[REL] No Zoom with Ironsights

Post » Fri Feb 18, 2011 11:31 pm

Download: http://www.newvegasnexus.com/downloads/file.php?id=39900

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Version History
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- Version 1.2
* Updated for WMX 1.0.2

- Version 1.1
* Added another ESP that is compatible with Weapon Mods Expanded, load after WMX and use only one of both esps.
* Added changes to some weapons that were missing by accident before.

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Description
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This mod removes all zooming when you use the right mousebutton to aim with a weapon that has no scope attached.
I felt it was very unrealistic that you can zoom with your eyes almost as much as the Binoculars when using weapons like the Hunting Rifle.

I changed all ranged weapons except those with a standard scope and every other weapon that has a Sight FOV above 0 like mines and grenades.

For weapons that have a scope mod, I adjusted the zoom values so the zoom level should be the same as vanilla.

The mod is made for a standard FOV of 75, this could lead to the weapons still zooming in a little if you use a higher FOV like 90.
You could change that yourself with FNVEdit or if more people request it, I could create another version.


Enjoy!
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Elena Alina
 
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Post » Sat Feb 19, 2011 10:03 am


The mod is made for a standard FOV of 75, this could lead to the weapons still zooming in a little if you use a higher FOV like 90.
You could change that yourself with FNVEdit or if more people request it, I could create another version.



I released a mod like this for http://www.fallout3nexus.com/downloads/file.php?id=11269 a long time ago. In the last update I switched to using scripts rather than editing the weapon records by hand, but either way it sets the FOV to 3 rather than 75 or something in that neighborhood. FOVs between 0 and I think 6 basically make it so that the weapon does not zoom. 0 disables the iron sights animation as well, but if you released a version that used 3 your mod would be compatible with everybody's FOV. One thing to test though is whether that messes up scope mods - the scope mod effect subtracts from the weapon's FOV, so it's possible that a -15 degree scope mod, applied to a weapon with an FOV of 3, would result in an FOV of -12, meaning (I think) no zoom.

I don't have any plans to release the mod for FNV (on its own anyway, my Powered Power Armor mod has something similar built into it) so if you want to take a look at/reuse the scripts feel free. It has the advantage of being automatically compatible with weapons added by mods, but requires NVSE.
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Helen Quill
 
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Post » Sat Feb 19, 2011 10:23 am

Maybe I released this a little too early. :shakehead:
There seem to be issues with some weapons where you see the arm or something, I only tested it with the hunting rifle so far and everything (standard ironsight and with scope mod) worked as expected so I didn't check further because I had no time at that moment. :/

As for what Imp wrote:
I tried a FOV of 0 first but that was just bugged (rifle was to the left of the screen), I'll try with values 1-6 next but as you mentioned that won't work with weapons that can receive a scope so those have to stick with FOV 75.
As mentioned I could provide another version with FOV 90 if it is requested by some.
And about mods that add weapons, well I think that it's up to the author what Sight FOV he gives his weapons and that could be easily changed with fnvedit if necessary.
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Lyndsey Bird
 
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Post » Sat Feb 19, 2011 12:31 pm

Also, I would like to note that the Binoculars have a different function then just zoom. It adds enemies to your compass once you spot them with it.
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Emily Graham
 
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Post » Sat Feb 19, 2011 3:25 am

I have been using FOV 75 for all weapons that don't have fixed scopes on for a long time now, i have yet not seen any issues with any weapon...i also added (+10) to all scope mods to compensate the loss from the FOV.
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jenny goodwin
 
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Post » Sat Feb 19, 2011 11:44 am

I updated the mod, it now supports WMX with an alternative esp.

To Ceano: I changed all scope-mod zoom values so the zooming should be exact the same as vanilla.


Also, I would like to note that the Binoculars have a different function then just zoom. It adds enemies to your compass once you spot them with it.


What is your point?
I didn't change the Binoculars.
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sophie
 
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Post » Sat Feb 19, 2011 7:46 am

One question tho...how did you change the FOV for the mines and dynamite/grenades?, mine is grayed out so i can't change those??
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Hilm Music
 
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Post » Sat Feb 19, 2011 3:31 am

Maybe because I didn't use GECK to create this mod. But FNVEdit which probably saved me alot of time for this. ;)
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mollypop
 
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Post » Sat Feb 19, 2011 2:37 am

Aha...ok will take a look at that.
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Anna Beattie
 
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Post » Sat Feb 19, 2011 12:24 am

Updated to 1.2 for the new WMX version.
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Isabella X
 
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