Whats your view on randomly generated levels and such? Stuff like loot and monsters, as well as their positions are randomly generated as well.
I've recently been playing this Binding of Isaac, which is a 'rogue-like game' (which apparently is a genre, i didnt know that before), and i'm hating randomly generated stuff. Especially because the items are randomly generated, and the items are rather situational. Not to mention sometimes even getting to the items are situational; e.g You either need item X or a bomb to get to the treasure on a floating platform, however the level you're in has none of those, but almost all of the treasures are on floating platforms. Which means you get nothing on that level, which would negatively impact your performance in the game later.
I loathe chance and luck in games. Any kind of 'X% chance of Y occurring' just irks me; i don't like the fact that i lost because of some random number in the computer, i'd rather i lost because i wasnt good enough at the game. There's enough of luck and chance in the real world, i don't need more served up to me in games.
Though of course, randomly generated stuff does allow for more replayability to a certain extent.
Sorry if this sounds like a rant, i suppose the reason for this is that I like the setting and music of the game a lot, and the gameplay a fair bit. And the randomly generated situations are infuriating. So its like 'Ah, this game has wonderful atmosphere! Wait, what? I DIED AGAIN DAMN @##$%'.
Edit: Speaking of which, i just saw this video which said 'Lets Play - The Binding of Isaac Episode 437 My Luckiest Run ever!'
The horror!