Will Power Armor make you a tank like it did in Fallout 1 an

Post » Wed Feb 02, 2011 1:25 am

Sorry if this has already been addressed. I searched the forums and found no relevant information.

All I'm saying is, I remember finally getting Power Armor in Fallout 1 and going back to lower level areas filled with raiders and slavers and clearing entire maps punching everyone in the balls without ever investing a point in unarmed. You know what I'm saying? I found that fun. There was a sense of accomplishment that I felt was completely lacking when you acquired Power Armor in Fallout 3. I mean, the unique Combat Armor you get from Riley's Rangers seemed a lot better than Fallout 3's Power Armor.

Also, I remember when lasers and plasma weapons were POWERFUL and it made sense to invest points in them. Maybe people consider that unbalanced, I just thought it was fun.

Anyway, just wondering if anyone has heard whether or not Power Armor will be tweaked to be the powerhouse it used to be.

Thanks for your time.
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louise tagg
 
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Post » Tue Feb 01, 2011 9:13 pm

You have DT back.
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Samantha Pattison
 
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Post » Tue Feb 01, 2011 10:35 am

Hmm oh this discussion is just a blast.
But I'm just going to say which side I belong to then stay out of it.
I think it needs to be balanced. So no, I don't think it should be a tank because that will make us gods again.
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Ricky Rayner
 
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Post » Tue Feb 01, 2011 3:57 pm

There has been some vague hints, that it's not "as" tank as in FO 1 & 2 - that there are viable alternatives for it (also - DT, this time around, leaks 20% of the done damage, so it will lessen PAs power too).

It'll likely still offer the most protection, but have some shortcomings elsewhere /my speculation.
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Robert Devlin
 
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Post » Tue Feb 01, 2011 6:01 pm

Hopefully, if it is better, then it will be MUCH more rare to find then in Fallout 3.
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sam
 
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Post » Tue Feb 01, 2011 10:32 pm

Hmm oh this discussion is just a blast.
But I'm just going to say which side I belong to then stay out of it.
I think it needs to be balanced. So no, I don't think it should be a tank because that will make us gods again.

Once again i find myself on the same side of the fence, being that overpowered takes a lot of the fun out of it for me. But hey i don't begrudge you wanting it that way.
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Mrs. Patton
 
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Post » Tue Feb 01, 2011 10:13 am

Power Armors should be good/powerful IMO. After all, it is the very thing that not only helped decide the outcome of a war but also allows nummerically inferior factions such as the BoS and the Enclave to maintain a certain edge over other factions. Good thing if there are alternatives to'em though.
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Carlitos Avila
 
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Post » Tue Feb 01, 2011 8:08 pm

Thanks for the replies. I read into the difference between DT and DR. Cool. I'm glad it's DT this time around.

I like my games challenging. I just equally like reaching a point where my character (after struggling and being weak for 80% of the game) finally becomes a badass, and can go back to areas and just severely own up on everyone. If it gets boring, start another character.

It's just neat to finally become a badass. So I agree, I hope Power Armor is difficult as hell to find.

Opposite end of the spectrum. In Oblivion, being like level 30 and fighting a rat that can somehow take insane amounts of damage and deal [censored] amounts of damage in turn... that just totally kills my suspension of disbelief. Finally, after playing that game for like 20 hours, I was like "Whats the fricken point? Why get better swords and pants and spellz? Why reach level 30? I feel no more powerful than level 5.... the only thing that happened is I now have shinier looking clothes."

DT. Raw. Old school. Results. Coowell.
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Naazhe Perezz
 
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Post » Tue Feb 01, 2011 4:21 pm

I seriously hope power armor won't equal 'God Mode' I abuse the [censored] out of Power Armor in F2, but it does get dull being a walking tank, If it didnt have such a strength boost (I like to carry alot around) I'd not use it. Yes I know lore wise one man in T-51b is supposed be able to destroy a whole village without a sweat, but in game wise, I want to be intimidating but not a walking deity :l
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Harry-James Payne
 
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Post » Tue Feb 01, 2011 9:16 pm

In Fallout 3, you didn't really need Power Armor to become a deity.

The enemy goes down so terribly easy anyway.


But it'd been nice to see Fallout power armor a little bit more lorewise.

But by boosting Power Armor, you'd also boost your enemies' strenght as well. Imagine facing the Enclave, all wearing power armor, and ALL enjoying the full benefits of the powerful power armor, AND that their armor is probably better quality than yours.







... however, as a completely off-topic question, what do you do in those Power Armors when you need to crap but you're days away from your base?
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Darren Chandler
 
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Post » Tue Feb 01, 2011 3:35 pm

... however, as a completely off-topic question, what do you do in those Power Armors when you need to crap but you're days away from your base?

