Zenimax is limited by the megaserver.

Post » Tue Aug 13, 2013 2:21 am

Guild management is the guild's responsibility.

To be honest I won't have the time to search all of the guild either and find it unnecessary. But I don't know how the system will be implemented so I refuse to make a big deal about it.
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GEo LIme
 
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Post » Mon Aug 12, 2013 6:02 pm

It will be a trainwreck, until most people have a single GAH they use to buy and sell at. Prices will be monitored by somebody running a market price tracking website, and that's how and where we will find the guild to use, and the prices to buy and sell at.

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CRuzIta LUVz grlz
 
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Post » Tue Aug 13, 2013 12:22 am

Why do you think most MMOs global markets go to hell?

Do you know that pricing limitations are almost never set for a reason? Restrictions on free trade can easily backfire and turn people off.
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Sheila Esmailka
 
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Post » Mon Aug 12, 2013 9:39 pm

Posted in the other GAH thread

Long post inc

They haven't elaborated on the whole guild system as far as I know yet. Will we be able to form alliances with other guilds? Basically a collection of like minded guilds rallying together under a common name but still separate with a shared alliance chat. Or will GAH take up that role?

How I see it could play out.

Guilds A B C D E F G all run Into each other at some point and find over time they enjoy the same things often see each other doing the same activities. So the leaders get to talking and decide hey let's make guild H and have all of the members from the other guilds join it. They can then use it as a AH a recruiting tool for other guilds and guild mates and a single shared chat.

I could see many of these popping up and it basically serves as those ppls AH. you could have 10s of guilds join in this one centralized guild and it will cover many needs.

MMO players are a resourceful bunch. I can see US making this the best market/economy in a MMO (besides EVE) we have seen. Its not always about changing the game sometimes its the player that has to change.

Sorry for the long post.
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Tyrone Haywood
 
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Post » Mon Aug 12, 2013 4:30 pm



Its not a long post in my book..



Offcourse people will make the best of it... But its not as convenient as we used to have...

Prepare to be spammed in certainnzones with people advertising their wares, selling will require time, and for people with limitted game time i assume that it will not be their favorite timepass in mmos.

We had a no AH system like 15 years ago, it worked well, added to the community, but was very very time consuming.
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Claudia Cook
 
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Post » Mon Aug 12, 2013 8:23 pm

What happens as a game continues is a few guys amass wealth and set crazy prices that bar new players from joining in and playing on an equal footing. Then goldfarmers have their work cut out for them (often it is them who control the market prices anyway). Regulation would completely prevent this inflation, both at the low end and high end of the market, with min/max prices set by game using base worth as the starting point - ZeniMax simply has to get the base worth right and everyone would have a stable market that doesn't require fragmentation in the first place.

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Flesh Tunnel
 
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Post » Mon Aug 12, 2013 5:50 pm

Now I have a question.

Under those same circumstances but with hundreds of pricing competitors; what will happen to the new players & those wealthy competitors who establish ridiculous prices?

If you don't know I'll be happy to tell you.
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Lily
 
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Post » Tue Aug 13, 2013 5:36 am

I already told you, guilds will be disposable, and someone will monitor prices on a handy website we all look to. We will all lump together on a chosen GAH anyway, so all this will be for nothing. However, this does not change the fact that high prices will eventually be set by those who amass wealth, then goldfarmers run rampant.

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jess hughes
 
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Post » Mon Aug 12, 2013 1:00 pm

I don't know, please tell me.

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Katie Louise Ingram
 
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Post » Mon Aug 12, 2013 1:46 pm

One mega server for an economy is probably going to svck. Finding stuff will be easy but 98% of pre-endgame items will be selling for a copper over vendor price with in a few weeks. That's just to many people putting the same items in the same economy. I prefer small markets myself because then prices vary.

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Danger Mouse
 
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Post » Tue Aug 13, 2013 4:06 am

OP (if you'd read) contained a way around this.

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Chantel Hopkin
 
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Post » Tue Aug 13, 2013 3:52 am

No, you don't know how the system is going to work & you're making your own implications/theories.

1. Guild will be disposable and should be disposable as a consequence of bad management; like I said guild management is the guild's problem.

2. No matter how large one AH gets, a GAH will never have complete control of the market, there will always be other AHs who aren't allied and will still provide healthy prices to make profit or take advantage of the GAH's lack. There will always be competitors this way.

