So I'm not sure how often you peruse these here forums, but a topic we've brought up occasionally are bone charms. They seem like an anomaly amongst everything else because of their being minor buffs for various gameplay options and the fact that they can be equipped and dequipped like a piece of armor in an RPG. I'm not sure you can even answer this question since it's visually based, but what were the pause screens like and that facet in particular since it's the one thing you can change while in the field. Everything else, from what I've read and heard, is something that has to be decided at the hub before the start of a mission. They might not have bothered to equip any either so there'd be that preventing an answer too.
It's a really small thing lol, but I have vague impressions from other articles about various aspects. Although anything you can think of that hasn't been said would be great too and things that should be elaborated on. I'm hard pressed though since you crazy journalists have been pretty thorough about describing the fluidity of the melee combat, the various pathways, difficulty giving way to the thrills of adapting to a given scenario after getting used to the controls.
So yeah, that's what I have at the moment. Thank you so much for making it easy to ask!

(Please work this time)