This is not another "your character" thread, it's something slightly different.
What part of your being is also part of your characters? Do they reflect what you are, make the same choices, feel the same way you do? Or, by contrast, they are completely different?
Me: in RL I've been a lumberjack, a hunter, a soldier in the army and I'm quite trained in krav maga and personal defense techniques. I used to own a revolver gun and a remington 700 for some fun at the shooting range, but those days are long gone. I'm stubborn as hell, curious as a monkey, kinda self-centric, I don't believe in any gods and I basically trust no one other than myself. Other than that, I live with three cats and a dog and I plan to marry my gf someday. All in all I'm a nice and calm guy I guess, even though I'm full of remorses and regrets due to a few very bad choices I made in life. All these traits made their way into just about every character I made, I find creating a character the complete opposite than me a very difficult task. What about you?
I have no problem making characters who are the opposite of me. IRL, I am too much of an intellectual and often over think things. When I am working on builds, I am the same way, spending hours trying to decide what perks to take before taking them. But when I am playing the game, I let my characters act on raw emotion, without much thought to the consequences. An example, on my first characters trip to Solitude, the scripted scene you see was a trigger for the same feelings of anger my character experienced at the Imperial's conduct in the opening scene. All the anger came back and without thinking of the consequences either in terms of getting caught or from a gameplay perspective from eliminating a useful NPC, I followed the headsman to his house, waited for him to fall asleep, snuck in and dispatched him with a sneak attack. I don't usually play "evil" characters (although sometimes my characters do evil things) and I don't kill named NPCs unless they piss me off. Many of my characters are not all that intellectual themselves, like my Nord Stormcloak that wears heavy armor and wields a two-handed weapon. Smashing things is his way of solving problems. But he is real fun to play because I don't have to think much when playing him, as opposed to my necrovamp who takes a lot of thinking to play because the way I have gimped him so he is very powerful in some ways and very weak in others.