So Cyrodiil is a persistent PVP environment, nothing resets until one Alliance has won (and who knows how long that will take for each campaign, could be a week or more).
All the players in North America are on a server, Europe has another server.
Most people will probably go to sleep by 3AM.
Won't this leave keeps relatively unguarded during a period of probably 5 hours or so? I can see hardcoe guilds scheduling raids specifically at late hours so as to get around a heavy player defense. I'm sure the keep will still have NPC guards and such, but without other players there, I imagine they will fall with relative ease.
Though on the flip side, I can also see hardcoe guilds having a system set up that a text message will be sent to it's members if a keep goes under attack late at night (yes that's a thing, I know guilds in other MMO's that did something similar).
Do y'all think something should be done about this? Should Keeps perhaps have extra NPC guards late at night to maybe discourage this kind of thing? Or should this be rewarded as good strategy and dedication?
I think if players are dedicated enough to do this, then they should be allowed. But I can imagine it being extremely frustrating waking up one morning and realizing all your keeps were taken in the night by a well organized raid at 4 am.