3. With more competitors, gold farmers will be shut out of the loop by the active/competitive market. To stay in that loop, stay on top & stay apart of that market, they will be forced to regulate their prices according to those of their competitors.
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Nicole Elocin
 
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Post » Tue Aug 13, 2013 3:35 am

We will join into a big GAH, that is inevitable. Prices will be monitored by some guy running a website, that is inevitable (unless the game is so unpopular nobody can be bothered with the effort).

Their attempt to control us by fragmenting the market will all be for zip.

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Andrea Pratt
 
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Post » Mon Aug 12, 2013 9:06 pm

You can't force everybody into a GAH; 9 out of 10 times that's where the gold mining will take place anyway.

Not in a world where guilds will be made constantly and there will be independents no matter what.

Fragmenting the market makes it nearly impossible for it to be one entity. (The real global economy can back me up on this)

Are you done with your theories?
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Jason White
 
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Post » Tue Aug 13, 2013 2:27 am

horrible idea.

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Nikki Hype
 
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Post » Mon Aug 12, 2013 2:01 pm

People will find out who the big GAH is, and join it to gain access to a decent market. Buyers aren't going to be buying at the most expensive GAH - they will find the one with the best deals and the most items they want. Prices will be monitored through that website someone will make, so there will be no hiding who is running the most worthy GAH.

Nobody will be forcing anyone - people will naturally group together. This is not a real global economy - we are just one click away from each other in a game, so joining together will be one click away as well.

OP has a good idea that would bypass the need for fragmentation to occur in the first place, but failing that, people will ignore this attempt to change the system and we will be right back where we started.

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James Wilson
 
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Post » Mon Aug 12, 2013 5:42 pm

if the AH system is only Guild AHs, it will mean every guild you r in has its AH content shown to you.

also means, the content is limited, and the prices will be accordingly to it.

we can pretty much think further and see that crafters will be sought after, and they will be paid for crafting a item they can make.

thus, people buy less finished producst from AH, and gather/buy resources from AHs more.

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Ymani Hood
 
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Post » Mon Aug 12, 2013 10:56 pm

The only problem there is that MMOs make the "base" price (the price that NPCs buy items for) notoriously low. In fact, when you're getting into the higher tier mats the "base" cost to a merchant is generally lower than the cost you need to pay to buy the merchant sold items used to craft it. Will this happen in TESO? Hard to say they haven't talked about crafting much. But I can tell you that PCs who harvest the materials aren't likely to sell them for as cheap as the "base price" is going to account for.

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Rik Douglas
 
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Post » Tue Aug 13, 2013 4:49 am

So what happens when another party decides " Hey, we should make our own GAH" and does the exact same thing that the original does, and so on, and so on, and so on?

All it does is create bigger fragments until the fragments will eventually break down back to square one.

You're preaching for personal convenience, not a solidly established global free trade; that's all. (Supported by your "one click away" statement)
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Makenna Nomad
 
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Post » Mon Aug 12, 2013 4:49 pm

Hopefully what ever AH system they end up with, will have a good filtering system, to narrow your search, as far as price's go, players will dabble until they find what the market will bare, there will be those that put crazy prices on items, does not mean anyone will buy them, but we have no clue what the game economy will be, how hard will it be to mass a fortune, credits might flow, credits might be slow at coming, until then trying to fix the ah economy is kinda like putting the cart before the horse. :smile:

I kinda gota figure that what ever they use will be kinda standard, they have to do a lot of work to make sure the ah can not be exploited, or cause items to dupe or credits to dupe, the ah system is not all that simple, I just hope it has features like most other ah's I have seen around most mmo's..

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chinadoll
 
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Post » Mon Aug 12, 2013 11:08 pm

Real [censored].

If it wouldn't make me squeamishly sick, I would kiss you, man.
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Tyler F
 
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Post » Mon Aug 12, 2013 4:20 pm

Unnecessary.

To get away with price gouging you would need to buy every reasonably priced alternative that other players put up for sale. Without infinite money you could quickly go broke.

Those who watch the market could see the sudden 'demand' for this item and not only ramp up production but also increase their prices, making you go broke even faster.

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Vickytoria Vasquez
 
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Post » Mon Aug 12, 2013 6:56 pm

That would be why the base price would need to be set appropriately by ZeniMax. It might even be something that applies only to the GAH listings. Actually under such a system we wouldn't even need the fragmentation in the first place, so scratch that - it might be something that only applies to the AH listings.

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Scared humanity
 
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