Having some issues with 285. Worked just fine a week ago (last rebuild), but out of institutional paranoia I decided to rebuild my patch for good measure (and while I was at it, remove the rational names option as I keep getting the French names for poisons [e.g. X en Wounding]). Instead, I'm getting this:
Traceback (most recent call last): File "C:\Games\Oblivion\Mopy\basher.py", line 4921, in Execute raise File "C:\Games\Oblivion\Mopy\basher.py", line 4880, in Execute patchFile.initData(SubProgress(progress,0,0.1)) #try to speed this up! File "C:\Games\Oblivion\Mopy\bosh.py", line 14262, in initData patcher.initData(SubProgress(progress,index)) File "C:\Games\Oblivion\Mopy\bosh.py", line 14858, in initData masterFile.load(True) File "C:\Games\Oblivion\Mopy\bosh.py", line 4980, in load self.tops[label].load(ins,unpack and (topClass != MobBase)) File "C:\Games\Oblivion\Mopy\bosh.py", line 4001, in load self.loadData(ins, ins.tell()+self.size-20) File "C:\Games\Oblivion\Mopy\bosh.py", line 4852, in loadData worldBlock = MobWorld(header,selfLoadFactory,world,ins,True) File "C:\Games\Oblivion\Mopy\bosh.py", line 4644, in __init__ MobCells.__init__(self,header,loadFactory,ins,unpack) File "C:\Games\Oblivion\Mopy\bosh.py", line 4468, in __init__ MobBase.__init__(self,header,loadFactory,ins,unpack) File "C:\Games\Oblivion\Mopy\bosh.py", line 3991, in __init__ if ins: self.load(ins,unpack) File "C:\Games\Oblivion\Mopy\bosh.py", line 4001, in load self.loadData(ins, ins.tell()+self.size-20) File "C:\Games\Oblivion\Mopy\bosh.py", line 4667, in loadData header = insRecHeader() File "C:\Games\Oblivion\Mopy\bosh.py", line 482, in unpackRecHeader raise ModError(self.inName,_('Bad header type: ')+type)bosh.ModError: Oblivion.esm: Bad header type: