Will there be enough (original) open-world content?

Post » Mon Feb 04, 2013 2:14 pm

Everyone in TESO will be limited to the areas in their faction. Which is roughly 3 zones with quite something cut off. Will Zenimax be able to fill up these '3' zones with enough (original) content to level a person from scrap to end-level? Or will it become somewhat of a grind?


Keep in mind that it's said that leveling from level 1-10 will take roughly 15 hours. And from what I've heard end-level will be level 50. From what I know we don't know anything about the leveling curve. Wether it will stabilise so it eventually takes the same amount of xp to level up, or if it will escalate.

Also, will a player be able to create another character from the same faction without it feeling like He/She is just doing the exact same thing over-and-over? Maybe any word on Personal storylines or how your actions affect what kind of quests you are able to do?
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JaNnatul Naimah
 
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Post » Mon Feb 04, 2013 1:12 pm

This is something only time will tell.
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ijohnnny
 
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Post » Mon Feb 04, 2013 12:00 pm

I think the fact that each zone is based off an entire game, means that eventually after updates and expansions, the area will be as big, or if we're lucky bigger, than their solo game counterpart.

And levels are not set in stone, I'm sure that after some time, it will be increased just like every other mmo.

I should hope that players will be able to create characters in other factions than the one they choosed first. I would be outraged if I had to make 3 accounts to explore all of the game's content.
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Kate Schofield
 
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Post » Mon Feb 04, 2013 4:37 am

You can create a charater of each faction on the same account, that is a fact. You will only be restrictet in the cyrodiil campaigne.
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Manny(BAKE)
 
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Post » Mon Feb 04, 2013 12:22 pm

Its 4 "zones" actually. Cyrodiil isn't just for PvP/RvR.


So just think of Skyrim x 4. Plus with actual MMO content. I don't think its even a question if there will be enough, rather how long will it take to see and do it all.
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Lakyn Ellery
 
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Post » Mon Feb 04, 2013 3:40 am

I should hope that players will be able to create characters in other factions than the one they choosed first. I would be outraged if I had to make 3 accounts to explore all of the game's content.
Nono I ment if someone who has a character in (for example) The Aldmeri Dominion leveld to max level and decides to create another character in the same faction, Would that person feel like He/She just does the exact same thing over, or will there be enough original content to fight this?

people will be able to have characters from different factions.
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Ally Chimienti
 
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Post » Mon Feb 04, 2013 8:21 am

Its 4 "zones" actually. Cyrodiil isn't just for PvP/RvR.


So just think of Skyrim x 4. Plus with actual MMO content. I don't think its even a question if there will be enough, rather how long will it take to see and do it all.
Will cyrodiil have quests of its own? or will it just be some place where people bash each others head in?
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Kyra
 
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Post » Mon Feb 04, 2013 3:59 am

I dont know. I'm a fan of cross regional PVP, where you can get some real open world PVP thats wild and random. When you and your party of friends are exploring, you can spot a group of an enemy faction, and either try to hide, go around them, or engage them. Then in fighting them, you can either do a headlong charge, setup traps/ambushes, a buncha different ways to go about it. PVP is always varied and different, and navigating the random terrain can really enhance the experience for me. As a WoW rogue, i always enjoyed PVP in cluttered area's, to make full use of the line of sight mechanics... Bringing in subterfuge and juking into play. It was just more fun.

That said, with out knowing the overall size of the regions/gameplay, having 3 separate areas might feel constrictive, if not only for seeing the same people over and over again...
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Casey
 
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Post » Mon Feb 04, 2013 1:51 pm

each faction zone will be huge. plenty of space to fill with enjoyable content
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Laura Tempel
 
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Post » Mon Feb 04, 2013 1:36 am

there is A GIGANTIC amount of stuff in Cyrodiil surface area. AND a lot more below it in dungeons etc.
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Kate Schofield
 
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Post » Mon Feb 04, 2013 5:00 am

Will cyrodiil have quests of its own? or will it just be some place where people bash each others head in?

I would imagine so yes. There will be public dungeons and PvE in Cyrodiil.
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Daniel Brown
 
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Post » Mon Feb 04, 2013 10:08 am

The mainstory will be the same i think, because its your way to kill that necromancer ehm molag bal or so?

For the open world, i hope they have something like event chains that can change the wolrd so you dont play the content 2 times.
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brian adkins
 
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Post » Mon Feb 04, 2013 2:20 pm

there is A GIGANTIC amount of stuff in Cyrodiil surface area. AND a lot more below it in dungeons etc.
Yiss :bunny:
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Saul C
 
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Post » Mon Feb 04, 2013 12:25 pm

I dont know. I'm a fan of cross regional PVP, where you can get some real open world PVP thats wild and random. When you and your party of friends are exploring, you can spot a group of an enemy faction, and either try to hide, go around them, or engage them. Then in fighting them, you can either do a headlong charge, setup traps/ambushes, a buncha different ways to go about it. PVP is always varied and different, and navigating the random terrain can really enhance the experience for me. As a WoW rogue, i always enjoyed PVP in cluttered area's, to make full use of the line of sight mechanics... Bringing in subterfuge and juking into play. It was just more fun.

That said, with out knowing the overall size of the regions/gameplay, having 3 separate areas might feel constrictive, if not only for seeing the same people over and over again...

