150 locations! (Or so they say)

Post » Sun Mar 06, 2011 12:17 pm

Pretty much explains itself, I felt like there were a lot of locations that were close together, redundant, or two parts of the same thing.
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cheryl wright
 
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Post » Sun Mar 06, 2011 10:05 am

Some of the locations were a little disappointing; take the "Powder Ganger Camp _____" locations, for example.

I do feel that in general Obsidian could have done a little better at making each location genuinely interesting to explore like in FO3, but the game's still great as it is.

Probably my biggest disappointment was being unable to access the airport terminal at Camp Searchlight in any way. Not gonna lie, I was actually pretty ticked about that; they put this huge, important, cool-looking structure on the map, and then bar any way to enter it? Not cool, guys. :(
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Jennie Skeletons
 
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Post » Sun Mar 06, 2011 4:19 am

To be honest, some of the locations, though useless as they may have seemed, made me nostalgic to the older Fallout games, for some reason at least.. Like seeing a random useless shack with a radio and an empty metal box just felt really random and was unique in its own way. Fallout 3 was much of the same, either that or Fallout 3 had copypasta-esque cave and vault locations that didn't feel unique in the slightest.

I guess its all based on perspective, though.
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Céline Rémy
 
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Post » Sun Mar 06, 2011 1:15 pm

The main issue with the locations are that they always seem empty to me. I've been is countless shacks, some named after somebody. But they are always empty! Also it seems most side missions stem from main locations rather than random encounters. We know this is not FO3, but it has lost its edge a little. Even down to random encounters and funny little hidden things, there just does not seem to be much of them.

The game is still enjoyable tho. Just not as involving.
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QuinDINGDONGcey
 
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Post » Sun Mar 06, 2011 1:25 pm

IMO FONV was by far the better game and gets 9.75 out of 10 from me, but I do feel that some input from Bethesda wouldn't have gone amiss in FONV and made it even better than it was, just in terms of finding little unique things all over the place (garden gnomes in the toilets holding placards mimicking the ones held by the skeletons locked out of the vault in FO3 for example), large buildings to work through, and I would have liked to see more interesting use of traps and mines etc - I took the light step perk and eventually considered it a bit of a waste because there were so few trapped areas.

But these are just minor gripes, it's an RPG and good story with choices and multiple endings wins hands down every time, FONV got that bang on the money. Now if Bethesda and Obsidian could co-operate when building a game and have Bethesda doing landscape and locations/interiors and Obsidian writing the lore, quests, and plot, then that would really be a dream come true and would probably earn 12 out of 10!
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Sabrina garzotto
 
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Post » Sun Mar 06, 2011 6:24 am

Yes it wasn't all that great, wish they amped up these locations a bit.
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Lil'.KiiDD
 
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Post » Sun Mar 06, 2011 6:44 pm

Lots of small locations, but each place has something of value laying around somewhere. They just aren't as in depth and/or vast as FO3 locations were.

For example, It probably took me a good hour to clear out and loot places like Fort Bannister, the Dunwich building, and Evergreen Mills in FO3. The biggest locations in FO:NV that i could find that gave me any kind of challenge were the vaults.

I still like FO:NV over FO3 but i hope the future DLC content adds the depth that the FO3 add-ons did not.
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anna ley
 
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Post » Sun Mar 06, 2011 6:41 pm

Most of the locations are just "fluff". Once at a location, there is mostly nothing to explore. Most of the places are so simple ( a patch of open land, empty drive in, campsite). Buildings and caves are mostly too simple and leave little to explore. Many blocked passages in buildings that look fine outside. Too many boarded up buildings keep you from exploring when you tire of the open wasteland. Some tin structures don't even have doors at all. To me, dungeon crawling is the real meat of this kind of game as in the previous Fallout game, Oblivion, and Morrowind. It wasn't the bugs (I play on the Xbox) or loading times that bothered me, though the invisible walls did get under my skin. It was the lack of dungeoning that made the game a "dry sandwich" and unlike the previous Fallout, I felt a loss of interest in playing quite often. I couldn't wait to get this game after hearing about it due to my love of the previous Fallout, but after playing through and exploring all the locations(a very few were actually good) I found the game quite empty.
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keri seymour
 
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Post » Sun Mar 06, 2011 4:07 pm

I felt like there was a lot more locations but a lot of them were useless. Like a random house with no good loot in it. Although most stupid locations seem to have a star bottle cap at them. But star bottle cap doesn't justify location IMO :shrug:
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Lisa Robb
 
