My modded armor gives -4,000,000 armor rating and my bow does 500,000,000 damage ATM.
Hahaha, but did you give all the NPC's the same armor and bow? ;-P
not really, no... the combat system wasn't exactly designed with that in mind.
Very true. Though I've heard rumors of there being an ability to create new combat systems. I fear I can't recall his name, but one person created a Mount & Blade combat system for the Oblivion MERP project.
How would you deal with leveling though? I mean, at level 1 you'll die with 1 or 2 sword slashes, but what about level 20? Will you still be dying with 1 or 2 sword slashes?
Pretty much. I would view leveling as more of your equipment, similar to Mount & Blade. The key factor there was what kind of armor and weaponry you used. Though leveling skills/perks could also be added to the mix.
Again, the tougher the armor you wear, the more destructive the weapon will have to be to punch through it... at least consistently. I never have cared for the Absorb % of Damage way the armor works in TES. I'd prefer it to be more of Success % of Strike. If the strike succeeds, all of the damage is applied. If it fails, no damage is applied.
Skyrim is not accurate enough in its collision detection and overall "fairness" to make this sort of play-style fun.
Also true. Blocking would become a necessity in melee (and even magic) combat. But I am also hoping for locational damage to be implemented by the community. It will make everything a lot more logical than how I'm thinking of implementing it at the moment.
Ps. Thank you for all the replies!
