Would removing the level scaling ruing the game?

Post » Sun Nov 18, 2012 6:23 am

So Skyrim is a very open world, we can pretty much go anywhere we like at any level we like. (Pretty much)
Of course there are some quests and so forth which won't be availiable before a certain level.

But how would YOU feel if the game had leveled zones? Consider that you can GO anywhere you like, like WoW for example, but the enemies in some areas are way to tough. Of course you would be able to use the cart to travel safeley between cities, but walking around could be very dangerous on low levels.

This would make levels matter more, but would remove some of the freedom of course and make the game more linear, but you could achieve a more satisfying feeling of success when finally being able to clear for example Korvanjund.

I feel that it would be both good and bad having leveled zones, but it would also feel more immersive for me if not only my own level determined what kind of enemy I face.
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jessica robson
 
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Post » Sun Nov 18, 2012 6:36 am

I use http://skyrim.nexusmods.com/mods/9857 mod to remove a great deal of the level scaling. I find that it improves the game tremendously.
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Rachel Hall
 
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Post » Sun Nov 18, 2012 5:55 pm

It all depends. If the game is set up for Level Scaling, it can work, if it is set up for zones, then that can work. Putting one system on another won't work. Especially as you say, you can go anywhere. Plus, the game sends you all over the place, so the zones would be hard to set up.

Than being said, I like a game that has parts hidden away until something else is achieved, whether that is a level or faction stage or what ever.
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Becky Palmer
 
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Post » Sun Nov 18, 2012 8:37 am

Hmmm i am not really a fan of zones in open world games as you tend to level pass them making them not as good i like with games like skyrim no matter where you got some enemies will scale with you makes it not too easy.
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KU Fint
 
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Post » Sun Nov 18, 2012 12:18 pm

not at all, just look at fallout new vegas, there was both level scaling and set monster placement reguardless of the players level and it worked out great.
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His Bella
 
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Post » Sun Nov 18, 2012 3:58 pm

I use http://skyrim.nexusmods.com/mods/9857 mod to remove a great deal of the level scaling. I find that it improves the game tremendously.

Ill definitely try this one. I absolute agree with the author.
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jasminε
 
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Post » Sun Nov 18, 2012 4:09 pm

I loled when i first encountered a Giant who killed me with one hit.I like to see very tough enemies from level 1 that remind you that you are low level.I dont like the idea of difficulty zones though
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Lance Vannortwick
 
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Post » Sun Nov 18, 2012 1:30 pm

So Skyrim is a very open world, we can pretty much go anywhere we like at any level we like. (Pretty much)
Of course there are some quests and so forth which won't be availiable before a certain level.

But how would YOU feel if the game had leveled zones? Consider that you can GO anywhere you like, like WoW for example, but the enemies in some areas are way to tough. Of course you would be able to use the cart to travel safeley between cities, but walking around could be very dangerous on low levels.

This would make levels matter more, but would remove some of the freedom of course and make the game more linear, but you could achieve a more satisfying feeling of success when finally being able to clear for example Korvanjund.

I feel that it would be both good and bad having leveled zones, but it would also feel more immersive for me if not only my own level determined what kind of enemy I face.

Fallout:New Vegas used this approach. In the early stages of the game it kind of herded you along a preferred path by placing very tough enemies at other exit points from Goodsprings (where you started the game). And as you strayed further and further from the roads, the enemies got a lot tougher. You could still go other ways than the path the game wanted to take you, but those involved a lot of sneaking past enemies that were way too strong for you to handle as a low-level character.

Personally I liked that game design - it effectively placed many areas off-limits to you until you leveled up and improved your skills. But a lot of people, especially ones coming from Fallout 3, complained long and bitterly about it, saying that it "railroaded" them and "destroyed the open-world aspect" of NV.

No matter what approach you take, level-scaled enemies everywhere or areas where you simply have to come back later when you're better equipped to deal with them, some people are going to love it, and some are going to hate it.
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Devils Cheek
 
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Post » Sun Nov 18, 2012 4:14 am

I want enemies to still give a challenge after I reach level 30.
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Patrick Gordon
 
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