I've just wanted to make sure if I imagine this right - first of all, I'm not a pro when it comes up to the previous SDKs of TES, but gathered experience with modding through SDKs like the one from Warcraft 3 and several other strategy games. Yet I know that these are quite different from such as SDKs like TES, I still want to make some old ideas come true. There's quite some lore on it, merged from several short stories I wrote in the past three years.
Tales of Mythradea
This will be the title of my Total Conversion / Overhaul. The plot forms around a hero who's lost his / her Memories through a magic potion (If I'll be able, I'm going to add custom animations to show this sequence in the beginning) and has to get them back - as the player progress there will be a bigger thing slowly revealed. Yet I can't give you much informations on that, hence there probably will be changes and I also don't want to spoil much.
Let's say, first of all you have to redeem your name - whatever this may be. With all your amnesia, you'll just get a title which people will call you (I don't have any specific informations on this one, since the player needs the ability to chose his gender - so this title needs to be neutral) - and also your memory. Second of all you will have to face the bigger threat approaching the world of Mythradea.
What is Mythradea like?
I'm not going to say that Mythradea will be so much different than the most stuff you've probably seen before. I did'nt want to reinvent the wheel, but I also didn't want to actually overuse stuff we've seen more than enough, like Orcs, Dwarfs, Elves and so on - it's just overused, no matter how good these are. So, if everything will work out fine, you'll see some different races. There will be different locations, such as
- Rest of the gods - The first place where the gods actually entered the mortal realm. Imagine this place like a vulcano but without lava. The clouds above this place seem to burn, they are called the "endlight". (Sorry for my english, I'm from Germany)
- Thamea and Elowin - Two Citys, once miles away from each other, slowly grew and merged into each other - people fight over the term of either accept or banish mages from their city. There's a wide area of uninhabited buildings where both cities are trying to overcome the other.
- The Waterstreet - most likely described as a small path which leads through large amounts of water. It's a result of magic.
These are just examples for the world of Mythradea.
Can I contribute?
Of course you can! I imagined Mythradea as a huge world where you can actually add almost anything somehow fitting to the world. Later on you'll get all the files you need to imagine your own part of Mythradea.
Sounds nice, but what Features will I face?
First of, as said in the beginning, it's a complete new world, your character will get a name (not Dragonblood or Dovakhin), people will call you.
- New Races
- Better emotions. Almost any part of TES lacked this point in my opinion. Even though lots of adventures are somewhat individual, I want to add more emotions and more situations which will try to make you react in some emotional way. Whether this be a scary house full of ghosts, relationships with characters, maddening passages - I want your emotions - and a world that will show you more than the usual "Ah ma gosh, my wifes Dead. Bleh, go away." (Maybe an issue of the german version, but I hope to successfully add animations.)
- Voiced Mainchar (Still unsure - I will take my focus on voice acting at the very end of the development, so maybe there will be a way to add your voice to push everything a little more to immersion)
- Bigger Cities with more inhabitants - and a bigger geography. I want real forests, real cities - and much of stuff to discover!
- Better crafting system - I don't want you to level up like a madman by just forging thousands of iron daggers. You will need to forge better stuff and I want to make crafting more rewarding for you - which will also require exploration of the world you'll face.
- Bonuses for Activities - No, no more agility - but imagine things like getting ore. How about a nice little reward for pickaxing 50 ore veins - like less stamina drain for two-handed weapons or running in heavy armor?
- No more possibility to get through the world via the stables. Even though it's somewhat nice to be able to travel to every big city in the very beginning, I want this world to feel somewhat limited because of different things. Bandits will be the very least thing you'll think of.
- No shouts - No Dovakhin, No Shouts. But maybe I'll convert them into spells
- No Questmarks. I don't want to harass people - I want them to discover the world. Listen to the NPC who gave you the quest. Look up your questlog. Think about the route you'll take. Uncovered locations will still get a fast-travel option for the less patient players.
- Maybe travel per ship. This was just some idea, but who wouldn't like some norse feeling? Vikings FTW.
- You'll get a party - This doesn't mean these NPCs will steadily run around with you and **** **** up, but you'll get some NPCs who will travel with you via the mainquest. They get personality, history, characteristics - guys you just want to be with you. You can still order them to follow you if you are in need of help.
- New Monsters in various sizes- I just leave this here: J?rmungandr
- Dialogue-System will be more like the one from morrowind - stopping time so you won't miss anything, a big window with text - and maybe voice acting. Everything to give you the time of discovery. I don't want players to just run by and disapprove the invested time to make this. (even though you can just fastclick whatever you want.)
- The quests will alter depending on your "class" (Focus on stealth, magic or melee), gender and race. This will be the most complex part but it would also grant great replayability. What if you befriend some merchant with your human but will be attacked if you're not a human? Or what if you have to bribe a guard to gain access to the castle, while you can simply flirt with him if you're a woman?
- Speechcraft will add a "flirt"-option. Your character will gain little benefits (or maybe mischiefs) and ease their way by simply.. well, you know - NOT THAT! - Imagine a female bard with lots of coin in their pocket. Maybe she'll give you a free meal. If it will be possible, this will also be a factor of the race you've chosen.
Races
As said in the beginning, no more Dwarves, Elves, Orcs and stuff. Yes, I will use models of Skyrim and perhaps you will face orcs even though they are not orcs - at least in this world. Sounds crazy, but it's also just hypothetical.
- Humans - Yep, as always. Maybe I'll remove the bretons, don't know yet. You'll face "groups" like the Tremorians, Mjurshin and more.
- Werewolfs - Don't have a fitting name for them yet, but maybe they will become their own race.
- Khajit - I'm pretty sure on this one. Of course they'll get a different name, but they will be a pretty big threat for the human race.
- Argonian - Won't be playable, but they will be part of the bigger plot - and mostly hostile to everyone.
- Orcs - Won't be playable as well.
- Spriggan - Perhaps not playable, but will be a race you'll see. These "Brethrén" will get four legs if i'm able to change these.
- Altmer - Will be called "Manorra" - and will definately shock you with their place of living.
- Flimks - Very strange creatures with some animal extremeties - they speak "gibberish" very likely - their language is not based on words, but on the meaning and the purpose of your sentence. Maybe "I want to eat seven year old fish-sticks!" could mean "Greetings, good sir!" - Lots of fun included!
These are just some races - their can and maybe will be others you can face. I want a big world with lots of opportunities and lots of stuff to discover. You may roam the world freely, but I want you also to be addicted to the main plot. So, yep, lot's of work will be included. If you have suggestions, feel free to share them.
Regards
Hainstille