Theres no reason to think that won't be occurring in Cyrodiil. Again Cyrodiil is a massive open world area.
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ladyflames
 
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Post » Mon Feb 04, 2013 3:33 am

i wonder how big they will make a zone like skyrim. if its the same size as in skyrim then there will be so much more space we might get lost lol
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Annick Charron
 
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Post » Mon Feb 04, 2013 11:03 am

Nono I ment if someone who has a character in (for example) The Aldmeri Dominion leveld to max level and decides to create another character in the same faction, Would that person feel like He/She just does the exact same thing over, or will there be enough original content to fight this?

people will be able to have characters from different factions.

O, didn't you. [img]http://img.photobucket.com/albums/v224/blue_light_saga/ohohoho_by_fanatyczka_manga_zps5e24fde7.png[/img]

Well, they did say if you didn't like a faction. You could make a character in that faction and during the qest, you can just be evil. Forgot which interview where they said there will be multiple choices on how to answer npcs and how you complete a quest. I'm hoping we can make 3 characters in each faction at least so I can see what's being good, bad, and neutral will do and how npcs will react towards it.
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Baby K(:
 
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Post » Mon Feb 04, 2013 2:14 am

O, didn't you. [img]http://img.photobucket.com/albums/v224/blue_light_saga/ohohoho_by_fanatyczka_manga_zps5e24fde7.png[/img]

Well, they did say if you didn't like a faction. You could make a character in that faction and during the qest, you can just be evil. Forgot which interview where they said there will be multiple choices on how to answer npcs and how you complete a quest. I'm hoping we can make 3 characters in each faction at least so I can see what's being good, bad, and neutral will do and hwo npcs will react towards it.
Really? Could you become wanted in a certain city for assasinating people? I want to be wanted.. :devil:

Maybe people could even be able to capture me and cash in some gold. Making a living as a bounty hunter ~
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Samantha Pattison
 
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Post » Mon Feb 04, 2013 5:21 pm

Really? Could you become wanted in a certain city for assasinating people? I want to be wanted.. :devil:

Maybe people could even be able to capture me and cash in some gold. Making a living as a bounty hunter ~

Yes, they want the feeling of Elder Scrolls to be present throughout the game. Don't you remember the whole choosing to save the people on the boat or the keep (whatever it's called), and thoes npcs will be present in certain towns, and they remember what you did that they keep referencing in almost every interview.
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Laura Samson
 
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Post » Mon Feb 04, 2013 5:16 am

Theres no reason to think that won't be occurring in Cyrodiil. Again Cyrodiil is a massive open world area.

Yes yes, which a massive warzone is cool on paper, but look at planetside 2. The average contenent in there is about 8 sq miles (estimation), while cyrodiil was what, 16? thats twice the size. That being said, when the game has nothing but pvp content, PS2, felt like a ghost town most the time, with zergs just running circles, taking and capping bases, very little teamwork/strategy outside of small squads...

What i'm saying is that the "go here to fight" scheme, might sound cool, but its not the same experience. The random encounters dont feel the same as when you run across some one. Theres no tension... You dont get that "ally showdown" effect, when you both notice each other, stare for a minute, sizing each other up, and have to decide if your gana throw down right there, or keep going. Each person is waiting, fingers on the trigger, just waiting for the other person to move first. Its intense. With designated pvp spots, you expect it, and theres none of that tension. Your there to kill them, theyre there to kill you, theres absolutely no question about it, so theres no thinking or anticipation. Its not personal.

Anyway, thats my kinda thing, and why i was so widely attracted to WoW, before they started spewing out expansions that killed it. I'm a fan of solo and small gang fights, which you dont get in huge pvp designated areas like this...
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JaNnatul Naimah
 
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Post » Mon Feb 04, 2013 9:27 am

Cyrodiil has invasion towns/keeps where the players start, little like warpgates in planetside 2, every faction has em and prolly more then one (on their side of the map)

Cyrodiil has PvE and PvP and RvR AND PvPvE

Also open and closed dungeons and prolly raid instances are in Cyrodiil mainly.
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victoria gillis
 
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Post » Mon Feb 04, 2013 3:02 am

I'm guessing the deeper you go into Cyrodiil, the more dangerous it gets.
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CHangohh BOyy
 
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Post » Mon Feb 04, 2013 5:20 pm

I'm guessing the deeper you go into Cyrodiil, the more dangerous it gets.

Well everyone will have level and HP at level 50(if that is max level) but the gear and damage output of the players is crappy (when compared to high end), so basicly people can go to Cyrodiil pretty fast, but they cant do much there.

i am sure there is sections of the map that are easier, but all the good stuff is prolly out of reach until there is some high level players available to help you (if you have lvl10 gear and you r level 10 in Cyrodiil)

Thus when the servers launch, there is a race to max level in faction areas and then some gear up and to Cyrodiil to do some spankinggggg in PvE and PvP.
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Mrs Pooh
 
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Post » Mon Feb 04, 2013 4:27 pm

Is it confirmed that certain areas will be faction locked, or is it just speculation?
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NEGRO
 
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Post » Mon Feb 04, 2013 5:54 am

Is it confirmed that certain areas will be faction locked, or is it just speculation?
Confirmed. Someone from the Ebonheart Pact will not be able to step a foot in Aldmeri Dominion territory.
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Emily Jeffs
 
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Post » Mon Feb 04, 2013 12:56 pm

Confirmed. Someone from the Ebonheart Pact will not be able to step a foot in Aldmeri Dominion territory.

Ahhh that svcks, well maybe I can hope that they will do away with it at some point :(
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Izzy Coleman
 
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