Worried about arms race

Post » Sat Oct 26, 2013 1:19 pm

The thing that cooldowns prevent in other MMOs, mainly is an "arms race" in 1 v1 and to an extent x v x PvP. What do I mean?

Well for example take a sorcerer and nightblade. Nightblade has a gap closer, sorcerer has a gap opener. Both of these have no cooldown and a high magicka cost. So am I wrong in predicting that basically for the entire match it will be a endless game of cat and mouse, hopping to and away until both of these players get down to very low magicka levels so they can't perform it any more?

To an extent this is even true for CC. We know that breaking out from CC is a repeatable action with a high stamina cost- wouldn't this pretty much put the battle into terms of who runs out first? The victim with their stamina, or the CC'er with their magicka?

Basically, it becomes a battle of health/stamina/magicka pools...anybody have any input?

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Rebecca Clare Smith
 
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Post » Sat Oct 26, 2013 11:19 pm

I think you're assuming that we will have very large resource pools and will be able to virtually spam abilities indefinitely, this would be a mistake on your part IMO.

the game is being made more tactical and skill based by having it be resource management based, we should have faith they have already thought of this and adjusted and balanced pools accordingly.

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Jessie Butterfield
 
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Post » Sat Oct 26, 2013 3:56 pm

I think you misunderstood a little. I do not think we'll have infinite pools- but I do think it might end up that the majority of 1 vs 1 fights will be fought along a very low resource pool as when we get enough we'll just use it to use one of those C/Gap open/closers spammed at the start.

I hope they've adjusted for this somehow, I just want to know how.

Also faith in game developers? >_> psssshhh

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REVLUTIN
 
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Post » Sat Oct 26, 2013 10:42 am

I believe most skills still have cool downs, so you wont be able to drain your pools instantly.

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Becky Palmer
 
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Post » Sat Oct 26, 2013 8:55 pm

Which is where the resource management comes in. Honestly if your spending most of your resource on one type of ability than your likely not playing very well and will get killed a lot by those who manage their resources better.

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Lily Something
 
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Post » Sat Oct 26, 2013 9:47 am

Even with squishy magicka build its unlikely you would pull off 5 skills in a row without depleting your magicka pool. So no, it wont be endless for sure. There are balancing niches as well, like the fact that that Nightblades gap closer has actually a stun component in it

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Melanie
 
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Post » Sat Oct 26, 2013 10:13 pm

No skill in this game has a cooldown on it. The only thing you cannot spam is your Ultimate.

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Nick Pryce
 
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Post » Sat Oct 26, 2013 6:00 pm

Here's a thought...let the other guy root/snare you and just use ranged weapons on him. Then when you close to optimum range, murder him with your Magicka/Stamina etc.....

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Laura-Jayne Lee
 
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Post » Sat Oct 26, 2013 10:36 am

Another issue is that if you burn stamina (or magicka, perhaps, for some class specific CC breaker) then you have less of that resource to use in the actual FIGHT...

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Rachel Cafferty
 
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Post » Sat Oct 26, 2013 10:10 am

This game does not seem to be made for 1v1 anyway.

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Samantha Mitchell
 
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Post » Sat Oct 26, 2013 11:55 am

That's kinda the point though, so it really isn't an issue.

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Bad News Rogers
 
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Post » Sat Oct 26, 2013 12:47 pm

Of course it does. Draining the opponent's health pool means you win.

But for the specifics- unless the escape effect has a damage rider or a big range disparity, the charge-spammer is going to win... if you use those abilities in isolation. Which is why stuns, snares and roots are very important, defensively as well as offensively. Mindlessly trying to blink away isn't going to work very well- tying down the attacker and then escaping may. Whoever can pull off their lockdown combo and either escape or murder (or counter-attack and murder) is going to win. Good play begins at putting together the best combination of abilities, and continues with pulling them off successfully.

As for breaking CC, this is why most of the slotted abilities need to be magicka based. Running, escaping CC, blocking and dodging all drain the stamina pool, while the magicka pool just sits there unless you use it. Placing a lot of additional demands on it is an inherently bad idea.

Yeah, I'm kind of puzzling over that myself. It seems a minor issue at best, given the way Cyrodil functions.

If someone is questing or resourcing gathering solo in Cyrodil, they'd be kind of dumb not to focus on snare/stun/root effects and personal escape effects. Otherwise they are toast the first time raiders or scouts happen on them in woods.

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Anne marie
 
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Post » Sat Oct 26, 2013 7:45 pm

It's better with the arms race that you describe, that way it's up to the player to balance for the situation. With cooldowns it's up to the developers to determine which of the two should win, since you can't affect your cooldowns and you're essentially screwed then.

What you're describing is like criticizing that one sword is stronger than another less powerful sword.

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Andrew Perry
 
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