Zone Levels

Post » Mon May 14, 2012 9:39 am

How do you think the zones will be levelled?
I hope that one province for example High Rock is not much more higher level like 45-50 while Skyrim would be like 10-20. I hope they use the districts instead like for example:

? Falkreath Hold 15-20 with some bosses for higher levels

? Molag Amur 30-40
? Valus Mountains 20-30

ect ect..
User avatar
DAVId Bryant
 
Posts: 3366
Joined: Wed Nov 14, 2007 11:41 pm

Post » Mon May 14, 2012 11:25 pm

As long as i can enter any zone at any level regardless if ill be instantly killed i don't mind.
User avatar
Jay Baby
 
Posts: 3369
Joined: Sat Sep 15, 2007 12:43 pm

Post » Mon May 14, 2012 8:12 pm

As long as i can enter any zone at any level regardless if ill be instantly killed i don't mind.

Why? You won't be able to explore efficiently. An MMO is not focused on exploration, but high-end gear grinding. Killing the same thing multiple times just hoping your Head piece drops.

I suspect that if you explore, you'll be unable to experience a large part of the game that'll require good gear.
User avatar
Oyuki Manson Lavey
 
Posts: 3438
Joined: Mon Aug 28, 2006 2:47 am

Post » Mon May 14, 2012 10:53 pm

Why? You won't be able to explore efficiently. An MMO is not focused on exploration, but high-end gear grinding. Killing the same thing multiple times just hoping your Head piece drops.

I suspect that if you explore, you'll be unable to experience a large part of the game that'll require good gear.

Its part of what makes an MMO an open world,have you ever played an MMO that is totally open or allows you to go anywhere at any level,i'm guessing not.

The feeling of danger if you stray from the path or trying to join a friend on the other side of the world but knowing it will be a epic risky journey at low levels.

EQ-Vanguard are two such MMOs,the sense of immersion is great.
User avatar
Roberto Gaeta
 
Posts: 3451
Joined: Tue Nov 06, 2007 2:23 am

Post » Mon May 14, 2012 2:41 pm

I hope not. I feel like I should be able to go anywhere and do anything at any time. Of course some regions would be more difficult - avoiding frost trolls in the mountains of Skyrim and such. But it would go against the 'freedom' of the Elder Scolls if there were zones and the like, IMO.
User avatar
Amelia Pritchard
 
Posts: 3445
Joined: Mon Jul 24, 2006 2:40 am

Post » Mon May 14, 2012 8:53 am

Yes but I dont know how they would be able to pull that off. This is an MMO after all.
User avatar
Charlie Sarson
 
Posts: 3445
Joined: Thu May 17, 2007 12:38 pm

Post » Tue May 15, 2012 12:13 am

Why? You won't be able to explore efficiently. An MMO is not focused on exploration, but high-end gear grinding. Killing the same thing multiple times just hoping your Head piece drops.

I suspect that if you explore, you'll be unable to experience a large part of the game that'll require good gear.

Have you actually played an MMO lol?
User avatar
Shae Munro
 
Posts: 3443
Joined: Fri Feb 23, 2007 11:32 am

Post » Mon May 14, 2012 9:16 pm

Each race supposedly has individual leveling content so there are probably low- to fairly high-level areas in each province.
User avatar
Avril Churchill
 
Posts: 3455
Joined: Wed Aug 09, 2006 10:00 am

Post » Mon May 14, 2012 4:37 pm

Hopefully it is balanced and each zone makes sense.
Safe Zones
-Cities
-Forts
-Settlements

Low Danger Zones
-Outskirts of cities
-Roads
-Farmsteads
-near settlements

Caution zones
-off of roads
-away from cities and towns
-near bandits
-near conflict zones
-borders

Danger zones
-High in the mountains
-Deep in the Swamps
-Ruins
-Conflict zones
-Far into the desert
-Up in the trees
-In the frozen areas

Very Dangerous Zones
-Then specific places like Red mountain, Labyrinthine, Gaius Galatar, Sancre Tor etc. etc...
User avatar
Quick draw II
 
Posts: 3301
Joined: Thu Nov 08, 2007 4:11 pm

Post » Mon May 14, 2012 8:35 am

The problem with the zone/based class based leveling systems is you end up with an abandoned world. if Falkreach is level 10-15, when you hit level 16 you have no reason to EVER go back to Falkreach. Having a huge world and then segmenting it into level ranges is terrible design. It's one of he primary things killing SWTOR. GW2 is attempting to get around this by having TES style scaling (backwards). So, that if you went to Falkreach at level 40, you'd be scaled down to level 15 so the content is still challenging and xp/rewards would be scaled to be worthwhile at level 40.
User avatar
chloe hampson
 
Posts: 3493
Joined: Sun Jun 25, 2006 12:15 pm

Post » Mon May 14, 2012 11:22 am

One big open world,go anywhere the eye can see,no restriction no matter the level.You risk going into an area that is higher level than you know you risk dying even if it is an area you need to cross to meet up with friends or explore,that's the excitement of an open world MMO.

