» Sun May 13, 2012 7:20 am
I'm personally a little tired of "magic" being equal to "destruction."
I wanted to play a character build that relied on a tactical use of magic with other options for weapons (namely a bow) and I found it to be too obnoxious to actually switch back and forth between magic and normal hand-helds, especially bows or two-handers, and you can't do magic and one-handed because you can't block (for the same reason you can't block while dual-wielding, even though the whole "dual wielding swords and blocking is stupid" thing no longer applies).
While playing a pure mage, I attempted to level my other magics and leave destruction low becacuse I didn't care to do everything with destruction.
To be honest, if I have any complaints at all, it's that --
1.) The mana costs for the OTHER schools of magic are TOO FREAKING HIGH.
2.) Using magic is absolutely useless unless you're playing a pure mage with destruction as your main weapon.
At low levels, no matter your difficulty setting, your style of gameplay is to cast ONE non-destruction spell, then use potions for the rest of the fight. It's rediculous.
I don't really care that destruction spells don't "scale" well enough in terms of damage; if you had better mana regeneration and weren't forced to stack magicka buffs, it wouldn't be an issue.
Can you 'chain lightning' things to death? Sure. You can also use that enchantment exploit to powergame. Those are personal choices and are examples of small oversights (i.e, chain lightning spells shouldn't have been included). To use those and then declare the whole system overpowered, however, is ludicrous. You should never be FORCED to stack certain enchantments or perks in order to play an 'okay' mage, as it makes using any other playstyle more of a chore than anything else.