Worried

Post » Thu Dec 30, 2010 8:58 pm

I just read that a demo came out for fnv and the game still has problems here are the problems i had with fallout 3 for ps3 be warned there is alot

1.The textures on the ground did not load right it looked so bland.

2.Dead npcs just like drop on the ground when i enter a area its like they where up in the air until i fast traveled to the location.

3.Dead bodys flying up in the guy and there limbs stretching it even follow you around it looked like the exorcist.

4.The AI is extremely stupid ya lets just stand there in the open and shoot wow please fix the AI its like im playing a game from ps1.

5.Floating dead bodys ya thats bad

6. Apparently your campaigns are too [censored] to see a landmine and just step on it and blow themselfs up.

7. When you shoot someone point blank in vats you some how miss wow thats bad also.

8.The "Unique" weapons blow they look the same just called something different yay?

9.The PEOPLE ALL LOOK THE SAME!!!!! its gets really boring looking at the same old man but with a different beard PLEASE make new people.

10. The radio glitches i had three dog telling me what happens in broken steel even tho i was not at that point and ruined it for me.

11.Frame rate issues seriously its like playing on my old Pentium 3 computer.

12 Cannot get ahciements i was sad in the pitt because i could not get all ignot due to glitch

13. Friendly enclave solider this is not a horrible glitch and was kinda cool but still.

14.You shoot someone in vats and they fly backwards super fast like if they where a rubber band and you fling it.

15. I played broken steel and the brotherhood guys went to Adams air base and where wearing no power Armour getting them all killed quickly.




16: Glitches with dlc on ps3 i once read that they where "testing" the dlc for ps3 and thats why it took so long "TESTING" my ass in mothership zeta YOU STILL FREEZE WHEN THEY BEAM YOU UP!

same thing with the pitt dlc YOU STILL CANT GET ALL IGNOTS AND WILD BILL STILL DISSAPPERS!


17:Random npcs just disappear.

18:In vats it freezes FOR 3 MINUTES i even timed it

19: THE BIG PROBLEM EVER! the cache if it reaches 14mb your done you have to delete everything and start a new game sorry when was this game made 2001? i SHOULD NOT HAVE TO RESTART EVERYTHING BECAUSE THE GAME LOADS TOO MUCH WTF?!!??!
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Danny Blight
 
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Post » Fri Dec 31, 2010 6:20 am

"Words are bad, m'kay."


I never encountered or was so bothered by anything you listed aside from mayyybe one or two things.

But this is why Xbox 360 > PS3.
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Sabrina garzotto
 
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Post » Thu Dec 30, 2010 7:13 pm

i got many more i will add tomorrow remember these are things that really need to be fixed for fallout new vegas on ps3


There's a lot of things that need to be fixed here and New Vegas isn't just one of them. On a serious note, I haven't experienced 1, 2, 3 (only the bodies flying in the air part. Not the rest). 4, 5, 6, (7 is understandable). 8 is being implemented in New Vegas. 9, 10, 11 never crossed my mind. And I got through 12 okay, but very slow at times.

By the way, it's nice to see some QN5 love on this board.
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Avril Louise
 
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Post » Thu Dec 30, 2010 8:40 pm

Never even experienced most of those.
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xxLindsAffec
 
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Post » Fri Dec 31, 2010 1:43 am

By the way, it's nice to see some QN5 love on this board.




QFT x55555
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YO MAma
 
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Post » Thu Dec 30, 2010 5:08 pm

But this is why Xbox 360 > PS3.

*grabs popcorn and soda*

This should be good
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Amelia Pritchard
 
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Post » Thu Dec 30, 2010 7:29 pm

Haha. Welcome to the party. You're about a year late. Congrats. Join the crowd of a million other of whiners. Sure things will be addressed.
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Connie Thomas
 
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Post » Thu Dec 30, 2010 3:35 pm

1.The textures on the ground did not load right it looked so bland.


It sounds to me like what you're saying here is that the ground textures were rather low quality, which I agree with, unfortunately I think this is mainly due to technical limitations in the console versions and probably wouldn't be changed in New Vegas even if Obsidian were updating the graphics.

8.The "Unique" weapons blow they look the same just called something different yay?


That always bothered me too, but it seems like at least some unique weapons in New Vegas will look different from their generic counterparts.

