A year after release

Post » Sat Feb 02, 2013 5:59 am

I wanted to make this thread to make Bethesda (more) aware of problems that plague the enjoyment of the game still a year after release.
I feel that most of the issues I will adress are as easily fixable as switching a button and as such this thread is meant to raise awareness.

Please Bethesda:

- Dropped enemy weapons do not despawn.

This leads to savegame bloat. This leads to everyone interested in playing Skyrim past the 200hr mark has to be a janitor from day one. Picking up dropped enemy weapons and placing them in a despawning container.

- Enemies are set to respawn when they absolutely should not be.

The giant named spider under Markath respawns. The Forsworn at Kolskegger mine respawn leading to the death of the miners next time youre in the area.
The draugr at the sinkhole respawn. Dragons at word walls respawn but will give no new souls. Please, just set this respawn to 'no'.

- Please, please, please, I should not have to carefully scan each boss-chest in order not to pick up any books that the Orc from the College might want.

I am literally forced never to use 'take all.' I must see all that is there and choose to leave any book I see in there in order not to have it stuck forever, worse, all same books I pick up everafter as well.

Im no expert on programming but I have no reason to assume any of these will lead to great stress on Skyrim performance while at the same time they will enjoy enjoyment a thousand fold.

If I didnt have to pick up every fallen enemies weapon anymore.. I would be so happy..
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Damien Mulvenna
 
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Post » Sat Feb 02, 2013 4:51 am

Unoffical skyrim patch.

problems solved.
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Esther Fernandez
 
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Post » Sat Feb 02, 2013 8:02 am

Unoffical skyrim patch.

problems solved.

What an ignorant post. I know for a fact that Merari plays Skyrim on Xbox, and I'm sure you know that many of us don't play on PC.
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Queen Bitch
 
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Post » Sat Feb 02, 2013 12:57 am

Unoffical skyrim patch.

problems solved.
Not if you're on console which I think Merari is.
Edit: Ninjad by Solitudian by some seconds.
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Jodie Bardgett
 
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Post » Sat Feb 02, 2013 2:06 am

Unoffical skyrim patch.

problems solved.

Not really.

First of all that is not available to over two thirds of the demographic and secondly, if I was on pc I wouldnt get the 'unofficial patch' for all the sylphs in the world.
Dear heavens, it removes vampire necromage bonus! The one and only, the sole reason I still play Skyrim!
It would remove the Solitude Fletcher key from opening the Solitude player house!

It removes or outright denies so many intended features that it constitutes a whole new game in and of itself.

And Im not really interested in playing a game that some anol geeks thought to be 'a good balance.' I want to play Skyrim.
So. No.
Even if I played on pc I would never run that patch.
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Sarah Unwin
 
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Post » Sat Feb 02, 2013 3:31 am

Unoffical skyrim patch.

problems solved.
Ahh yes, I'll just grab my usb stick with the mod on it and stick it into my xbox, problem solved. OH WAIT.
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Mistress trades Melissa
 
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