» Thu Aug 30, 2012 5:27 am
They probably won't, but they could make it possible and still "within the bounds of roleplay (or whatever). Skills can deteriorate or be forgotten over time. You character's measurment of time is in skill ups and level ups, how your character progresses. SO... a feasible and realistic solution, one that probably even the most hardcoe would find little, if anything, to complain about, would be to unperk a tree ONE perk at a time, ONLY after level up. SO, you could reasign one perk per level up, that's it. Personally, I still don't like the idea. It makes no sense. You messed up? Yeah, that happens sometimes, to all of us. Now, live with the flaw you created, work with it. It's part of what defines your character. Yes, I remember way back then, when I was escaping Helgen, and Light Armor was important to me. This isn't WoW, where you MUST grind and assign the same as every one else just to compete/stay alive. It's an SP game, a "real" RPG, with emphasis on the RP NOT meaning increasing numbers leading to being increasingly more powerful so I can beat increasingly more powerful opponents (that's the action-mind, not RP at all, RP only introduced these concepts).