Zenimax is Great

Post » Fri Mar 22, 2013 1:56 pm

They now introduced TES FPV, we have now hands guys!!
A great victory that the community of TES, this guys listen to the Fans!
Even tho its not a very important feature in terms of PvP combat, its very important for roleplaying and simgle player experience, and interaction with the world, if Zenimax like′s to improve and make it viable on PvP it would be a good idea, but for now im satified!

Faction Territory lock removed at level 50!
I knew many people, that were disapointed when they informed us about about faction lock system, but its ok now, you can travel to other territories when on level cap!

But there is still one issue:
Target Locking System, so you lock a target, you shoot your projectile, but if that target is behind something, that projectile turns into a "ghost" as goes throught stuff until it hits that target, this projectiles, should not be ghosts, yes they should follow the target, but they should be blocked by other players or objects, then it would be almost perfect!

Keep It Up Zenimax, you did a good job so far!
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Jinx Sykes
 
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Post » Thu Mar 21, 2013 11:21 pm

Yes. Now send me a beta key please
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Sebrina Johnstone
 
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Post » Fri Mar 22, 2013 11:59 am

One thing I will hand Zeni/Beth over Blizzard. They at least attempt to fix a problem BEFORE it becomes a problem!

Blizzard usually sticks their head into the sand when a problem comes up, and continues to parrot "Everything we seen says it's not a problem" until it becomes a massive festering wound.

For history example, I showcase the following:

?) Faction imbalance due to player transferring for Lake Wintergrasp advantages in Wrath, saying it wasn't a problem.
?) The demise of 25 man raiding guilds in favor of 10 mans when loot became the same itemization, saying it wasn't a problem for over 2 years - until today they finally admit it's now a problem.
?) Cataclysm Heroics were tuned way harder for pugs than Wrath, which caused massive problems. Blizzard just said "it's not a problem, get better!" until 15% of the audience left, sacked 10% of their staff and canceled blizzcon. Suddenly their entire game philosophy design changed BACK to casual-base literally in one overnight patch.
?) many MANY PVP concerns over player balance usually go unheeded for years
?) The recent "Daily quests are for optional content, and aren't mandatory" statement - and a year later admitting they felt mandatory.

There's been plenty of others, but those are just a few of the ones I can think of off the top of my head.
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kiss my weasel
 
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