Hey folks,
I've been braking more and more with comments in the last times on these forums although there were more and more infos published on TESO.
I have not intend to create a payment-discussion or something like this over here thus I also hope that a lot of you folks just accept the informations on the game as it is for this poll and discussion.
So, le'mme start.
I've been starting, again, GuildWars 2 in the last days ... Though I also knew that I obviously am not part of ArenaNet's target audience. Of course they develop the game for themselves too but I think that there is ALWAYS one target audience for a game. Especially GuildWars 2 has always the same type of updates, the style of the game is attending more to a specific sort of players who like it pretty, colourful along with "cool" animations/looking.
Even most of those updates focus, in my eyes, on pretty more fancy stuff and skins. While most players in WvW don't get the system they wanted to play. A competetive system where players can PvP as they used to in GuildWars. The developers obviously gave up to balance it pretty harsh and justify the WvW-system as a casual and not-competetive PvP-system. Competetive players, as ArenaNet said, should go to GuildWars 2's sPvP.
Its the same case for Dark Age of Camelot, which had targeted and still targets RvR-players for events, further updates, patches and so on. Though even in Dark Age of Camelot there was a huge downfall. Most players quit the game - no, not due to the subscription model - due to one add-on which was released. Trials of Atlantis, the second add-on of the game, bombed the hopes of RvR-players away with tons of new PvE content and even more leveling fun.
Of course there were less players in times of Dark Age of Camelot. But as we saw games like Rift or World of Warcraft we still experience game releases which focus bigger but still specific player masses as a target audience.
In the last week I had less and less time for GuildWars 2, I already hated it but I knew that the game does not need so much time and attention as Dark Age of Camelot which I would more likely play if I had time for it.
And still ... Giving me a lot of time with quick progression, instant action and less hardcoe consequences it still does not catch me as classic WoW or DAoC. I'm a different kind of player and time obviously does not define if you are the target audience or not.
Why am I taking GuildWars 2 as an example? Because it was obviously the "next" MMORPG hope after WAR to me and a lot of other players. There was a huge sh*tstorm and hype going on. And my hopes for the game were shattered one by one. I realized that I was blinded by hype-fever and not really sober. To be honest I'm an RvR player, I think its obvious. Thats why I'm here for TESO. Of course I also enjoyed TES games but this is a different basket. I consider MMORPGs and singleplayer RPGs seperately thus I accept the way TESO goes.
So, we are in a similiar situation right now as GuildWars 2 was one and a half year ago. We don't have a lot of infos, but some, just a few videos - Just to have a contrast to GuildWars 2.
In my eyes I already see a difference which makes me kinda think that I belong to the target audience. AvA was announced REALLY early. Its not considered as a funny gimmick as GuildWars 2's WvW. Its a huge part of the game and along with Matt Firor they have a good designer in my eyes. Also the infos and videos on the game makes me see pretty good progression. I think that mouselook wasn't even in the game last year. At least it was announced without that. First time I heard of generic MMORPG-clicking as we know it from previous MMORPGs. I think most of you saw the progression the ZOS-team made.
Maybe somebody already think that he/she belongs to the target audience of TESO. Maybe even not at all.
It would also help if you add why it makes you think that.