And yes, the AI in Fallout 3 was not exactly very good, we don't know if this will be improved in New Vegas or not.

7. When you shoot someone point blank in vats you some how miss wow thats bad also.


I think this is because of how accuracy in VATS was handled, no matter how skilled your character is or how close you are, there was still a chance you could miss, while this might sound logical on paper, in practice, it meant that in situations where you'd have to TRY to miss in real time, there was still a chance of not hitting in VATS, I don't expect this to be changed.

The rest sound like bugs and glitches, which might hopefully be fixed in New Vegas, though we can't be sure until it's released. Now, New Vegas will probably have its own bugs, but it's possible that it will fix the ones already present in Fallout 3.
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Penny Wills
 
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Post » Fri Dec 31, 2010 5:50 am

The only problems I've ever had were

Three Dog mentioning Post BS material before that point, but I've been playing for so long it no longer phases me.

and the occasional body turning into bizzare shapes and flying around, which is somewhat ammusing in my opinion

and the occassional lag.

Beyond that none of those came up. and I play on PS3, and this is my 3rd GOTY playthrough which is supposedly 'super buggy', which never happens to me so......... :shrug:
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Yvonne Gruening
 
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Post » Fri Dec 31, 2010 4:23 am

cool


:dance: < wtf?

:prod: < wtf?
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Gaelle Courant
 
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Post » Thu Dec 30, 2010 7:09 pm

And yes, the AI in Fallout 3 was not exactly very good, we don't know if this will be improved in New Vegas or not.

According to the new ign preview this is still a severe problem.
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Javier Borjas
 
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Post » Thu Dec 30, 2010 6:13 pm

According to the new ign preview this is still a severe problem.


It'd be nice if it were improved, but that would probably take awhile. Any changes made would have to be thoroughly play tested to avoid odd consequences.
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Alberto Aguilera
 
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Post » Thu Dec 30, 2010 4:45 pm


2.Dead npcs just like drop on the ground when i enter a area its like they where up in the air until i fast traveled to the location.



I believe this is due to the limitations in the PS3's cache. It can only hold so much data like what corpses were killed in what position and where you dropped specific items. Basically when you enter a cell these things render from the cache. Sometimes they don't render before you see them..

3.Dead bodys flying up in the sky and there limbs stretching it even follow you around it looked like the exorcist.

Some sort of physics + collision error. The wireframe collides with someone else, hurdling it across the map according to havok physics parameters.

Uhh..there are no achievements for the PS3 version, only trophies.

In all fairness to land mines, I step on them all the time. Its up to you to disarm them. Don't your allies follow you? :P
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.X chantelle .x Smith
 
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Post » Fri Dec 31, 2010 6:52 am

According to the new ign preview this is still a severe problem.


Fallout: New Vegas is due out October 19, and I hope Obsidian has the chance to put a bit more polish on it before shipping it out. The portion of the game I played frequently had issues with maintaining a stable framerate, and the AI quite often had problems quickly finding the best path while moving. These aren't particularly new issues to those that have played Fallout 3, and the game still works as you'd expect,

where does it state anywhere that it's severe? plus you can't expect to fully understand F:NV technical problems just though one preview
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Mark Hepworth
 
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Post » Thu Dec 30, 2010 6:26 pm

http://pc.ign.com/articles/111/1112189p1.html
He says the AI still has problems finding the right way.


Apparently, you need 2000 caps and a certain passport, or a high enough Science skill to get in the strip.
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Harry Leon
 
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Post » Fri Dec 31, 2010 4:49 am

But this is why Xbox 360 > PS3.


And why PC > Xbox 360. ;)
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Emma Louise Adams
 
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Post » Thu Dec 30, 2010 7:55 pm

http://pc.ign.com/articles/111/1112189p1.html
He says the AI still has problems finding the right way.


Apparently, you need 2000 caps and a certain passport, or a high enough Science skill to get in the strip.

You don't need both 2000 caps AND a passport its one or the other...or the high enough science skill will do also.
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A Boy called Marilyn
 
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Post » Fri Dec 31, 2010 12:31 am

"Words are bad, m'kay."


I never encountered or was so bothered by anything you listed aside from mayyybe one or two things.

