I wouldn't be looking forward to a texture pack if i were yo

Post » Tue May 15, 2012 4:58 pm

As you all know, among'st all the glitches and bugs brought with the launch of this game, and weeks after, still many problems linger.
If you have been patiently waiting for a fix or have fixed the bugs and texture popping, I still have some bad news for you. A patch will come out that might or might not fix the bugs in the game.
That is all good, but...Many of you have noticed the bland textures that i will call "microtextures". the environments megatextures look good, some say alright, but if you go up close to a texture in the game, its like we took the delorean back to 2005, all pixelated and just damn sad considering this is supposed to be a next gen game. Well, there is no hope of a fix for us PC users because the question of an HD texture pack was asked to the devs, and the response was a resounding NO. Not even if they wanted to because...get this, The SOURCE TEXTURES look like that and there is no cosmetic cream for them
so we are stuck with worse textures than doom 3, Id has had a long fall from grace on this project, and it has me wondering what Skyrim and Doom4 will turn out to be.

I have been an id fan for as long as i have been gaming. Id made its name and fortune from PC users, and now we are like the annoying kid asking for extra cookies
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Poetic Vice
 
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Post » Tue May 15, 2012 11:46 pm

Toys/pram ejection event.

Seriously - so what? Big deal. How many times do you really go ramming your face up against a wall in a game anyway? The textures look perfectly fine from normal viewing distances.

Besides, it was openly admitted years ago that lower texture resolution is part of the tradeoff for having a uniquely textured world. It's not like anyone can claim that the information wasn't out there for anyone who cared to look. If your judgement of a games graphical quality solely (or for a large part) revolves around how high-res textures look when you ram your face up against them, and if you completely ignore everything else, then you've seriously got some priority adjustment to do.

And let's get this much straight too. A high-res texture pack is not going to solve things because the devs don't want to; it's not going to solve things because it would be too damn big. An uncompressed build of Rage is 1 terrabyte. There are already enough people totally missing the point of why the game is 21 gigs; does anyone think that a 1 terabyte pack is going to meet any kind of reaction other than 10 times worse than what's already happening?

And worse textures than Doom 3? Really? Have you actually looked at Doom 3 lately? What does ultra quality look like? How about this?

[img]http://i52.tinypic.com/vd0s5i.jpg[/img]

Last point worth noting: one thing that megatexture gets you is the ability to have utterly insane amounts of geometry in a scene and still maintain high performance. I think that's a tradeoff that anyone would agree is worthwhile.
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roxxii lenaghan
 
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Post » Tue May 15, 2012 6:14 pm

Toys/pram ejection event.

Seriously - so what? Big deal. How many times do you really go ramming your face up against a wall in a game anyway? The textures look perfectly fine from normal viewing distances.

Besides, it was openly admitted years ago that lower texture resolution is part of the tradeoff for having a uniquely textured world. It's not like anyone can claim that the information wasn't out there for anyone who cared to look. If your judgement of a games graphical quality solely (or for a large part) revolves around how high-res textures look when you ram your face up against them, and if you completely ignore everything else, then you've seriously got some priority adjustment to do.

And let's get this much straight too. A high-res texture pack is not going to solve things because the devs don't want to; it's not going to solve things because it would be too damn big. An uncompressed build of Rage is 1 terrabyte. There are already enough people totally missing the point of why the game is 21 gigs; does anyone think that a 1 terabyte pack is going to meet any kind of reaction other than 10 times worse than what's already happening?

And worse textures than Doom 3? Really? Have you actually looked at Doom 3 lately? What does ultra quality look like? How about this?

