventing you from getting the most badass weapon at level 1 and one shotting everything in sight. I tried to find the source, but couldn't. Maybe I dreamed this all up? Seems likely, though, and I've heard magic damage scales in roughly the same way.
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Tiffany Carter
 
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Post » Mon May 14, 2012 5:37 pm

I like fallouts scale over oblivions
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stephanie eastwood
 
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Post » Mon May 14, 2012 10:37 pm

i hope not. i want a reason to get new loot every few levels. if i get a sword-o-uber at lvl 2 out of sheer luck, i dont want that to carry me into lvl 10 just cause it scales with me. i want to actually need new gear.

in RL, if i get a bad sword, that bad sword doesnt suddenly become better as i get better. if that sword has +5 stats on it, i want it to always have +5 stats on it. time shouldnt magically make a weapon better.

the great part about this game is that u can add in mods to do whatever u want. the leveler mod was great for ppl that wanted this. but keep in as a mod.
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Ana
 
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Post » Tue May 15, 2012 4:29 am

The occasional hard-to-get unique talking leveling sword is fun... and if there's nothing like that in the game, I'm sure there'll be mods that add em. People like those things :)

However, not on every item, for sure. I'm with Larkhill: in a game with a lot of loot, there's nothing more tedious than having most of it become irrelevant to you early in the game :P It's the chance of an upgrade that makes opening chests and looting corpses worthwhile.
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Jynx Anthropic
 
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Post » Mon May 14, 2012 2:15 pm

i hope not. i want a reason to get new loot every few levels. if i get a sword-o-uber at lvl 2 out of sheer luck, i dont want that to carry me into lvl 10 just cause it scales with me. i want to actually need new gear.

in RL, if i get a bad sword, that bad sword doesnt suddenly become better as i get better. if that sword has +5 stats on it, i want it to always have +5 stats on it. time shouldnt magically make a weapon better.

The sword doesn't become better, but you might become better with all swords. I may have explained how the scaling works poorly. The weapon will not change stats with Fallout 3 style scaling. Rather, as your proficiency with it increases, you'll end up being able to use the weapon to its full potential. That said, I'm sure there's plenty of unique weapons based off of lower tier gear, say Elven or Orcish, that you'll naturally acquire and outgrow. All this system prevents is someone getting Mehrunes' Razor at level 3 and being stuck with a nerfed version of it forever, for no other reason than you earned it at level 3.

With the fact there's no true level scaling of enemies in this game, like in Oblivion, I also feel pretty confident the best items in game will be well guarded enough that any level 10 trying to get to them would get slaughtered. I'm really expecting, and hoping, the system works well enough someone won't HAVE to create a mod for it, but we'll see.
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Paula Ramos
 
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Post » Mon May 14, 2012 10:51 pm

i hope not. i want a reason to get new loot every few levels. if i get a sword-o-uber at lvl 2 out of sheer luck, i dont want that to carry me into lvl 10 just cause it scales with me. i want to actually need new gear.
But it ruins the accomplishment and usefulness of the sword-o-uber if, by level 3 or 4, it's already out-classed because the loot you find has scaled up. It also encourages you to not do questing at low levels because you'd get a better version if you do it at later levels. This is what Oblivion had to do because of level scaling, and Skyrim still has level scaling (even if not as bad as Oblivion). That means, if you do a quest at low-levels, you'll run into low-level challenges, so would be given low-level rewards. Having the rewards level with you fixes the problem of being punished for doing a quest early, while not overpowering low-level characters with high-level gear or "rewarding" high-level characters with low-level gear.

In other words, when given a level-appropriate challenge, if you get the sword-o-uber at level 4 and progress to level 14 you should not be worse off than if you got the sword-o-uber at level 14. Either a static reward with a static challenge, or a scaling reward with a scaling challenge.

in RL, if i get a bad sword, that bad sword doesnt suddenly become better as i get better.
That bad sword also wouldn't become better if you waited until tomorrow to pick it up.
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Casey
 
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Post » Tue May 15, 2012 3:25 am

ah, i misunderstood you then. apologies

i do expect some form of scaling as u increase ur weapon skill. i just hope that the stats on the sword itself dont scale.


as for ruining the sword-o-uber, it depends on perspective. for me, a sword-o-uber for a lvl 5 should not be a sword-o-uber for a lvl 10.
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Michelle Smith
 
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Post » Mon May 14, 2012 1:17 pm

ah, i misunderstood you then. apologies

i do expect some form of scaling as u increase ur weapon skill. i just hope that the stats on the sword itself dont scale.


as for ruining the sword-o-uber, it depends on perspective. for me, a sword-o-uber for a lvl 5 should not be a sword-o-uber for a lvl 10.

Ah, no worries. I worded it pretty bad, my fault. Concerning the scaling, I just want to make one comment you probably won't like. Sorry in advance. :P

At least how it worked there, you had a hidden number. This could not change, and would be the max damage for the weapon. What you were shown was the current damage that weapon could do with your skill level. The item doesn't scale, per say, but it does appear to for the user.

Incidentally, this also made comparing weapons governed by different skill trees (say a dagger and a bow, for Skyrim) sort of annoying. The system could make it seem like the a dagger was better than a longbow, even though the bow's hidden number might be double or triple that of the dagger. I do agree 100% with you on the gear, btw. One of the biggest motivations for me in games like this is to keep finding that next upgrade. I usually reroll another character if I feel I'm in a position where I can't really get upgrades anymore.
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x_JeNnY_x
 
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