But this is why Xbox 360 > PS3.


This.
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Dagan Wilkin
 
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Post » Thu Dec 30, 2010 5:06 pm

You don't need both 2000 caps AND a passport its one or the other...or the high enough science skill will do also.


Aah, thanks, didn't know.

:wavey: < How does he tilt his whole head/body like that?
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Lew.p
 
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Post » Fri Dec 31, 2010 6:28 am

But this is why Xbox 360 > PS3.

They both have pistols - probably modded pistols, duel wielded, probably modded, at their heads - probably modded heads, at the hands of the awesome PC gaming master race!
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Juliet
 
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Post » Thu Dec 30, 2010 10:28 pm

4 words and a number........... this is not fallout 3
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Chenae Butler
 
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Post » Fri Dec 31, 2010 1:52 am

There is another thread with almost the same garbage concerns.

The game is not done yet, there are months of work yet to be completed, and no one here (or those who have "tried" it for a few minutes) can say one way or the other that NV will have tons of bugs or even the same bugs. Like FalloutFTW, I never encountered all of those "problems" listed in the original post, and I live, eat and breath Fallout now.

The whole concept that NV is chocked full of bugs is just people grandstanding and trying to make more out of something that isn't. Until the actual game is released, then and Only then would it be fair to criticize the bugs (as if any of these exist, they may be addressed in the final cut).

As said in the other thread, people need to breathe more and stop freaking out over ghosts and shadows that No One can say really exist yet.
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chinadoll
 
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Post » Fri Dec 31, 2010 7:53 am

There is another thread with almost the same garbage concerns.

The game is not done yet, there are months of work yet to be completed, and no one here (or those who have "tried" it for a few minutes) can say one way or the other that NV will have tons of bugs or even the same bugs. Like FalloutFTW, I never encountered all of those "problems" listed in the original post, and I live, eat and breath Fallout now.

The whole concept that NV is chocked full of bugs is just people grandstanding and trying to make more out of something that isn't. Until the actual game is released, then and Only then would it be fair to criticize the bugs (as if any of these exist, they may be addressed in the final cut).

As said in the other thread, people need to breathe more and stop freaking out over ghosts and shadows that No One can say really exist yet.

Ya your prob on the pc or xbox 360 while fallout 3 was only made better on Microsoft systems its sad that company have to take sides and make the other version all crappy and i encountered those bugs all of them i listed i had them happen to me.
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Devin Sluis
 
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Post » Thu Dec 30, 2010 11:12 pm

I added more problems on the first page check them out
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Mr. Ray
 
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Post » Fri Dec 31, 2010 12:27 am

Ya your prob on the pc or xbox 360 while fallout 3 was only made better on Microsoft systems its sad that company have to take sides and make the other version all crappy and i encountered those bugs all of them i listed i had them happen to me.


I use the PC to game yes, and it is not correct to assume that a gaming company would "take sides" between game systems that it is required to support - that doesnt even make sense. No company would do that. Its completely foolish to think that anyone would create bugs intentionally.

Allow me to enlighten you about a few things:

1. Game systems (PC, Xbox, PS/3, iPhone, etc) are all different, have different operating systems and limitations - none two are the same. When the port the code over, the goal is to make the game very close to the same on all platforms, but bugs do happen. It is Not intentional, no company wants anything less than a perfect game themselves as that makes more money and gets less complaints like this one. But they are a reality, and depending on the game engine being used, sometimes are more prevalent than in other engines.

2. Fallout3 had more bugs than it should have, and most people will agree on this. Since the ending of new Fallout3 content, I have noted a change in the leadership crew for the QA group at Bethesda (they changed the head of QA, and even posted an interview with the new guy on the Blog), and from other posts I have seen, I get the general feeling that Bethesda wasn't happy about all the bugs either. I suspect changes took place to prevent this kind of outcome in the future.

3. New Vegas will also have some of the same flaws that Fallout3 had, but I suspect that most of them will have been eliminated (especially the big ones). YOU have no way of knowing which are fixed, nor do I or anyone else outside of Bethesda/Obsidian. To "assume" that the same bugs will exist, or to "assume" that they add flaws to one platform or another is ... silly.

I recommend more patience on bugs that probably wont even be in the real game.
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Astargoth Rockin' Design
 
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