[img]http://i52.tinypic.com/vd0s5i.jpg[/img]

Last point worth noting: one thing that megatexture gets you is the ability to have utterly insane amounts of geometry in a scene and still maintain high performance. I think that's a tradeoff that anyone would agree is worthwhile.
Couldn't have said it better myself.
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sam westover
 
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Post » Tue May 15, 2012 12:25 pm

Deleted.....
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BRIANNA
 
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Post » Wed May 16, 2012 12:21 am

do u guys even remember the reason why most people would rather buy a game on the PC? we get nothing no benefits here, and the devs wont work with us to solve problems or make it slightly better that is the point, stop dike RIDING
and your little pic showing doom 3 to rage, go up close to the texture and doom 3 will win
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Chica Cheve
 
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Post » Tue May 15, 2012 8:32 pm

and what are you talking about not noticing other parts of the game, lets break this down

it took most people 2 weeks after spending 60 dollars of hard earned money to be able to play the game right
even then I get insane glitches i have never seen in any other game release EVER, not to mention have u even looked at ANY of the objects in the entire game?
another is the complete back stepping in what ids capability is, we get bland unnoticeable characters, linear short story, no depth to the game whatsoever, the wasteland is just a pretty place to drive thru, they wasted 90% of the entire game with just open space, we get stock weapons which is a real bummer considering id is known for being very creative in that aspect. THE WORST ENDING ever in any game, and i can go on and on on why this game is a complete FAIL! lets try to name the things they did right, mega texture system...hmm its nice when it works which is rarely and u dont need to SHOVE your face into the wall to see horrible texture u could be standing a car lengths away and see pixelated textures. about the only thing i like in this game is the A.I system. their is nothing clever or next gen here, and you need to wake up to noticing id isnt the same company anymore
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Penny Wills
 
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Post » Tue May 15, 2012 4:12 pm

Toys/pram ejection event.

Seriously - so what? Big deal. How many times do you really go ramming your face up against a wall in a game anyway? The textures look perfectly fine from normal viewing distances.

Besides, it was openly admitted years ago that lower texture resolution is part of the tradeoff for having a uniquely textured world. It's not like anyone can claim that the information wasn't out there for anyone who cared to look. If your judgement of a games graphical quality solely (or for a large part) revolves around how high-res textures look when you ram your face up against them, and if you completely ignore everything else, then you've seriously got some priority adjustment to do.

And let's get this much straight too. A high-res texture pack is not going to solve things because the devs don't want to; it's not going to solve things because it would be too damn big. An uncompressed build of Rage is 1 terrabyte. There are already enough people totally missing the point of why the game is 21 gigs; does anyone think that a 1 terabyte pack is going to meet any kind of reaction other than 10 times worse than what's already happening?

And worse textures than Doom 3? Really? Have you actually looked at Doom 3 lately? What does ultra quality look like? How about this?

[img]http://i52.tinypic.com/vd0s5i.jpg[/img]

Last point worth noting: one thing that megatexture gets you is the ability to have utterly insane amounts of geometry in a scene and still maintain high performance. I think that's a tradeoff that anyone would agree is worthwhile.

Not really sure who exactly got on the bandwagon of this new "unique texture for the entire world" trade off to having graphics that do indeed smell of a Top-Tier PS2 game. I'll take repetitive graphics at ultra high levels over a unique bland world that reminds me of RedFaction 2. Anyone who is playing this on PC and defending that we shouldn't be "ramming against the wall" is playing the game on a TV not a monitor. Crap textures look great from that far away, but on a 22" widescreen against your eyeballs, I want high-def. We don't spend insane amounts of money on a performance box to have PS2/Entrylevel PS3 quality. Bioshock looks better then this texture wise. Hell even Serious Sam had sharper/cleaner textures. There's no excuse for it at all. "Mega world" or not, there are plenty of games out right now, that have environments this large, with vehicles, with NPC's, with everything that is in Rage now...that look better, that have looked better for the last 3 years.

No excuse.
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Auguste Bartholdi
 
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Post » Tue May 15, 2012 9:49 am

it took most people 2 weeks after spending 60 dollars of hard earned money to be able to play the game right

No, it didn't take most people two weeks. The game actually worked fine right off the bat for most people. It took a certain very small subset of AMD/ATI users two weeks to be able to run it, and that's nothing to do with the game.
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Kirsty Collins
 
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Post » Tue May 15, 2012 10:57 pm

No, it didn't take most people two weeks. The game actually worked fine right off the bat for most people. It took a certain very small subset of AMD/ATI users two weeks to be able to run it, and that's nothing to do with the game.