Take Vanguard as an example,no where is out of bounds and it has no instances,every single dungeon/cave is open.You want to cross a vast sea then cross by boat or levitation or you want to cross a vast mountain range then start climbing.
User avatar
mimi_lys
 
Posts: 3514
Joined: Mon Apr 09, 2007 11:17 am

Post » Mon May 14, 2012 8:40 am

Frankly, if TESO focuses on high-level gear grinding and heroic dungeons it will be extremely short lived. I cannot possibly think of a worse approach to an Online TES game...
User avatar
Alexander Lee
 
Posts: 3481
Joined: Sun Nov 04, 2007 9:30 pm

Post » Mon May 14, 2012 12:18 pm

Why? You won't be able to explore efficiently. An MMO is not focused on exploration, but high-end gear grinding. Killing the same thing multiple times just hoping your Head piece drops.

I suspect that if you explore, you'll be unable to experience a large part of the game that'll require good gear.


Yea not even close,
User avatar
marina
 
Posts: 3401
Joined: Tue Mar 13, 2007 10:02 pm

Post » Mon May 14, 2012 10:38 am

Yea not even close,

He has not replied to my question so i don't think he has ever played an MMO before.
User avatar
Victoria Vasileva
 
Posts: 3340
Joined: Sat Jul 29, 2006 5:42 pm

Post » Mon May 14, 2012 1:00 pm

I've made a thread about it!




The biggest mistake possible IMO is level based - provinces!
Let me explain - imagine you walk the forests of Skyrim and you can only see wolves and other other weak mobs, but in Black marsh you see horrific high level mobs that one-hit you, that would kill the joy of exploration! The biggest advantae of most TES games is that you can walk and explore with no borders, where you want, when you want to!

Now, I'm not against level - based zones, like the Rift being low level and say some dark cave in the glaciers high level, It makes sense! I just want to see ALL the provinces as soon as possible!

Also : TES online doesn't feature level-ups, change high level to ' powerful'.
http://www.gamesas.com/topic/1371372-please-no-level-based-provinces/page__fromsearch__1
User avatar
Margarita Diaz
 
Posts: 3511
Joined: Sun Aug 12, 2007 2:01 pm

Post » Mon May 14, 2012 11:36 pm

Hopefully it is balanced and each zone makes sense.
Safe Zones
-Cities
-Forts
-Settlements

Low Danger Zones
-Outskirts of cities
-Roads
-Farmsteads
-near settlements

Caution zones
-off of roads
-away from cities and towns
-near bandits
-near conflict zones
-borders

Danger zones
-High in the mountains
-Deep in the Swamps
-Ruins
-Conflict zones
-Far into the desert
-Up in the trees
-In the frozen areas

Very Dangerous Zones
-Then specific places like Red mountain, Labyrinthine, Gaius Galatar, Sancre Tor etc. etc...
Brilliant! :D
User avatar
RObert loVes MOmmy
 
Posts: 3432
Joined: Fri Dec 08, 2006 10:12 am

Post » Mon May 14, 2012 3:27 pm

Brilliant! :biggrin:
Thanks, that literally took like a minute of thought. I am pretty sure the devs can figure it out if I can. I don't even play MMOs...This might be the first one I actually buy and play. Most I played was like 2-3 weeks of Asheron's Call back in 2003 or something.
User avatar
dav
 
Posts: 3338
Joined: Mon Jul 30, 2007 3:46 pm

Post » Mon May 14, 2012 6:24 pm

Personally I think it will be very much a bummer going through Tamriel and not being able to constantly find challenge, rewards, and even level mobs everywhere I go. I don't expect the world to level up along with me and only me, but I think that aspect of being able to find challenge anywhere at any time is going to be greatly missed from the single player series.

I'm honestly not sure why someone would even want to play a TES MMO, because you're going to feel like some random schlub that if you walk into the wrong area you get one-shotted, surrounded by other schlubs. I'd much rather play as a hero of legend in the single player games, I don't see how they can even come close to replacating that experience in an MMO.
User avatar
Chad Holloway
 
Posts: 3388
Joined: Wed Nov 21, 2007 5:21 am

Post » Mon May 14, 2012 4:47 pm

Personally I think it will be very much a bummer going through Tamriel and not being able to constantly find challenge, rewards, and even level mobs everywhere I go. I don't expect the world to level up along with me and only me, but I think that aspect of being able to find challenge anywhere at any time is going to be greatly missed from the single player series.

I'm honestly not sure why someone would even want to play a TES MMO, because you're going to feel like some random schlub that if you walk into the wrong area you get one-shotted, surrounded by other schlubs. I'd much rather play as a hero of legend in the single player games, I don't see how they can even come close to replacating that experience in an MMO.

That's what Skyrim-Oblivion-Daggerfall-Morrowind are their for,none of this will effect your single player experience in those games.

I would like to play a TES game alongside other heroes,now i can,your happy and so am i.

Don't see the problem unless you want everyone else to share your view.
User avatar
maddison
 
Posts: 3498
Joined: Sat Mar 10, 2007 9:22 pm

Post » Mon May 14, 2012 6:01 pm

That's what Skyrim-Oblivion-Daggerfall-Morrowind are their for,none of this will effect your single player experience in those games.

