Do you plan on spending many perks on melee skills?

Post » Mon May 14, 2012 3:28 am

Most of the weapon perks are modifiers on the crazy power attacks or low level procs on criticals and the like


Skills like block, heavy armor, lock pick and the like have way more useful perks then a 25% chance to do more criticals



So do you plan on spending your limited perks on more then a few in melee weapons?
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FirDaus LOVe farhana
 
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Post » Mon May 14, 2012 2:26 pm

No way. I'm focusing on one weapon type and becoming amazing with it.
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casey macmillan
 
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Post » Mon May 14, 2012 3:51 am

You bet!

I will take every single perk available for bladed weapons in the one handed section.

Killing things in this game does happen.... kindof alot.... it would be a shame to be bad at it.

Many of your topic posts seem confused.
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Anna S
 
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Post » Mon May 14, 2012 1:14 am

I dunno? Yes?
I plan on using dual-swords...
I'm focusing alot on Health and stuff, too.
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Elina
 
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Post » Mon May 14, 2012 5:57 am

Have you seen the One Handed perks? Dual wielding blades seems like the absolutely hardest hitting damage and DPS output in the game. The highest critical chance coupled with high attack speed and duel weapons. Add poison to those and to me it seems like it could be nearly gamebreaking. At least against medium armored to unarmored opponents. Plus the damage bonuses.

So 25% chance for criticals is no small thing. Especially with the fast attack speed of duel wielding. If you include that shout that boosts your attack speed as well it just gets ridiculous.
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Joe Alvarado
 
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Post » Sun May 13, 2012 11:28 pm

Nope, I was thinking the same thing. If I focus on archery, I will use archery perks, but otherwise I'll probably just take block, smithing, etc perks if I go melee.
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Shannon Marie Jones
 
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Post » Mon May 14, 2012 8:23 am

You bet!

I will take every single perk available for bladed weapons in the one handed section.

Killing things in this game does happen.... kindof alot.... it would be a shame to be bad at it.

Many of your topic posts seem confused.



Killing comes from whacking things with heavy metal items , not a perk that says a backward power attack uses 25% less stamina


My posts arent confused just because you disagree, and im not even sure why you took the time to type that, seems really petty
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Tracey Duncan
 
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Post » Mon May 14, 2012 12:24 pm

My first character? No. I just wont have the room. Now my Orc warrior I'm going to make for a playthrough..oh yes.
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bimsy
 
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Post » Mon May 14, 2012 12:34 pm

My first char will probably be a mage/werewolf. The beast will be my melee form. When I make my barbarian though I'll be working on block, 1h, 2h, and light armor... He'll be so mean! :intergalactic:
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Jason King
 
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Post » Mon May 14, 2012 1:55 am

Oh! I forgot about the Shouts (How could I...Don't look at me!)
So...
Dual-Swords, Health, and Dragonshouts!
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matt white
 
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Post » Mon May 14, 2012 6:54 am

Killing comes from whacking things with heavy metal items , not a perk that says a backward power attack uses 25% less stamina


My posts arent confused just because you disagree, and im not even sure why you took the time to type that, seems really petty

It wasn't meant as a slight. It is just sometimes is hard to understand why the thread exists. I mean the last one you started was about battlemages being the worst class combination right?

This one is just as silly. It is obvious that any arms using player is going to upgrade their effectiveness... at using arms,

On topic, the perk that uses less stamina is not the backwards power attack. The backwards power attack paralyzes enemies, I would say that is pretty useful for whacking things.
The perk that uses less stamina is Fighting Stance. Once again, for any arms user that uses power attack (all of them) this is going to be vital.

Maybe it comes down to research.
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Rudy Paint fingers
 
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Post » Sun May 13, 2012 10:23 pm

Probably putting 11-12 points into the one-handed tree.

Also like 10 points into the sneak tree for the dagger bonus.
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Chrissie Pillinger
 
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Post » Mon May 14, 2012 8:21 am

Still deciding between maces or swords. Ignore armor vs Criticals?
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Ezekiel Macallister
 
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Post » Mon May 14, 2012 9:14 am

Still deciding between maces or swords. Ignore armor vs Criticals?
Criticals and Critical Damage are the two most unstoppable ways of dealing damage you're allowed to access without cheating.
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Poetic Vice
 
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Post » Mon May 14, 2012 7:56 am

Criticals and Critical Damage are the two most unstoppable ways of dealing damage you're allowed to access without cheating.

