I'd like to know just how many XBox copies sold as I'm guessing the PC hit around 300,000 units. Now I'm wondering why Bethesda took a fat, steamy dump on the PC players by porting the game from consoles over to us.
Skyrim could've been everything we all wanted if you had developed on the PC and ported to consoles. Did what the Witcher 2 did and put off consoles for a few months and made a good PC game first. But you had to milk us, the gamers, for money. That's what gets me so annoyed. You sold out for the XBox giving it first dibs on downloadable content just to make money instead of making the game because you love making Elder Scrolls games. Maybe it's just me but I feel like you pushed this game out to make big sales not for the fans who made the series what it is.
The game, to me, has lost all feeling of epicness. All of the miscellaneous, boring fetch and kill quests. The "fine-tuned" (AKA: Lazy) leveling system that forces you to level just by selling stuff. The complete lack of choice in mosts quests (****Spoiler***** House of Horrors having to beat that priest...Why couldn't I just leave or drop the mace like I could've done in Morrowind?). No flying, no open locks, no magic crafting, no static monsters/items/dungeons. Again with the 'can't kill important people' garbage.
Anyway, flame away. I'm sorely disappointed in this game. I keep playing (40 hours now) in hopes that I'm missing something and the only thing that has delivered is the first dragon fight and learning the first dragon shout. Otherwise it's pure monotony.

i thought the game had hung when i started clicking to move the slider during character creation but it refused to move.