The PA has a small mutant in the rear called poomuncher which will eat your poop. So just go ahead and crap if you feel the need.
Or one could always just take off the PA and take a crap.
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Minako
 
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Post » Tue Feb 01, 2011 9:44 pm

The PA has a small mutant in the rear called poomuncher which will eat your poop. So just go ahead and crap if you feel the need.
Or one could always just take off the PA and take a crap.

The thought of having a mutant svckered to my ass makes me gonk in horror :cryvaultboy:
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Ross Zombie
 
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Post » Tue Feb 01, 2011 8:25 pm

Sorry if this has already been addressed. I searched the forums and found no relevant information.

All I'm saying is, I remember finally getting Power Armor in Fallout 1 and going back to lower level areas filled with raiders and slavers and clearing entire maps punching everyone in the balls without ever investing a point in unarmed. You know what I'm saying? I found that fun. There was a sense of accomplishment that I felt was completely lacking when you acquired Power Armor in Fallout 3. I mean, the unique Combat Armor you get from Riley's Rangers seemed a lot better than Fallout 3's Power Armor.

Also, I remember when lasers and plasma weapons were POWERFUL and it made sense to invest points in them. Maybe people consider that unbalanced, I just thought it was fun.

Anyway, just wondering if anyone has heard whether or not Power Armor will be tweaked to be the powerhouse it used to be.

Thanks for your time.


To be honest with you, that is one thing I didn't like about Fallout 1: If you ever managed to get your own suit of power armor, the game was basically over. You won. Absolutely NOTHING in the game was ever going to come close to hurting you from there on out. I found that boring and fights turned into a repetitive click-fest of me standing out in the open and shooting people over and over again instead of trying to use any tactics like I did prior to getting the armor. I know I don't speak for anybody but myself, but I actually was kind of glad power armor got nerfed in Fallout 3: Even if someone shot you with a .32 pistol, some of that damage was getting through and if you weren't paying attention that damage would add up. Equipment conditions (armor degrading with each shot) also helped increase the challenge a little and keep things interesting.

Now I am glad that they are bringing Damage Threshold back (a flat amount of damage subtracted from each shot) to go with damage resistance (a percentage reduction of damage). I do agree that certain weapons, like the .32 pistol I mentioned above, should bounce off a robotic suit of high-tech power armor that was responsible for the turning point in the war with China and enabled America to invade Chinese soil. If they keep equipment condition in play, then hopefully even power armor won't offer much protection if it's in disrepair and all tore up. That would definately keep things interesting.

But I certainly hope that there is no one suit of power armor that practically makes you invincible. :prod:
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Amanda savory
 
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Post » Tue Feb 01, 2011 5:23 pm


... however, as a completely off-topic question, what do you do in those Power Armors when you need to crap but you're days away from your base?


I assume it works the same way like the nasa space suits handle it...aka there are compartments around those areas so you can do your natural needs right into those compartments, then when you return to base some hatch is opened and the content is drained.
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Lori Joe
 
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Post » Tue Feb 01, 2011 10:01 am

Ill use power armor on my companions, but as for me? Im just going to use combat armor with some good skill/S.P.E.C.I.A.L. bonuses.
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brenden casey
 
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Post » Tue Feb 01, 2011 8:43 pm

@Sojur - by the time you got Power Armor in Fallout 1, you faced enemies that you actually had to worry about. Sure you didn't have to worry fighting some thugs in the Hub or whatever, but you were fighting Super Mutants and Nightkin and Lou and the Master who all were very much deadly. I'm glad Power Armor was as strong as it was when I fought them, if it'd been Fallout 3 Power Armor, I'd be better off with Combat Armor (actually, in Fallout 3, I am better off with Combat Armor. The Ranger-one that is.)
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ladyflames
 
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Post » Tue Feb 01, 2011 1:32 pm

Yeah power armour annoyed the crap out of me in FO3. Seriously, that stuff weighed a ton, even when you were wearing it...? POWER armour...? Also it didn't do that much, I wore combat armour in the end, just as protective which is silly.


I don't want it to make you a god, hell they've had a long time to find cracks in the armour, but I do want it to be tough to obtain and pretty damned powerful. Apart from anything else if it's empowering it'll be hard to just kill a solo BoS member and nick it off his corpse. It should take cunning and a good plan, or be impossible.
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Danny Blight
 
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Post » Tue Feb 01, 2011 10:54 am

Apart from anything else if it's empowering it'll be hard to just kill a solo BoS member and nick it off his corpse. It should take cunning and a good plan, or be impossible.