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Post » Sun Mar 06, 2011 12:36 pm

It does seem like there's a lot of locations that don't really serve much purpose. Of course, not every spot in the wasteland needs to be filled with unique loot everywhere. But if you're going to bother marking a location on the map, I expect it to either have something worth seeing in it, or at least be a distinct landmark. But while there certainly were locations that I'd say were worth exploring in the game, many seemed to serve no real purpose other than adding extra map markers to fast travel to. Which while convenient, isn't really necessary if the locations are really close together. Of course, Fallout 3 had its pointless locations too, but it does seem like New Vegas may have a greater amount of them.

I still like the game, of course, in some ways, I'd say it's superior to Fallout 3, but keeping the minor, non-quest related locations interesting does not seem to be one of them.
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Peter P Canning
 
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Post » Sun Mar 06, 2011 6:03 pm

To be honest, some of the locations, though useless as they may have seemed, made me nostalgic to the older Fallout games


This. It wouldn't feel like much of a wasteland if everything had something valuable or worthwhile about it. Some stuff should but most stuff shouldn't. That's what makes finding those special places so satisfying.
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Melly Angelic
 
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Post » Sun Mar 06, 2011 5:20 pm

What about the useless places in FO3? Power stations, campgrounds, shacks. It sounds like FO3 had everywhere giant dungeons but this is not the case.
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Connor Wing
 
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Post » Sun Mar 06, 2011 3:42 am

i don't want to elaborate further on the location. the product speak for itself. and the game seems like FORCING player to choose and can not manipulate the faction. hmm...you have to finish from point A to point B now. then after finish the game just ended. can not continue to play ? seems like the game is getting smaller here.

just check the image pic from the net. just click Fallout 3 what do you see compare to NV ?
it seems like the NV release in rush.

well, i learn a lesson from it. so before i buy the game. make sure i watch the trailer and pay attention to the location and artwork.

when i paly NV i always feel like playing Red Dead Redemption. luckly NV can not ride a horse. hahaha......
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Patrick Gordon
 
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Post » Sun Mar 06, 2011 12:03 pm

i don't want to elaborate further on the location. the product speak for itself. and the game seems like FORCING player to choose and can not manipulate the faction. hmm...you have to finish from point A to point B now. then after finish the game just ended. can not continue to play ? seems like the game is getting smaller here.

just check the image pic from the net. just click Fallout 3 what do you see compare to NV ?
it seems like the NV release in rush.

well, i learn a lesson from it. so before i buy the game. make sure i watch the trailer and pay attention to the location and artwork.

when i paly NV i always feel like playing Red Dead Redemption. luckly NV can not ride a horse. hahaha......


Um...what exactly is your post about? Maybe its the early morning logic elimination but...they did say it was going to end indefinitely, I have manipulated the factions through the
Spoiler
yes man wild card faction choosing part, I consider that somewhat manipulation on my part--I also did For the Republic then betrayed them, solely for the purpose of them destroying Caesars legion easier--erm, I guess thats manipulation in what I consider to be manipulation...but I ramble...


NV had a lengthy dev time also.Not exactly rushed, I don't know how you can rush something with good writing as this game has...also, Red Dead Redemption takes place in a desert-like area for a large potion of the game [Mexico], and having been in the Nevada area myself...desert is desert.
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Carys
 
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Post » Sun Mar 06, 2011 2:15 am

To be honest, some of the locations, though useless as they may have seemed, made me nostalgic to the older Fallout games, for some reason at least.. Like seeing a random useless shack with a radio and an empty metal box just felt really random and was unique in its own way. Fallout 3 was much of the same, either that or Fallout 3 had copypasta-esque cave and vault locations that didn't feel unique in the slightest.

I guess its all based on perspective, though.


But those kind of locations were in Fallout 3 too, they just didn't merit a map marker, and you wouldn't see them unless you explored. There was even a whole bandit ghoul village that didn't get a map marker. That would have received a marker a shack in FNV!
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Genevieve
 
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Post » Sun Mar 06, 2011 9:13 am

Pretty much explains itself, I felt like there were a lot of locations that were close together, redundant, or two parts of the same thing.


Me too...all those stinkin' cookie-cutter power substations with the same safe, terminal, first aid box layout.

Oh wait, you meant in New Vegas?
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R.I.P
 
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