Dear developers,
After seeing other posts where people have stated they've been encouraged to post their suggestions on the forums I'm writing you this letter here in hopes that by doing this you will somehow, someday, address concerns and include wishes into the game. I'm a late 30s professional that's been playing TES and MMO games for quite some time and would describe myself as a "hardcoe casual" and "completionist" player. Meaning I often spend a lot of time playing games (and tend to focus on one game at a time for many years) but don't usually focus on one aspect of a game, such as progression raiding or climbing a PVP ladder and like to do everything I possibly can on one character. I enjoy the social aspect of MMOs but tend to spend most of my play time soloing and focusing on small personal goals, such as crafting, roleplaying, exploring, or working on achievements. For example, in WoW I spent the better part of a year doing the PVP grind for the Conqueror title and almost the same amount of time in LOTRO working on a massive meta-deed for a cool Moria title and mount. Why did I do that? Roleplaying. Having those titles fit into my character concept and enriched my personal gaming experience.
What are my wishes?
1. Character impact- I would like to see my character influencing the world in some small way. You've already implemented this with NPCs recognizing quest actions/consequences, which is awesome. However, I'd also like to see the decisions I make for my character's skill progression and quest actions build something of a reputation among NPCs as well. I fondly remember the first time I heard an NPC in Morrowind say "Aren't you the one they call the Nerevar?". That was a simple act of recognition which really enhanced my play. In TESO I think it would be cool to have NPCs of a certain profession, such as Smith, Alchemist, Enchanter, whatever recognize a PC's achievement in that skill. "It's an honor to do business with a Master Smith such as yourself" and/or give favorable pricing, aka Speechcraft but based on proficiency in a craft.