Cevat about C2 becoming console available- "We're gonna have two teams working on it and when the time comes we're gonna look at the market and see which direction we'll go."
The problem with consoles is that they have very little memory, thus they can't handle open environments too well. that is why C2 is so directional; the console knows exacty what it needs to preload and what it can drop, and it doesen't need to save alterations made to the terrain. the only things that might have changed position or state on the map are maybe 2 cars, 3 windows and 12 other miscelaneous objects, data which, altogether, can be stored in less than a kilobyte and rerendered every time you make a pass at the chunk.
In contrast, that dynamic content that was promised may have taken up700 mb of gc, 3 gigs of your ram and an additional 5 gigs of your harddrive. no problem, right? a low end €500 laptop can handle that.
the xbox 360 has, uh, 500mb ram. now i don't own an xbox or a ps or a wii, but i suspect you can run all of your games without a hard drive.
so obviously, unarguably, PC gamers would have a significantly more immersive game if and only if the console factor was canceled out of the equation. But is was in the calculation because of 'the market.' so if we show crytek/ea that we are willing to invest in quality, maybe they turn out willing to give back to pc gamers.
just a thougt.