Original post:
This is an idea I had a while back, that I wanted to do, alongside a few other rp-friendly immersion mods that would give your characters a better npc experience. However, the day the CK released, I got a job after a year of unemployment, so my time is much less free than I had expected it to be. If I get around to working on this, it will be on my two days off each week, so progress could be slow. This post will have explanations of concepts though, which might inspire other modders to pull this off, since it is very easy in concept.
The Living Mine
Concept: Playing as a smith/miner in Skyrim is currently a broken system, since you always have to resort to buying materials due to the lack of good ore locations in game. If you know where all of the mines/ore locations are, you can fast travel around mining them, I suppose, but this kills the immersion of enjoying the experience of playing your character. This mod intends to fix that by creating a mine system that the player "digs" himself.
What will happen:
- While exploring, you will come upon a lone miner in the overworld, trying to dig at a very shallow mine (the size of a closet).
- The miner will tell you of his belief that this location is rich in metals, and offer to sell you half of the claim for an investment of 500g.
- If you buy the claim, you can choose to sell it for 1000g in a nearby town for a quick profit, but then you'd lose out on the growth of the mine.
- After buying the claim, the mine will slowly begin to grow.
- After 48 hours, the closet sized mine opening will be a little deeper, and will become an area transition to an interior cell. That cell, too, will be very small, but will contain an iron node. It will be shaped like a mineshaft.
- Another 48 hours, and a new section will be dug, opening into a chamber. The chamber will have a few more iron nodes, and the beginings to two mineshafts that can be dug, either left or right.
- Talking to the miner will give you the option of choosing a direction. He will also recommend you gather more miners.
- Each miner you hire (by finding disgruntled miners at other mine locations) will reduce the dig time of new areas by 6 hours.
- Each miner found will also add a new small shack outside the mine.
- As you direct the miners which direction to mine, and they reveal new areas, they will uncover higher and higher quality ores. They can also uncover other things while digging, like digging into an underground lake, or a haunted tomb.
- The mines will extend quite a ways at each fork, and once an entire mineshaft has been dug, the foreman will have the miners start a new shaft from the entrance.
- As the mines grow, your character will also receive a small amount of money for what ores the mine is "selling off". For the purpose of the story, the mine is actually producing an ore that is completely useless to your character, yet is sold by the npc for profit (you never see it, it's just a tracked stat that grows as the mine does)
- The entire mine system is mapped out as an interior cell, complete with all monsters/ores/other stuff already added.
- Walls are then added at regular increments (every 12 feet) starting from the far ends of the mine shafts. These are there to deny deeper access and show mining progression. All are enabled to begin with.
- Upon receipt of the mine claim, a timer is started. Once that 48 hours is up, the wall that is blocking the area transition on the overworld mine entrance is disabled, allowing access to the transition leading into the mine. This makes it appear that the miner has dug a little deeper.
- Once inside the player sees only the mineshaft and the next wall that denies him access. When the player first enters this cell, the 48 hour timer is once more started, which disables the next wall when the countdown is complete.
- This leads into the first chamber. Talking to the miner gives the dialogue choice to go left or right, either of which start the countdown, then disable a wall.
- The more walls disabled, the more the base price of the deed rises.
- Hiring a miner will subtract 6 hours from the the base dig timer (default 48), and will also enable a small shack outside the mine entrance.
- Digging into a water filled chamber will raise the water level of the mine interior cell. A way to lower the water level could be added, or possibly require an argonian miner to continue digging that shaft (at a much slower pace - 96 hours)
- Possibly add the ability to increase mine yield/speed by upgrading equipment for the miners.