I would like to play a TES game alongside other heroes,now i can,your happy and so am i.

Don't see the problem unless you want everyone else to share your view.

Except you won't really be heroes, you'll be random faceless nameless warriors or mages or whatever. You won't be the Dovahkiin/Nerevarine/Champion of Cyrodiil or anything similar.

And while it won't effect previous games, to say it won't impact or effect future games is foolhardy. They are going to create content for this MMO, lots of content because it's an MMO, which means that I won't have a chance to experience that content in a single player game. Molag is the main villian of TESO, so what do the think the chances are that we ever get a single player game with him as our main villian?

To say this won't effect the single player is simply not true. They are going to retcon stuff and change things all over the place until it's an unrecognizable mess.
User avatar
Skrapp Stephens
 
Posts: 3350
Joined: Mon Aug 06, 2007 5:04 am

Post » Mon May 14, 2012 11:04 am

Except you won't really be heroes, you'll be random faceless nameless warriors or mages or whatever. You won't be the Dovahkiin/Nerevarine/Champion of Cyrodiil or anything similar.

And while it won't effect previous games, to say it won't impact or effect future games is foolhardy. They are going to create content for this MMO, lots of content because it's an MMO, which means that I won't have a chance to experience that content in a single player game. Molag is the main villian of TESO, so what do the think the chances are that we ever get a single player game with him as our main villian?

To say this won't effect the single player is simply not true. They are going to retcon stuff and change things all over the place until it's an unrecognizable mess.

You cant say weather it will effect the single player game or not,you can't read the future or can you?

Nope, ill be playing alongside my RP guild in a world based on TES,plenty of heroic adventures to be had with my guild and groups.As a RP in MMOs i get involved and we actually live the game and have organised events and rewards,go play LOTRO on the RP servers and you will see what i'm getting at.

Again,you can play your single player TES and we who look forward to living in a TES virtual world can enjoy TESO.

No one is forcing you to follow this game or play it,if you aint interested then move on,simple solution really.
User avatar
Nauty
 
Posts: 3410
Joined: Wed Jan 24, 2007 6:58 pm

Post » Mon May 14, 2012 9:23 am

You cant say weather it will effect the single player game or not,you can't read the future or can you?

Nope, ill be playing alongside my RP guild in a world based on TES,plenty of heroic adventures to be had with my guild and groups.As a RP in MMOs i get involved and we actually live the game and have organised events and rewards,go play LOTRO on the RP servers and you will see what i'm getting at.

Again,you can play your single player TES and we who look forward to living in a TES virtual world can enjoy TESO.

No one is forcing you to follow this game or play it,if you aint interested then move on,simple solution really.

Yes, I can say it will effect the single player game. Because there is no way you can create a prequel MMO, make it canon, and not have it effect the single player game. If they make it a different 'verse of some kind and don't make it canon, then yeah, it may not effect. But from everything they have said it will be the same canon universe, thus it simply cannot avoid impacting future single player games.

I would much rather see a small co-op game, with as huge a story as previous TES games, but maybe geared with a group of adventurers as the centerpiece instead of an individual. That way they could actually keep everything that makes TES special in place, instead of some watered down MMO where nothing ever really dies or changes.
User avatar
Yvonne
 
Posts: 3577
Joined: Sat Sep 23, 2006 3:05 am

Post » Mon May 14, 2012 6:20 pm

Yes, I can say it will effect the single player game. Because there is no way you can create a prequel MMO, make it canon, and not have it effect the single player game. If they make it a different 'verse of some kind and don't make it canon, then yeah, it may not effect. But from everything they have said it will be the same canon universe, thus it simply cannot avoid impacting future single player games.

I would much rather see a small co-op game, with as huge a story as previous TES games, but maybe geared with a group of adventurers as the centerpiece instead of an individual. That way they could actually keep everything that makes TES special in place, instead of some watered down MMO where nothing ever really dies or changes.
Yes it will have an effect, that effect is likely to be minimal.
User avatar
Kahli St Dennis
 
Posts: 3517
Joined: Tue Jun 13, 2006 1:57 am

Post » Mon May 14, 2012 8:54 pm

Yes it will have an effect, that effect is likely to be minimal.

I don't think it will even be minimal to be honest,it's an MMO that follows the MMO system it's nothing to do with the lore or system you find in SPTES games.
User avatar
Rachael
 
Posts: 3412
Joined: Sat Feb 17, 2007 2:10 pm

Post » Mon May 14, 2012 8:22 pm

Yes it will have an effect, that effect is likely to be minimal.

I don't consider the potential of using up major characters for stories in the MMO thus preventing thier inclusion as a main villian or other character in a future TES game to be "minimal".


I don't think it will even be minimal to be honest,it's an MMO that follows the MMO system it's nothing to do with the lore or system you find in SPTES games.

Huh? At this point I'm not sure how to respond, as it seems you obviously don't really understand how a building a world and maintaining canon works.
User avatar
Ice Fire
 
Posts: 3394
Joined: Fri Nov 16, 2007 3:27 am

Next

Return to Othor Games