This, plus the fact that some things in the game will not have armor.
Also from a historic(oblivion) viewpoint, swords weigh a lot less. Minor issue, but swords probably win.
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NEGRO
 
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Post » Mon May 14, 2012 1:41 pm

This, plus the fact that some things in the game will not have armor.
Also from a historic(oblivion) viewpoint, swords weigh a lot less. Minor issue, but swords probably win.
I hope there are weapons with increased critical chance too, like Akaviri katanas.
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Rebecca Dosch
 
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Post » Mon May 14, 2012 6:58 am

This, plus the fact that some things in the game will not have armor.
Also from a historic(oblivion) viewpoint, swords weigh a lot less. Minor issue, but swords probably win.

Alright then, and I guess it fits since I'm playing a paladin. Now for the minor (not) issue of deciding which perks to leave out in my build.
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Patrick Gordon
 
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Post » Mon May 14, 2012 11:46 am

Alright then, and I guess it fits since I'm playing a paladin. Now for the minor (not) issue of deciding which perks to leave out in my build.

Well, I could see a Paladin swinging a mace with great justice just fine. The point I (and possibly Sgt) was making was purely from a powergamer standpoint. Maces still have the ability to be upgraded with excellent perks in that tree and are totally viable. If that better fits a cleric/paladin character it wouldn't be a problem at all. Just not super optimal.
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BRAD MONTGOMERY
 
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Post » Mon May 14, 2012 7:33 am

On my melee focused character I will take some. Armsman or the 2 hander equiv is probably a bit on the necesarry side to keep your damage up. The power attacks I'd take because well I like attack options. The rest well if I have room.
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Carlos Rojas
 
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Post » Mon May 14, 2012 3:36 am

Well, I could see a Paladin swinging a mace with great justice just fine. The point I (and possibly Sgt) was making was purely from a powergamer standpoint. Maces still have the ability to be upgraded with excellent perks in that tree and are totally viable. If that better fits a cleric/paladin character it wouldn't be a problem at all. Just not super optimal.

Yep I get that, that's why I was having a hard time choosing between the two. Well, I'll go for crit damage then :)
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Sakura Haruno
 
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Post » Mon May 14, 2012 2:02 am

Alright then, and I guess it fits since I'm playing a paladin. Now for the minor (not) issue of deciding which perks to leave out in my build.
After that choice the big one is whether you're going for dual wielding. I don't know what to think of it yet. You get 50% extra damage with duel wielding power attacks but it limits your options in combat.
If it ends up that Dragons and some creatures have an Armor Rating it will still be useful to take Mace perks.
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Agnieszka Bak
 
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Post » Mon May 14, 2012 2:23 am

It wasn't meant as a slight. It is just sometimes is hard to understand why the thread exists. I mean the last one you started was about battlemages being the worst class combination right?

This one is just as silly. It is obvious that any arms using player is going to upgrade their effectiveness... at using arms,

On topic, the perk that uses less stamina is not the backwards power attack. The backwards power attack paralyzes enemies, I would say that is pretty useful for whacking things.
The perk that uses less stamina is Fighting Stance. Once again, for any arms user that uses power attack (all of them) this is going to be vital.

Maybe it comes down to research.




With a limited number of perks, and block, lockpick, heavy armor, being so much better then some of the crazier perks, i wont be using some of those perks.


Compare armor not weighing anything or slowing you down to a sprinting power attack. Maybe its just mean but half the time in oblivion those things didnt even work.


Kind of hard to take " this threat shouldnt even exist" as not a slight you know?

100s of posts on werewolves and you dont see people throwing out personal insults but I have an opinion on melee perks and I wanted to see if others thought the same thing and yet, here comes the slap down


I will probably spend 5 points in Melee maybe 6 but not the 11 or 12 other people seem to be taking
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sas
 
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Post » Mon May 14, 2012 2:03 pm

I'm going to put all of my perks into light armor, one-handed, sneak and speech. I'm going to dual-wield two daggers, which the game appears not to support because it's not benefited by any perks when it open combat, but I think it will look badass. I'm hoping that, combined with the perk that increases dual-wield attack speed, my twin blades will be slashing like crazy.
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Rebekah Rebekah Nicole
 
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Post » Mon May 14, 2012 12:17 pm

Nope not for me I'm only using bows and daggers so only archery and stealth perks for me
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TIhIsmc L Griot
 
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Post » Mon May 14, 2012 9:18 am

After that choice the big one is whether you're going for dual wielding. I don't know what to think of it yet. You get 50% extra damage with duel wielding power attacks but it limits your options in combat.
If it ends up that Dragons and some creatures have an Armor Rating it will still be useful to take Mace perks.

It is just hard to know right now, since we do not know (TMK) how criticals work, or if creatures-like you say- have natural armor values.
Still betting that nothing is immune to critical hits though.
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jessica Villacis
 
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