» Sat Jul 31, 2010 1:06 am
@InternetWhiteKnight - I almost never do this but you went out on a limb with your 'Halo Reach is the first game to ever cause this exact problem'. Singularity and Resident Evil 5 were also produced and distributed with Disc Defects causing affected batches to also be unreadable. :] My brother had purchased the Resident Evil Edition Red Xbox 360 and his disc was bad, this is how I originally found out about the problem. Fortunately, you are right in saying that this is a rare occurrence. Also, since EA will be Distributing Crytek's Crysis 2 and they have a fairly good track record for bad units. I suspect that Crysis 2 will be safe.
However, something Halo Reach did do was knock my socks off for being one of the best gaming experiences I have had to date. The multiplayer is awesome and fast. I am still amazed how seldom I get disconnected from someone, and I absolutely love the way it records the entire game, front to back, top to bottom, inside and out, so that I can watch all the strategies unfold over and over at my own leisure. The game is great homage to the original.
I hope we can find a way to prevent the fanboy-ism from clouding the facts. I have some opinion on what I like about each system if you feel like reading more.
@Nano_Mike - I have multiple PS3s, Xboxs, and Wiis and often times own multiple versions of the same game on different platforms. If Crysis 2 has a console editor, I will likely own one of each of that too. I mention this only because it allows me first hand experience in comparing how each system, 360 and PS3, old or slim, stack up against each other. I am interested in the hardwares, the games, and the communities.
Although both consoles tend to have exclusive titles in the areas where they shine, there are still an awful lot of games that are cross platform. In my experience, video playback and audio channel separation tends to be better on my PS3. I believe this is a software reason. For my setup, I use an Optical Cable for both my 360 and PS3. They both go into the same receiver, and out the same 7.1 speakers. So the comparison can be as direct as can be. The depth of sound on my PS3 often feels more realistic because the spacializer sounds more correct. For example, if I throw a grenade down in Far Cry 2 and spin around in circles with my eyes closed, the PS3 sounds truer to the spacial relationship between me and the explosion as it goes all the way around me.
Using the Blu-Ray format and uncompressing the video for playback with the most recent PS3 drivers in my opinion is also clearer on the PS3. On my 360s I often see boxes and gradation lines betweens shades of gray. I do however recognize that because I went to school for animation and dabbled in film and compositing, I am more educated on what to look for. HD formats compress the video a lot. The better DVD, HD-DVD, and Blu-Ray players out there are more expensive because of their ability to uncompress the data and translate it without the artifacting/etc. I mentioned before. I play games in a blackout room on both a HD Movie Projector displaying an 8 foot wide picture and a separate 60inch LED TV. These Displays, their resolutions, and their size compound all flaws and imperfections of a game or movie.
Video playback and audio channel separation don’t make me believe the PS3 is better, as before I mentioned they are both good at what they do. Since the PS3 has a lower amount of processing power which would be the equivalent a PCs RAM is smaller than the ‘RAM’ area of a 360. Since the power of the systems is used differently it is hard to make a direct comparison with specific terms. Think of it like the power for the type of process. Generally speaking, ram is used for a certain purpose. Since the PS3 has less of this, developers will often install or load larger sections of the game onto the hard drive of the PS3. This is the reason on the PS3 you are constantly installing. Metal Gear Solid is a great example of this. The levels are fairly short, and between those levels are lots of long video playback. The PS3 does not need to load or install video playback as Blu-Ray is one to one play and watch response time. The drives aren’t usually referred to as a 2x - 50x like traditional DVD Players were because of this and some other reasons.
On the 360 there is little or no installation. This can be done more effectively because the temporary information needed can be loaded in and out off the disc and into the ‘RAM’ type memory often. The information on a DVD can also be accessed at a different speed then that on a Blu-Ray, although that element makes little to no difference. As a result, 360 exclusive games will often times have longer or larger levels with videos that use the games engine instead. When I play FarCry2 on my PS3 I notice a distinct difference in when an object changes polygon states. Many games use a substitution method for the assets in their games. Basically, the closer you are, the more polygons something has. This allows the light and shadow to fall on it better, it to have better form up close, and to reduce the strain on the systems when displaying lots of objects at one time that exist in the distance. On my PS3 I notice the distances when the states change because they happen closer. For example, if I am roughly 10 feet away from an object in the game I notice the model change to a simpler form, and then again at 50ish feet. On my 360 those distances often times feel farther. I would estimate 10% further before the change happens. Although this does not really effect gameplay, the popping effect can sometimes be distracting. There is also a method where models fade from one state to another. Most games that use the Unreal Engine fade.
Something else that the 360 accelerates at is its Voice and Communication services. Although you may not think this is that important at first, it drives the online community. It is as important as having a keyboard on a computer. Microsoft also announce recently that they will be upgrading the voice services even more and that consumers should expect even clearer sound from others in their headsets. It is very easy to communicate with someone on the 360 with an inexpensive headset. The amount of bandwidth required to keep this telephone type connection is relatively low. Xbox Live has grown tremendously strong as a result of this method of communicating and its players and games have adapted to expect it as an important and completely integrated piece. When I am on my PS3 I mostly communicate with others through text. Part of this is because the signal is not as clear, and part of it is because the community doesn’t use voice the same. When I am on my 360 so much of what I play is entwined by my experiences with other players. How I see them, hear them, and interact with them drives the emersion.
Since you have a PS3, I’d expect you will be getting the new Killzone and I would love to play against you some time. If you decide to try out a 360, Halo is a game you can count on to have great matches, 24/7. I would also enjoy playing against you on Halo too.