In my mind, I see a tribal with a pulse grenade. He throws it at the feet of a Power Armor clad BoS paladin, the paladin falls on his back as his armor has locked, and the tribal runs up ontop of him and thrusts a sharpened piece of rebar through the paladins eye piece! Hardest thing now is stripping the thing of the corpse, you probably damage it in the process and some circuit in the power armor's engine might be fried, to hard to fix by a bunch of tribals, and if you get it to a mech the BoS will soon find out about you, the word will spread.
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maria Dwyer
 
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Post » Tue Feb 01, 2011 10:10 am

@Sojur - by the time you got Power Armor in Fallout 1, you faced enemies that you actually had to worry about. Sure you didn't have to worry fighting some thugs in the Hub or whatever, but you were fighting Super Mutants and Nightkin and Lou and the Master who all were very much deadly. I'm glad Power Armor was as strong as it was when I fought them, if it'd been Fallout 3 Power Armor, I'd be better off with Combat Armor (actually, in Fallout 3, I am better off with Combat Armor. The Ranger-one that is.)


I'm not recalling it that way back when I played FO1. In power armor, super mutants didn't hurt me. Nightkin didn't hurt me. Lou was a joke. The Master actually managed to make me pop a couple of stimpacks. All those enemies in the late game and the only one I had to worry about was The Master... that made combat a bit less fun for me.
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James Potter
 
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Post » Tue Feb 01, 2011 5:05 pm

In my mind, I see a tribal with a pulse grenade. He throws it at the feet of a Power Armor clad BoS paladin, the paladin falls on his back as his armor has locked, and the tribal runs up ontop of him and thrusts a sharpened piece of rebar through the paladins eye piece! Hardest thing now is stripping the thing of the corpse, you probably damage it in the process and some circuit in the power armor's engine might be fried, to hard to fix by a bunch of tribals, and if you get it to a mech the BoS will soon find out about you, the word will spread.

Precisely! Like I said, they've had a hell of a long time to figure out any issues there may be with the armour used (and there are always issues) so any weak point, anything at all, will be exploited. I would love to go up against AI that knows the weakness of my armour so long as I know it too...

But yeah, taking down a power armoured soldier should be tough as hell to do, especially solo. No way should one guy wearing nightwear and wielding a 10mm pistol be able to cap a squad of power armoured soldiers without breaking a sweat, that's just weird to me.
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Nikki Lawrence
 
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Post » Tue Feb 01, 2011 12:24 pm

Sorry if this has already been addressed. I searched the forums and found no relevant information.

All I'm saying is, I remember finally getting Power Armor in Fallout 1 and going back to lower level areas filled with raiders and slavers and clearing entire maps punching everyone in the balls without ever investing a point in unarmed. You know what I'm saying? I found that fun. There was a sense of accomplishment that I felt was completely lacking when you acquired Power Armor in Fallout 3. I mean, the unique Combat Armor you get from Riley's Rangers seemed a lot better than Fallout 3's Power Armor.

Also, I remember when lasers and plasma weapons were POWERFUL and it made sense to invest points in them. Maybe people consider that unbalanced, I just thought it was fun.

Anyway, just wondering if anyone has heard whether or not Power Armor will be tweaked to be the powerhouse it used to be.

Thanks for your time.


If the developers have any love for their fans and the game (I believe they do), then yes, you will become an unstoppable power armor-wearing juggernaut.

However, wearing power armor is no guarantee of safety in the Fallout universe. If you played "Fallout" on anything other than Wimpy combat difficulty, you could still be hit critically and die. Super mutants with plasma rifles and deathclaws were very good at doing that.
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Peter P Canning
 
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Post » Tue Feb 01, 2011 6:28 pm

I'd rather the power armor be super rare, but insanely powerful, It just felt like the power armor in fallout 3 was a hunk of metal you threw on.
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Averielle Garcia
 
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Post » Tue Feb 01, 2011 4:03 pm

I'd rather the power armor be super rare, but insanely powerful, It just felt like the power armor in fallout 3 was a hunk of metal you threw on.

So it's going to be like Fallout 2?
*Start new character*
*Run to Navarro*
*Second best armor in the game aquired*
*Cake-walk*
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JD FROM HELL
 
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Post » Tue Feb 01, 2011 10:52 am

So it's going to be like Fallout 2?
*Start new character*
*Run to Navarro*
*Second best armor in the game aquired*
*Cake-walk*


kinda agree, one of the reasons I like the power armour training Perk in 3, prevented you from dart right for the best armour as fast as you know where it is.
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James Wilson
 
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Post » Tue Feb 01, 2011 4:58 pm

G. you forgot to mention save/load exploiting at "run to Navarro", because you're pretty much going to do it if you run there straight from the start.
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maya papps
 
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