I still think it's the developers fault for not ensuring it works properly on most systems, and not just the consoles and nvidia cards.
The game worked right off the bat for me, albeit at a slow 30 fps. A slight OpenGL file drag-and-drop into the game folder made it work fine at 60 fps all the time though.


Edit: Also, ATi is no more, they have been merged into AMD since 2006.
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JESSE
 
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Post » Tue May 15, 2012 8:58 pm

No, it didn't take most people two weeks. The game actually worked fine right off the bat for most people. It took a certain very small subset of AMD/ATI users two weeks to be able to run it, and that's nothing to do with the game.

Well if I write an app for windows and it doesn't work, I don't blame Microsoft or the hardware. Neither would some of them change their OS or Hardware for me. I have to fix my side.
So don't blame AMD. Many, many games did run without any issues on my PC and RAGE doesn't work at all. So sure, must be AMD's fault. It makes absolutely no sense!
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Kortniie Dumont
 
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Post » Tue May 15, 2012 9:17 am

Look, there is an OpenGL specification. You can download it from http://www.opengl.org and read it for yourself. 3D hardware vendors are supposed to follow this specification. People who write OpenGL programs are supposed to follow it. AMD (and ATI before them) have been well known for over a decade for having a buggy OpenGL driver. If the 3D hardware vendor doesn't follow it, but the people writing the program do, who's fault is it? :flamethrower:
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Tiffany Castillo
 
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Post » Tue May 15, 2012 10:57 am

Look, there is an OpenGL specification. You can download it from http://www.opengl.org and read it for yourself. 3D hardware vendors are supposed to follow this specification. People who write OpenGL programs are supposed to follow it. AMD (and ATI before them) have been well known for over a decade for having a buggy OpenGL driver. If the 3D hardware vendor doesn't follow it, but the people writing the program do, who's fault is it? :flamethrower:

Still a programmers fault. See, you say it is known by a decade... Enough time to work around for the devs. I know many things in Windows programming that are well documented and that should work but they just don't... You'd notice this while programming or at least by QA and you can work around.
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Cat
 
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Post » Tue May 15, 2012 10:16 pm

Toys/pram ejection event.

Seriously - so what? Big deal. How many times do you really go ramming your face up against a wall in a game anyway? The textures look perfectly fine from normal viewing distances.

Besides, it was openly admitted years ago that lower texture resolution is part of the tradeoff for having a uniquely textured world. It's not like anyone can claim that the information wasn't out there for anyone who cared to look. If your judgement of a games graphical quality solely (or for a large part) revolves around how high-res textures look when you ram your face up against them, and if you completely ignore everything else, then you've seriously got some priority adjustment to do.

And let's get this much straight too. A high-res texture pack is not going to solve things because the devs don't want to; it's not going to solve things because it would be too damn big. An uncompressed build of Rage is 1 terrabyte. There are already enough people totally missing the point of why the game is 21 gigs; does anyone think that a 1 terabyte pack is going to meet any kind of reaction other than 10 times worse than what's already happening?

And worse textures than Doom 3? Really? Have you actually looked at Doom 3 lately? What does ultra quality look like? How about this?

[img]http://i52.tinypic.com/vd0s5i.jpg[/img]

Last point worth noting: one thing that megatexture gets you is the ability to have utterly insane amounts of geometry in a scene and still maintain high performance. I think that's a tradeoff that anyone would agree is worthwhile.

you are totally wrong
even from normal view distance, everytime i look or galance someting, i quickly find out that the texture is so bad
in close range view, quake3 is even much better than rage
in many missions, you hold your guns and walk through somewhere, you will notice how bad the low-res textures decreas the whole environment
Rage is not Quake, not just jumping and shooting and running and flying. it's like an FPS version Fallout, you jump into the Rage world and experience the story, but the low-res textures ruins the total feeling.
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Phoenix Draven
 
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