No, your game isn't free of plotstoppers. Yes, we need singl

Post » Tue Oct 16, 2012 2:53 pm

Fact 1: In every single game you've created that I've played, I encountered plotstoppers.
Fact 2: You continuesly piss me off by NOT PROVIDING CHEATCODES.
Fact 3: It barely costs you any development time to add -noclip and -invulnerability, accessible via console or simply by pressing the right buttons (dnkroy anyone?)

In flooded district, you don't need to lower the bridge. You can jump into the pit and land on the edge of the back chain. Probably works even better when you land right onto the chain, but whatever.
I'm currently having fun trying to find a spot that doesn't crash Dishonored here: /watch?v=d7c7zllMJ5s
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Manuel rivera
 
Posts: 3395
Joined: Mon Sep 10, 2007 4:12 pm

Post » Tue Oct 16, 2012 10:24 am

noclip please?

imgur.com /zxEZ4.jpg
imgur.com /YCXPS.jpg
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kirsty williams
 
Posts: 3509
Joined: Sun Oct 08, 2006 5:56 am

Post » Tue Oct 16, 2012 2:27 pm

Agreed, lack of cheat codes to avoid game-breaking situations, and simply for fun or to get past a frustratingly difficult part, are useful in most games, yet so few developers include them anymore, probably to maintain the integrity of their precious achievement systems. Is it worth having someone not finish your game because they ran into a bug, or can't finish a section they find too challenging?
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Marie
 
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Joined: Thu Jun 29, 2006 12:05 am


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