Worried about deleting respawning objects

Post » Sat Jan 05, 2013 11:03 am

Hey guys, I've just had a worrying thought. My skinning and carcass system works by adding a "Carcass" misc object to a hunted animal. When this object is taken by the player, the animal is then disabled and deleted. Simulates the player taking the carcass of course.

The problem I may have now though, is will animals still be spawned again when the cell resets, like when the animal is killed and left there? Will my skinning system make Skyrim bereft of wildlife over time?? :( :confused: :ermm:

Please anyone who can offer advice please do.


My script attached to the carcass misc object in the animal's inventory.

Spoiler

Scriptname HISCarcassScript1 extends ObjectReference  Bool bDoOnceActor property PlayerREF autoQuest Property HISSTATCARCS  Auto  Event OnContainerChanged(ObjectReference akNewContainer, ObjectReference akOldContainer)		If !bDoOnce  if akNewContainer == PlayerREF		 akOldContainer.RemoveAllItems(akTransferTo = PlayerREF)							   akOldContainer.Disable()							   akOldContainer.Delete()						bDoOnce = True			  HISSTATCARCS.Start()					else;  endIfEndIfendEvent
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Dan Endacott
 
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