» Fri Jun 15, 2012 2:05 pm
I don't really get this fascination with spell creation. Though I've only used it in Oblivion and don't know if it exists in Morrowind. In Oblivion however I thought it exposed the raw mechanics of the game system a little too much for me. It was too easy to cheat with it. Not to say I didn't use it though.
Don't see how it would work in Skyrim though, as I don't see much opportunity to innovate, considering the range is more or less covered by the existing vanilla spells. Maybe more viable if one had more spell effects to choose from (they seem to nerf them every generation). Edit; then again there IS effect combination, but I'm not sure how that would work, which is why I initially disregarded the concept, forgetting the initial premise of the topic
If anything I would add a more flexible enchanting system. "Breaking down" enchantments just seems so ... arbitrary to me. That, or more books. Books that lead you to places and things. Like the Legend of the Red Eagle book. Only without the obvious quest marker that it throws in. Something you figure out on your own initiative (could blend this with the Daedric Lord quests).
I realise that's two, maybe even three, so shoot me.