Boring build I know but I enjoy it, add a bit of conjuration in and I'm a happy kitten.
Up until now I've been just going with enchanting, making a fortify smithing outfit and adding sneak/bow damage enchantments on my gear. I've felt pretty godlike, I can one shot nearly anything without using any poisons or anything either, it's just barely at the brink of being too much but not quite. I'd do 4 pieces of smithing gear, each doing a +25% bonus equaling out to a 100% overall boost, it was just right.
Today, I decided to dabble in alchemy...
I made some gear with +25% alchemy bonuses, five pieces totaling 125% extra on my alchemy skills.
(Yes, I used a Falmer helmet for a small boost but that's not what this thread is about.)
I used those to make smithing potions and wow. I usually don't do any smithing perks so I thought I'd get the Daedric perk on that tree while I was at it and I've got to say my bow and daggers are staggeringly better. I almost feel like I'm cheating but I've used nothing but what the games given me...
Has anyone else come across something like this? I didn't realize that using alchemy would allow me to advance my character to such a point, it was surprising to me to see the final results. I now know why I see so many folks here purposefully make themselves weak.
EDIT: Just to avoid any confusion, I'm not saying that anyone doing this or not doing this is gimping themselves or cheating in any way. I'm not telling anyone how to play their game either, I was simply trying to say that I was unaware that by avoiding alchemy I was restricting my potential damage and defense to such an extent.
I do not think that using alchemy, enchanting and smithing in tandem to create stronger gear is abusing the mechanics at all. To me abuse is using them to loop and build beyond the basic abilities of each of those skills. Simply using them once to make a basic set of gear to improve your build is in no way an exploit, simply taking advantage of what is given.